Company of Heroes: Eastern Front

Author Topic: Unit suggestion thread:  (Read 646046 times)

Offline cephalos

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Re: Unit suggestion thread:
« Reply #225 on: May 13, 2010, 11:12:48 PM »
Or put it in one of doctrines ;D For instance as powerful anti infantry emplacemnt. No way to beat it without tanks.
This beauty had 3200 bullets/minute fire rate, so it literally could wipe out enemy. Nevertheless it was consuming terryfeing amounts of ammo - and had also very long reload time. So:

MG81Z 300MP,25 fuel 3 pop (or 6 if it still would be too powerful)
One gun like this reduces players ammo income by 5 due to it's enormous needs  :)
It reolades two times often than MG42, and reloading time takes about 15 seconds - I can't remember well, but in COH HMG42 is being reloaded in 4 secs? This time is enough for enemy to break out from suppression. Also remember that soviets have a lot of suppression breaking abilities, so they could easily rush forward and kill the crew. Also deplying and redeplying the gun should take more time  due to it's weigh and ammo.
So I think here we have powerful machinegun, unfortunatelywith many disadvantages, which cause that it's not such OP gun as you think. However I agree with you that creatng MG with double suppression rate and martial abilities is OP, however I would focus on it's weak sides.

Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #226 on: May 13, 2010, 11:18:20 PM »
Very interessting...sometimes i had the feeling that u are just interessted into the last 30 days of the European front in 2ww.

MG81, Raketenpanzerjäger Wanze, Werwolf-Kommandos, Volkssturm, and so one  ::)

I tell u; i'm not the fan of all this ideas because they hadnt any real symbolic value for me - or better - they dont represent the "eastern front".
May the force be with you.

Offline cephalos

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Re: Unit suggestion thread:
« Reply #227 on: May 13, 2010, 11:30:51 PM »
Yes, I agree with you, but often pepole forget that Ostheer was using the same equipment as Wehrmacht. On EF were KT, Tigers I, Stugs IV, Panzers IV. I'm just trying to say that our "advices" follow unwritten rule of this forum - we can't give Ostheer HMG42 because Wehr it has, and so on. For me, personally, the symbol of EF is HMG42. In village where in 1944 ONE german solider mith MG42 on tripod killed 150 (!) soviet soliders. My grandfather, who lived during the war, saw their dead bodies. But if I would propose HMG42, many people would shout " but wehr has it already, take something else" - so tell me, is there any need to develop Ostheer? I mean Wehr and PE have the majority of German toys which were also used on EF.

Offline Gerrit 'Lord Rommel' G.

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Re: Unit suggestion thread:
« Reply #228 on: May 13, 2010, 11:46:38 PM »
I think there are enough typical eastern front weapons which arent represent by the old 2 factions.
I think also that it isnt any problem when the Ostheer would use some of the already known weapons because for me not the weapons make a faction special, it is the hole concept with the units, the technological structure, the gameplay concept and so one.

I had often said that symbolic value is one of the most important points for me because when EF mod would add weapons like the Raketenpanzerjäger Wanze or the MG81 a lot of gamers would be confused because they dont know all this stuff.
The recognition value is an important point for a number of players;)
May the force be with you.

Offline cephalos

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Re: Unit suggestion thread:
« Reply #229 on: May 14, 2010, 10:20:56 AM »
it is the hole concept with the units, the technological structure, the gameplay concept and so one.

So what's the problem? Is there any point of creating Ostheer?
The Highest Command of German Army was OKW -Oberkommando der Wehrmacht. So Wehrmacht wasn't those german troops on west, that was WHOLE German army, including east. Morover, somehow we are forced to search for such pathetic ideas like MG81Z, or Raketenpanzer, because people expect you create original faction without using  Wehr and PE toys. So you suggest searching for other ideas: here are results. IMO Ostheer will soon became junkyard of German army - what wasn't used by Relic will be put here. So what's the point of developing Ostheer? You can easily reskin and add some extra units to Wehr and have original, fitting better to the eastern front with those well known units.

Offline TheReaper

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Re: Unit suggestion thread:
« Reply #230 on: May 14, 2010, 10:51:23 AM »
So what's the problem? Is there any point of creating Ostheer?

Sorry Rommel to say that, but the guy's right. The people in here just wasting their time. I started developing a faction, but realized, I can't put any new things in it, beacouse the warfare is the same in both side. So I gave up.
http://myconcept.5mp.eu/web.php?a=myconcept
And it's just end up with copy/paste units from the original game. And the topic will be copy paste frevious topics. Like "here's a new weapon! What do you think?" "Nah... that's not fougt in the eastern front/is inthe WE/PE/must be faction special/will be overpowered"

And it's obvious the developers (including you) will decide the faction, so there's no point of the topics. It's nothing personally, it's just my oppinion. I feel that nothing will be enough good for you. Anyway, I'm waiting that the developers do with the Ostheer, and i stay a fan of the mod.
God be with you.

Offline most12

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Re: Unit suggestion thread:
« Reply #231 on: May 14, 2010, 12:02:16 PM »
Its been a long time since I last posted as I am addicted to the soviets.

