@eyasThe problem with that is, tanks don't use proper crew. So, you cannot just tell them to abandon the vehicle, however we can spawn them (see jagdpanther bug). In this case we could spawn infantry at the same vet level than the dead tank, but they won't have the kill record that the tank had because, they are different units. Besides, unless we use scar code I guess, we cannot make the tank just spit out it's crew when reaching 10% of HP but only when is dead.And the main reason is that this not fit CoH at all.
Here is an interesting take on the JP/crew bug:When a tank crew is spawned allow it to "cap" and recrew the "White Tanks". Whether these tanks are wrecks at start or a manifestation of the "White Tank Bug" that occurs with the BergeTiger doesn't matter. The recrewed tank could be from an opposing faction.The crew should have low hitpoints and no special abilities except capping. Armament should be side arms only.I realize this will not likely go anywhere, but the notion has a certain appeal, it is in vCoH and EF, and we have all seen pictures of captured enemy vehicles.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Guys, about the Ofenrohr Truppen i think after the modernization they should have the MP-40s or maybe K98 or better if you can do it is the MP-18 SMG.Because i think that the Lugers won't help to protect the squad in mid-late game since the Strelkies get access to PPShs or DPs that will be alot of troubles for the squad.
And call me stupid and oblivious, but what are the Ofenrohr truppen? They weren't in the video were they?