Company of Heroes: Eastern Front

Author Topic: [1.04] Kat too weak compared to IRL? Is balance part of the equation?  (Read 5884 times)

Offline SauerKRAUT

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I know Kats are already kinda annoying but they had larger rockets than T-34 calliopes and Kats seem to do less damage to vehicles, their infantry damage is ok but is there anyway to do more damage to vehicles? Main reason I say this is because even 3 cannot even half damage a Stuka zu fuss and how the heck do we counter battery then? The firebases are to damn inaccurate and the artillery piece is often displaced before it can even land anything close enough. Now before anyone possibly gets their panties stuck in a knot I want to ask a question, was this damage modifier intentional? Probably but still was it for balance or possibly does it do more damage but the just Calliopes fire more rockets (2 Calliopes>in rockets # than 3 Kats right?) and should damage output (per manpower/pop cap) be comparable?
« Last Edit: April 22, 2010, 12:10:39 AM by BurroDiablo »

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Offline Akalonor

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #1 on: March 17, 2010, 04:03:16 PM »
I put Buff with increase, I know people will spam them crazily if they get too powerful.
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Offline SauerKRAUT

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #2 on: March 17, 2010, 04:34:05 PM »
I still want a statistic from the devs, I thought there was a thread on unit statistics like on cohstats.com but I cannot find it.

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Offline bastex

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #3 on: March 17, 2010, 06:10:37 PM »
the katushka was a terror weapon the germans didnt like it but the katushka's didn't do to mutch damadge ik should pinn the inf not kill it =]
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Akalonor

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #4 on: March 17, 2010, 06:13:31 PM »
is your Signature <signature removed by admin> on purpose ?
yes but technically a light vehicle should not be able to survive direct rocket hits.
Molly: " It's our rock garden"
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Offline bastex

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #5 on: March 17, 2010, 09:03:14 PM »
yeah i called gghgh4 a retard in my sig (whitch is not a lie =])
and his sig is removed becouse he insulted the russians
but ur righ it should have a minor tweak againt light at
 
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bcouse i was  born as a complete utter bastard

Offline hgghg4

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #6 on: March 18, 2010, 05:53:08 AM »
I am gonna ignore you....


The Kats are fine as is, they are nasty effective against infantry when they are in groups of 2 or 3, get some AT guns or T34/85s, SU100s or IS2s to deal with tanks

Offline Toorstain

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #7 on: March 18, 2010, 03:31:49 PM »
NUCLEAR WARHEADS!!! ;D

Offline Akalonor

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #8 on: March 18, 2010, 03:47:49 PM »
I THINK NOT :D :D !!!!!
Molly: " It's our rock garden"
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Offline GodlikeDennis

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #9 on: March 20, 2010, 02:13:06 AM »
The kat is one of the only arty pieces (along with the nebel - who has awesome suppression to compensate) that is not remotely effective at counter-battery fire, except against said nebel. I think a vehicle damage boost would definitely be appropriate.
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Offline SauerKRAUT

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #10 on: March 20, 2010, 04:14:21 PM »
all the allied arty is "soft" and burns quite nicely besides the priests and even a direct top hit with a neb will take a 3rd of it health.

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Offline GodlikeDennis

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #11 on: March 21, 2010, 03:15:13 AM »
all the allied arty is "soft" and burns quite nicely besides the priests and even a direct top hit with a neb will take a 3rd of it health.

And a kat could theoretically hit an enemy arty with every missile, possibly destroying it. Note I said it is not EFFECTIVE at counter fire, not that it isn't possible. The chances that a nebel will actually get a direct hit on a priest, probably at max range, are very small and I also don't think it does that much damage. The nebel is also very bad against brit arty due to their differing emplacement modifiers, along with mortars, against incoming artillery. The nebel is perhaps effective against 105s but again, the chances of a hit are small and the 105 is far more likely to kill the nebel back.

I suppose the Russian 120mm firebase is very weak, but I'll just ignore that for the sake of argument. I just want to make sure the difference between counter fire and effective counter fire are recognised and that the katyusha is very ineffective at it.
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Offline hgghg4

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #12 on: March 21, 2010, 05:40:16 AM »
Nebels are my choice weapon vs a British Sim City... then stukas as choice  2... they cost no fuel once you get the building and vet 3 makes them very very nasty vs those emplacements.... and you can move the Nebels pretty quickly to avoid counter battery if you aren't being nob with them...also I love Nebs vs 105s, 1 shell hits the 105 and it will no longer shoot unless they reman it.... and the chances are rather good and with two you are almost always gonna decrew it...

Offline Shadowmetroid

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #13 on: March 21, 2010, 07:13:54 PM »
Less rockets, but more damage per rocket. Also, keep it inaccurate.  That should make it more like IRL.

Offline SauerKRAUT

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Re: Kat too weak compared to IRL? Is balance part of the equation?
« Reply #14 on: March 24, 2010, 01:16:40 PM »
it already does not have as many rockets as a Calliope, also the nebies are great for killing brits because they have burn damage.

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