Unfortunately, I have to agree that Ostheer faction being pointless. So, I suggest that we can rename it as foreign legion. But before being overwhelmed by this idea, please listen to what I have to say:

-Although they were also under command of OBW , they had much more unique units and equipment(most of them) which could add flavour and also answer the problem.

-The foreign legion may not be addressed as the sole "Ost faction" in COH:EF as the wehrmacht and panzer elite both had fought in barbarossa too. So being weak may not be a problem as long as the player mix the foreign legion with other factions or simply make it unbelievably strong.

-They have enough strength to form a faction:
Division azul, free corps(danish, french..etc), Ukranian Liberation Army, Indische Legion...etc

But since this thread is meant to be unit suggestion, I will offer my 2 cents:

-Captured T34s(Make it stronger since germans are more advanced in tank technology)
-RSO/1 or RSO/3(Made specifically to overcome the snow and marshes of russia moreover, over 25000 has been produced)
-Kubelwagen would be a must in my opinion
-SD.KFZ.234/4
newbielink:http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm [nonactive]
-Yes, I support the volkssturm idea.
-Flakpanzer(38)t Gepard(Since ostwind and wirbelwind has been used, gepard has also reached decent production rating, I think it should be included.
-Grille

Sorry for lack of information, I am afraid I hog up too much space.



Offline cephalos

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Re: Unit suggestion thread:
« Reply #232 on: May 14, 2010, 02:13:39 PM »
Thanks for support mates. The only good idea which left is to create full non-german army ( I would propose Finnish army, as german commanders thought that finnish army is the best foregin army which was fighting on their side during II WW)
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.

Offline Aouch

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Re: Unit suggestion thread:
« Reply #233 on: May 14, 2010, 02:53:56 PM »
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #234 on: May 14, 2010, 03:22:18 PM »
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
hooray! +1

...OH = here is where we can really be more creative ;)

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline cephalos

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Re: Unit suggestion thread:
« Reply #235 on: May 14, 2010, 04:25:08 PM »
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")

who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.

By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...

Offline TheReaper

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Re: Unit suggestion thread:
« Reply #236 on: May 14, 2010, 05:15:38 PM »
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.

In the early phase of the invasion the Germans equipped the axis allies. The modeller friendly way would be the Pz38(t) variants to the Ostheer, for example Tier 1 units. The most advanced units created Germany, beacouse the higher industrial capacity. The Turán, and the Italian tanks have similar firepower to the Pz38(t), so don't makes sense to put these tank in the faction. But this is my opinion. I'll have a look to finland and the Italian equipment, but the Italians mostly fought in the North Afrika.

The Lahti L-39 would be a good early anti tank rifle, similar to the Commie one.
« Last Edit: May 14, 2010, 05:21:30 PM by TheReaper »

Offline Werwolf

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Re: Unit suggestion thread:
« Reply #237 on: May 14, 2010, 05:40:40 PM »
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")

who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.

By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...
Well. I think that the main goal of Ostheer should be something which would be not overly familiar (i.e. copy-pasting/combining most PE and WH equipment) but also not too different (i.e. creating another national faction such as Finland---this could be a pain for the devs and push back the release date, as well as start another "my-nation-should-be-here-too" argument). Ideally, it should just be a mix of both, I have no problem whatsoever if the devs want to add the PzKpfw. VI Tiger I etc. to the Ostheer, but to tell you the truth, I'd also like a lot of newer units too, such as:

1.) PzKpfw III (and FlPz. III) instead of PzKpfw IV
2.) Elefant instead of Königstiger
3.) Nashorn or StuG III Ausf. G instead of Marder II/III
4.) Flakpanzer 38(t) Gepard or Flakpanzer T-34(r) instead of Ostwind/Wirbelwind
5.) SdKfz. 9 instead of SdKfz. 250/251
6.) Squad MG34 and LMG34 instead of MG42 and LMG42
7.) Bergepanzer III or Bergepanther with dual MG42 to replace Bergetiger as a reward unit
8.) Pz. 38(t), P40(i) or Turán II(u) as doctrinal call-in units
9.) newer infantry units, crew-served field guns and small arms (if possible)
10.) a doctrine which would incorporate "generic" foreign-volunteer formations (no nation-names; and this would placate everyone)

...these should just be for flavor and would only complement/add more variety to the existing factions. A lot of these ideas are also in Aouch's Light Ostheer concept. So, if you'd rather have the PzKpfw. IV or the KT, just pick the Wehrmacht instead. It's that simple.  ;) Most of those mentioned above already have existing models or are somewhat similar to/share some features with the current ones, so they probably won't give the devs any more headaches at least (god knows they only work on this in their spare time).

Anyway, that's just my opinion. It's the devs who have the final say on everything else  ;D Cheers!


   
« Last Edit: May 14, 2010, 05:55:43 PM by Werwolf »

Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Offline Blackbishop

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Re: Unit suggestion thread:
« Reply #238 on: May 14, 2010, 06:32:36 PM »
I think there's enough room for a third german army on CoH :P.
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Offline TheReaper

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Re: Unit suggestion thread:
« Reply #239 on: May 16, 2010, 09:37:18 PM »
Hey guys, I seen a 100% hystorically accurate film teaser, that gave me an imression to put some units in the Ostheer. What do you think?
Iron Sky Teaser 2 - The First Footage
Space nazis attack! Iron Sky teaser 720P HD