Company of Heroes: Eastern Front

Author Topic: Ability suggestion thread:  (Read 416843 times)

Offline Otto Halfhand

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Re: Ability suggestion thread:
« Reply #255 on: July 10, 2011, 04:31:31 PM »
But for a campaign it must be awesome. You could simulate the endless surrendered soviet or german soldiers marching along the way while enemy vehicles are drviving by
IIRC the surrender deal is in the 6th or 7th Market Garden scenario. All those Red Caps with their hands in the air looks like a giant Conga Line.
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Offline Desert_Fox

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Re: Ability suggestion thread:
« Reply #256 on: July 10, 2011, 04:44:00 PM »
In Arnhem mission. ;)

Offline Crinkle

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Re: Ability suggestion thread:
« Reply #257 on: July 10, 2011, 05:15:54 PM »
MG-42 starter tabs
These 1942-dated starter tabs are designed for use with the German MG-42 machine gun and allowed the easy insertion of the belt ammunition feed into the firing mechanism.

For 35/50 munitions allow faster reload for the MG-42
Lasts 15-20 seconds

Offline Sommarkatze

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Re: Ability suggestion thread:
« Reply #258 on: July 11, 2011, 04:52:33 PM »
Isent that the standard ammo belt for mg42? Why pay for something you already have? XD A drum magasin however would be sweet ;D

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Offline Otto Halfhand

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Re: Ability suggestion thread:
« Reply #259 on: July 11, 2011, 06:07:54 PM »
Suggestion: All tanks and weapons systems that were designed to use AP or HE rounds have the ability to switch ammo type (at a nominal muni cost). This option appears occasionally in vCoH and is certainlly found in ToV.
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法 War

Offline Tankbuster

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Re: Ability suggestion thread:
« Reply #260 on: July 12, 2011, 09:05:11 AM »
When I was talking about units surrendering, I obviously meant the campaign.
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Offline Alexander 'ApeMen' J.

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Re: Ability suggestion thread:
« Reply #261 on: July 16, 2011, 05:25:05 AM »
a thing what could work is that a unit (maybe stormpios) can create tank dummies.
they would look like normal tanks and the enemy can also attac them
they should cost only mp cant move and consists of wood and stones. so they would work like tank traps

they are only there that the enemy attac a units which isnt realy there.

example:
you build 2 panther dummys. enemy spotted and think damn i need something bigger... on the same time you had your real units on another place of the map ready to fight.



Offline Blackbishop

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Re: Ability suggestion thread:
« Reply #262 on: July 16, 2011, 05:27:52 AM »
a thing what could work is that a unit (maybe stormpios) can create tank dummies.
they would look like normal tanks and the enemy can also attac them
they should cost only mp cant move and consists of wood and stones. so they would work like tank traps

they are only there that the enemy attac a units which isnt realy there.

example:
you build 2 panther dummys. enemy spotted and think damn i need something bigger... on the same time you had your real units on another place of the map ready to fight.
I like it :)
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Offline Alexander 'ApeMen' J.

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Re: Ability suggestion thread:
« Reply #263 on: July 16, 2011, 05:29:52 AM »
hehe thx bishop
i think this is something totaly new and gains some new nice tactics



Offline Mr. Someguy

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Re: Ability suggestion thread:
« Reply #264 on: July 16, 2011, 03:44:09 PM »
Posted this in the wrong thread by mistake   :-X

Perhaps, for an Infantry Squad armed with StG44's; the ability to go into Precision Mode or Assault Mode.

In Precision Mode, they fire their rifles Semi-Automatically, maintaining high accuracy even at longer ranges. While in Assault Mode, they fire fully automatically in order to deal high damage in a short time.

Maybe to prevent it from being abused, the switch could take a few seconds or have a cooldown timer, or some other system (such as switching to auto as a mun ability, similar to rifle's suppression fire).

Offline Desert_Fox

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Re: Ability suggestion thread:
« Reply #265 on: July 16, 2011, 06:25:20 PM »
a thing what could work is that a unit (maybe stormpios) can create tank dummies.
they would look like normal tanks and the enemy can also attac them
they should cost only mp cant move and consists of wood and stones. so they would work like tank traps

they are only there that the enemy attac a units which isnt realy there.

example:
you build 2 panther dummys. enemy spotted and think damn i need something bigger... on the same time you had your real units on another place of the map ready to fight.
I like it :)

Me too. :)

Offline Ltevanlee

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Re: Ability suggestion thread:
« Reply #266 on: July 17, 2011, 06:59:10 AM »
a thing what could work is that a unit (maybe stormpios) can create tank dummies.
they would look like normal tanks and the enemy can also attac them
they should cost only mp cant move and consists of wood and stones. so they would work like tank traps

they are only there that the enemy attac a units which isnt realy there.

example:
you build 2 panther dummys. enemy spotted and think damn i need something bigger... on the same time you had your real units on another place of the map ready to fight.
I like it :)

Me too. :)
+1  :)
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Offline Max 'DonXavi' von B.

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Re: Ability suggestion thread:
« Reply #267 on: July 17, 2011, 11:34:55 AM »
a thing what could work is that a unit (maybe stormpios) can create tank dummies.
they would look like normal tanks and the enemy can also attac them
they should cost only mp cant move and consists of wood and stones. so they would work like tank traps

they are only there that the enemy attac a units which isnt realy there.

example:
you build 2 panther dummys. enemy spotted and think damn i need something bigger... on the same time you had your real units on another place of the map ready to fight.
I like it :)

Me too. :)
+1  :)
+1

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Offline Tankbuster

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Re: Ability suggestion thread:
« Reply #268 on: July 17, 2011, 01:41:25 PM »
How will it work against the AI?
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Offline Max 'DonXavi' von B.

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Re: Ability suggestion thread:
« Reply #269 on: July 17, 2011, 01:43:46 PM »
The AI will attack the dummies as well (until they are destroyed).

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