Company of Heroes: Eastern Front

Author Topic: yep, you guessed it, more suggestions... Soviet stuff 3!  (Read 10596 times)

Offline vengefulnoob

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yep, you guessed it, more suggestions... Soviet stuff 3!
« on: October 25, 2008, 11:48:24 PM »
For the city fight doctrine:

A first tier ability: noble sniper

One at a time reinforcement, provides a single sniper with aditional abilities
He has better vision and range than other snipers (1.5x) and has two abilities:
1. Sow fear: the noble sniper kills the commanding officer of a squad, forcing them to retreat (like in the german propoganda doctrine)
2. Rapid fire: the sniper fires rapidly with his svt40, pinning a squad (like g43 ability)

He can also build one dummy: this appears as a Russian sniper model lying down, uncamoflaged. If an enemy sniper shoots at the dummy, it is destroyed, but he gives his position away to the noble sniper who can then countersnipe him (25 mun)
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Offline TheAllMihtyOne

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #1 on: October 27, 2008, 12:06:29 AM »
I read in a book some time ago that when russkie snipers sniped 40 (or 30 not sure) natzies they were nobled by comrade stalin himself. It seems that sniping standards in games lies around 100-200 snipes so thats cinda unreal.
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Offline vengefulnoob

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #2 on: October 27, 2008, 04:00:19 AM »
maybe, but it depends on how the player uses the sniper, besides, the option reflects a veteran sniper (zaitsev or the higher scoring one) myself I don't really have much luck with snipers cos I forget them for tanks and infantry...
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Offline TheAllMihtyOne

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #3 on: October 28, 2008, 02:00:31 PM »
one time i had a realy good sniper killing lots of germans but then he sant a V1 in the head of him but the good thing was that only he died.
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Offline Dominic 'Dragon' Cassidy

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #4 on: October 29, 2008, 08:06:05 PM »
Hmm, the Sow Fear, and Dummy abilities are quite interesting. The Russians do have a Vet Sniper (part of a doctrine) so I may look into those ideas (first one is easy enough).


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Offline vengefulnoob

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #5 on: November 29, 2008, 08:29:53 PM »
Bunker ideas

perhaps the soviet bunkers can be upgradeable with a zis-3 at gun? it was quite a common defence...

in addition it could perhaps add camoflage so that it cannot be seen by the enemy, but cant fire until the player 'reveals' it and then the crew open the loophole and fire

Suggestions for sneak peak army list: t34 upgrade could be more general, like upgrading all t34s with aircraft engines to make them faster and electric turrets to improve turn rate

Suggestion for urban assault doctrine: u probably have already got a stalingrad veteran assault squad with grenade assault and ppshs, but perhaps you could give 2 of them a panzerfaust upgrade to improve their at and then add another ability: forced entry, where the infantry fire the panzerfausts into the building, removing 2 people in the house and forcing others out of it, then occupying it themsleves (buildings only, not bunkers)

Another upgrade: tank factory upgrades all t34s and kv1s with flamethrowers in lower hull mg like Churchill crocodile

Deployable truck defences: trucks can go hull down to become artillery, aa site etc

Area denial ability: urban assault ability: pe8 bombs the crud out of several houses and kills any infantry In a huge area. Huge cost

A german suggestion: (gasp!) karl heavy mortar shell: calls in a sinlge mortar shell which destroys anything under it (buildings and fortifications especially) like v1 in cost

Kettenkrad unit: like pe kettenkrad but with 2 people: one on the back with stg44 and a panzerfaust and the driver.

Russian ideas: again... Building upgrades:
When occupying buildings, Russians can add weapons: 2 dp28s, a maxim and 2 ptrs rifles.

« Last Edit: November 30, 2008, 02:30:24 PM by vengefulnoob »
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Offline TheAllMihtyOne

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #6 on: December 09, 2008, 08:26:10 AM »
well how about more ablilleties for the engineres, they shuld build bunkers trenches tank-traps, the usual stuff but they shuld be able to build camoflage. like u make them place camoflage-nets and stuff on a building of your choice and meybe also on tanks that are not moving. this culd meybe be used against the pe airstrike that the planes wont se the tanks and wont be ale to attack them.
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Offline TheAllMihtyOne

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #7 on: December 29, 2008, 09:14:51 PM »
this was the latest thread about "weapons" so this comes under here.
how good will molotovs be against tanks? Finland troops destroyed russian tanks with molotov. one down the hole in the back and boom no tankcrew left.
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Offline vengefulnoob

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #8 on: December 30, 2008, 12:18:35 AM »
depends if ur close enough, but most of the time if u run up to it and throw one in an open slot it should work...
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Offline Dominic 'Dragon' Cassidy

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #9 on: January 03, 2009, 01:05:37 PM »
I like the idea of the ZiS-3 bunker, sadly there is still some discussion and dispute with in the mod team to how defence orientated the Russians should be. This is mostly due to balance. The British have slow moving and expensive infantry squads but large amounts of defences. Giving the Russians large and powerful defences (like upgrading bunkers and trenches into British type emplacements) AND also giving them fast moving and slightly cheap infantry, may cause imbalance.

The flamethrower tanks i believe would have to be a doctrine ability/uprade as Russian tanks are cheaper, faster and also the OT-34 would have it's main gun along with the flamethrower.

I'm quite interested with your forced entry ability, like many good ideas though, it may affect game balance, and would have to be carefully made (large chance to fail for example), otherwise every time an enemy enters a building, they would be getting forced out again.

About your idea about occupying buildings, i would love to have that, and have thought of it before (ZiS-2s/ZiS-3s and mortars though instead, along with allowing infantry (once the building is locked down) to throw grenades. This though i'm not totally sure how to do, as new building models i expect would be needed unless AT/Mortar shots just appeared out of the building. This would probably take a lot of work, and is much easier in a game like Faces of War (park your tank in a building to make a hole, then just stick the AT gun in there behind a wall).


Sorry to keep you waiting man ;).


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Offline TheAllMihtyOne

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #10 on: January 03, 2009, 02:47:08 PM »
would it be able to make some units fire Tracer amunition or meybe for machinguns instead for ball amunition. this would make the shoots more visible but also much better against infantry cuse the bullets are ignited.
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Offline vengefulnoob

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Re: yep, you guessed it, more suggestions... Soviet stuff 3!
« Reply #11 on: January 03, 2009, 03:45:06 PM »
dw ;D

Ot34 is a doctrine upgrade for mechanized doctrine: player gets better optics and flamethrower on t34s.

Shame about bunker and disagreement, but sov defences were mostly temporary, even at Kursk. They used wooden bunkers, dugouts and secret tunnels etc. So defences could be weak but surprising, ie OMG where did that at come from?!

Forced entry would have long cooldown and cost lots of muni, besides, smgs don't really work from buildings, so the Russian would have to occupy them with riflemen: Lots of resources for one building.

Tracer sounds like a nice idea. Russian used green barium chloride bullets: maybe ability for dp28 upgrade like Bren gun buttoning? Improve the squads accuracy for 30secs for example.

As for buildings, my ideas are based around infantry: anything not on a tripod would have to be lifted by a crane... Mortars are a nice idea, but I don't think putting them in houses is too useful: why not adapt roadwork's idea and let them in trenches?

Ty for feedback
« Last Edit: January 03, 2009, 03:48:57 PM by vengefulnoob »
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