Company of Heroes: Eastern Front

Author Topic: [1.04] Terror Doctine forced retreat  (Read 8912 times)

Offline Versedhorison

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[1.04] Terror Doctine forced retreat
« on: March 04, 2010, 06:35:37 AM »
 Dear dev's
Is the problem regarding the Wehrmacht's terror doctrine ability 'forced retreat' being fixed in patch 1.05? or has this problem not been figured out yet?

Cheers
« Last Edit: April 22, 2010, 12:07:07 AM by BurroDiablo »

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Offline Pauly3

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Re: Terror Doctine forced retreat
« Reply #1 on: March 04, 2010, 03:21:43 PM »
same question
i would love to use this on the f******* mob of
anti-tank wielding troops that apears in many 2v2s and 3v3s i played. 2 soviet roll with engenerys and one gets man VS tanks
and the all of the sudden storms with 8 or more squads
But my allmigthy Panzer Elite Stg 44 troops owned the ****faces 8) :o
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Offline Zerstörer

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Re: Terror Doctine forced retreat
« Reply #2 on: March 04, 2010, 04:30:50 PM »
Forced retreat/prop war doesn't work at the moment(yes we know its VERY annoying) because the soviets have no retreat function to be affected by it.

We've been looking into giving it a different function  to affect the soviets but so far our coders have not managed it.

I've recently passed them some information that might allow us to do this but, I've not heard anything as yet.

So, unfortunatelly it may be that those abilities remain gimped  vs Soviets :'(
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Offline SauerKRAUT

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Re: Terror Doctine forced retreat
« Reply #3 on: March 04, 2010, 05:24:31 PM »
Why not red pin them? If they had a command squad though how would that work?

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Offline Versedhorison

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Re: Terror Doctine forced retreat
« Reply #4 on: March 04, 2010, 10:48:04 PM »
Also since the Wehrmacht officer has the same ability of forced retreat he will need to be fixed too.

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Offline guynumber7

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Re: Terror Doctine forced retreat
« Reply #5 on: March 05, 2010, 06:25:43 AM »
Why not red pin them? If they had a command squad though how would that work?


I actually thought about this. It would be a good equivilent imo.

Offline Ghost

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Re: Terror Doctine forced retreat
« Reply #6 on: March 05, 2010, 11:34:08 AM »
yes, but a command squad would counter that and make it useless  :(
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Offline SauerKRAUT

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Re: Terror Doctine forced retreat
« Reply #7 on: March 05, 2010, 03:23:47 PM »
ya that was why it was in question marks, it might get a little complex but what about a penalty if they try to unpin using the command squad like a guy from each squad gets shot to restore order? Have no clue if that is even possible..

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Offline Pauly3

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Re: Terror Doctine forced retreat
« Reply #8 on: March 05, 2010, 04:18:22 PM »
i think pinning them red would be fine
Imagine the scenario: soviets run up to your MG-42(s)
the get pinned...officer fires them up...propaganda pins them again...and then the get all eaten by charging flamer pios or Volks while they are pinned.
And when you have faceraped the Soviet Blob that way, you take the whole map and then win the game 8)
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Offline Shadowmetroid

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Re: Terror Doctine forced retreat
« Reply #9 on: March 06, 2010, 06:54:47 AM »
i think pinning them red would be fine
Imagine the scenario: soviets run up to your MG-42(s)
the get pinned...officer fires them up...propaganda pins them again...and then the get all eaten by charging flamer pios or Volks while they are pinned.
And when you have faceraped the Soviet Blob that way, you take the whole map and then win the game 8)

Bingo. That would definitely hurt us Soviets. We would be wishing that we could retreat by the time we see the flame pios...

Offline Der Deutsche

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Re: Terror Doctine forced retreat
« Reply #10 on: March 06, 2010, 02:50:07 PM »
yeah pinning them red WOULD be a great idea if the russians wouldn´t have so many suppression-breaking abillitys

Offline Narizna

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Re: Terror Doctine forced retreat
« Reply #11 on: March 07, 2010, 06:15:49 PM »
they have suppression breaking abilities because they can't retreat :P.

though red pinning them is a nice alternative.

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Offline hgghg4

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Re: Terror Doctine forced retreat
« Reply #12 on: March 08, 2010, 12:51:09 AM »
I did notice that players tend to forget to build a COmmand Squad in long games particularly when they go armor, it would work rather well

Offline Narizna

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Re: Terror Doctine forced retreat
« Reply #13 on: March 08, 2010, 11:26:50 PM »
right,

i build a command squad, when it dies i forget to build it again.

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Offline Shadowmetroid

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Re: Terror Doctine forced retreat
« Reply #14 on: March 10, 2010, 06:15:26 PM »
I make the command squad a priority. It definitely helps to pick up the slack of my early game infantry. It even helps in late game... ;D