Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
it just happened again... we were about to destroy the last building, but then the soviet player used it on his own command territory and this time i retreated my units when i saw the marker, but the first il-2 bombed the retreating grenadiers and killed about 50% of them with a single run...another question: can it be used when the hq is down? as far as i know, no abilities can be used when the hq is down, but all enemy hq were already destroyed when he used it?!
Strafes are anti-blob abilities. Dont blob and you want get mass strafed.Just watched a game where commando squad used smoke and run into a blob 2 grenadieres (no MGs) and 2 pios (only 1 flamethrower). For the fatherland(defensive) was used and Commandos lost 4 men and had to retreat.These tough grens (vet 2) have to got a weaknees. You cant make them bomb proof.
blobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.
Quote from: kingtiger on March 06, 2010, 05:35:12 PMblobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.Well then like I said, replays please. I for one haven't found it too overpowered, and since most will agree right now the Soviets are a little underpowered they need all the firepower they can get vs those nasty Axis blobs. Sure it can be devastating, blobs or not, if used at the right place at the right time, but costing minimum 10 CP's plus the lengthy cooldown it damn well should be.
Quote from: Polo on March 06, 2010, 06:19:00 PMQuote from: kingtiger on March 06, 2010, 05:35:12 PMblobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.Well then like I said, replays please. I for one haven't found it too overpowered, and since most will agree right now the Soviets are a little underpowered they need all the firepower they can get vs those nasty Axis blobs. Sure it can be devastating, blobs or not, if used at the right place at the right time, but costing minimum 10 CP's plus the lengthy cooldown it damn well should be.I agree that dual Soviets are a little underpowered 2v2, but on the other hand in 1v1 they are also a bit OP. The ppsh should be nerfed to the American engineer's SMG stats for example. It just doesn't make sense how a 150 manpower squad (who are also immune to mines guarding flanks, and can neglect MG fire with the Major's charge) can rape a 300 manpower grenadier squad even at vet3. Same with the partisans...those guys are like commandos combat-wise; the booby trap points are perfectly fine, but the demo they lay on buildings can't be manually targeted by small arms fire. Other than that, the ZiS and conscripts need a buff and the USSR mortar just needs a slight nerf to its minimum range.
Quote from: Chancellor on March 06, 2010, 08:19:40 PMQuote from: Polo on March 06, 2010, 06:19:00 PMQuote from: kingtiger on March 06, 2010, 05:35:12 PMblobbing isn't the problem, even if you put your units in some distance from each other they will most likely get hit by one of the attacks.i agree that strafing run is vs. blobbing, but then it's just 1 plane and the henschel isn't so deadly against infantry...il-2 isn't just vs. blobbing, i've seen a panther driving away and being bombed anyway. the ostwinds we had were quite useless against multiple planes from multiple directions.Well then like I said, replays please. I for one haven't found it too overpowered, and since most will agree right now the Soviets are a little underpowered they need all the firepower they can get vs those nasty Axis blobs. Sure it can be devastating, blobs or not, if used at the right place at the right time, but costing minimum 10 CP's plus the lengthy cooldown it damn well should be.I agree that dual Soviets are a little underpowered 2v2, but on the other hand in 1v1 they are also a bit OP. The ppsh should be nerfed to the American engineer's SMG stats for example. It just doesn't make sense how a 150 manpower squad (who are also immune to mines guarding flanks, and can neglect MG fire with the Major's charge) can rape a 300 manpower grenadier squad even at vet3. Same with the partisans...those guys are like commandos combat-wise; the booby trap points are perfectly fine, but the demo they lay on buildings can't be manually targeted by small arms fire. Other than that, the ZiS and conscripts need a buff and the USSR mortar just needs a slight nerf to its minimum range.I don't see where you're comming from with the ppsh nerf. Remember that the sappers only get those ppsh's once the 200MU upgrade has been researched, and most people would spend those munitions on many other upgrades first. Even so, I doubt a vetted sapper squad can take out a fully vetted grenadier one, I'd like to see that. As for the partisians, considering they're cost of CP's and MP, I think they're effectiveness is about right. ZIS seems fine to me, other than that recrewing problem. Although I think you may be right about the Soviets mortar range, only slightly though like you said.