Company of Heroes: Eastern Front

Author Topic: Civil wars....  (Read 14484 times)

Offline Paciat

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Re: Civil wars....
« Reply #45 on: June 06, 2010, 01:13:55 PM »
I thought when I brought up the Wehrmacht mirror people would catch onto all the mirrors but apparently everyone's fixated on wehr. So let me bring up some other things...

Brit vs Brit
Can anyone imagine a more dull game. Mass emplacement spam because they suck against buildings. Brits also have very poor ways of dealing with trenches, so expect plenty of those. Arty would be the name of the game as you try to bring down the enemy city.

US vs US
The rifle battles would be unbelievably slow because they would always be fighting at max range because charging rifles is suicide, even when you use the same unit against them. The things that make US fun, the pace of the game and the brilliant flanks, would all disappear.

PE vs PE
Well, we all know how poor against early light vehicles PE are...

USSR vs USSR
Could actually be strangely fun. I'll admit I would want to try that.

The reason why mirror matches wouldn't work in CoH is because it is a game of situation, not like the standard RTS. It doesn't always matter what troops you have but how you use them.
Brit vs Brit
That would mean mass emplacements use but Churchill Croc and AVRE are made to kill emplacements.
Commandos can use nades vs trenches and Radio Triangulation to precise barrage repairing sappers.
Finnaly Priests! No arti is better than it Priests. It would destroy enemy emplacements very quickly.

Many people play bridge maps and shell one another with arti untill anihilation. UK vs UK would be a similar game.


US vs US
Rifles can be upgraded with nades, stickies and BARs so all infantry battles wouldnt look the same. A flamer squad is a cheap unit and it denies using green cover.
There are Thompsons SMG to fight at close range and WSC to make youre oponent move out of cover. WSC + Forward HQ (to produce rifles) would probably work well vs barracks+BARs.30cal and stickies can be used to kill M-8/T-17 so the teching up quickly wouldnt mean winning.

US vs US would be a fast game with a lot of micro.


PE vs PE
AT halftrack would finally be a good unit used for something more than treadbreaking. It would be used to counter AC spam.
AT nades and quick shrecks would be what infantry needs vs vechicles.
Panther battle group could be countered by AT infantry.
Everything that PE has can be counterer by PE.
88 vs Jagdpanther? I would love to see that.

PE would be a fast game. Quick reaction to build counter units would be needed.


Civil war games would be something else.
As youve said GodlikeDennis "It doesn't always matter what troops you have but how you use them".
If someone can hold a good defence but wont advance (cap) he wont tech-up. If someone attacks on all fronts he will loose steem quickly and wont be able to counterattack.
You need to attack weak points, defend when having less units.
If someone digs a trench and sits in it the whole game he wont win a game. Units need to be doing something, not just defending.

Offline Cranialwizard

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Re: Civil wars....
« Reply #46 on: June 06, 2010, 01:58:09 PM »
Wehr VS Wehr and Soviet VS Soviet could be quite interesting, but what about games like Soviet VS US or Soviet VS Brit, Brit VS US?

Or when the Ostheer is released? PE VS Wehr, Wehr VS Ostheer and Ostheer VS PE?

Could be interesting, but I think it takes the basics out of COH.
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Offline Seeme

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Re: Civil wars....
« Reply #47 on: June 06, 2010, 04:12:34 PM »
Nahh
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline HolyHappiness

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Re: Civil wars....
« Reply #48 on: June 06, 2010, 06:35:39 PM »
The people who don't like the idea shouldn't alienate those who do. If you don't like it, don't play it, that simple. Those who do, will. Personally I think it's a fantastic idea that can really shake up the games. I don't know about you guys, but each day I'm usually "feeling" a faction, I want to play as them and no-one else. Suddenly I find myself stuck on a side that cannot choose that faction. GRRRRRRR!!! It would be a nice yet interesting addition.

The scenarios that people have produced are all 1v1 scenarios and a mirrored faction. You forget 2v2, 3v3, and 4v4 with varied factions! I know I'd love to see a PE,WE,UK,RU vs. US,RU,RU,WE (just a random selection). That would be one intense war.

It's not like this is impossible to code either. There are mods that have already done this. I would just like to see it integrated into this one.
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Offline Mad hatters in jeans

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Re: Civil wars....
« Reply #49 on: June 06, 2010, 08:38:19 PM »
I think it's a great idea and would open up many different possibilities for outcomes.
At the very least you'd have to think differently using tactics.
who cares if there's balance issues if it opens up a few more ways to fight a battle i'm happy with it.

It boggles my mind to think why CoH never tried this to begin with. i mean just about every rts i can think of has this option.

Offline GodlikeDennis

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Re: Civil wars....
« Reply #50 on: June 07, 2010, 08:53:17 AM »
Many of you make good points but I still personally disagree. It would be too similar to several other RTSs where you are forced into a specific build order in order to vs your mirror. For example, Paciat, if he builds trenches you are automatically forced to go commandos, not to mention you can't get them until 3cps in. You would have absolutely no counter against each other for about 5 minutes.

This is not like every other RTS, it is the BEST RTS. It has done fine without mirror matches thus far.

Also, priests are not the best arty. Hummels and Calliopes are much more effective.
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Offline Cranialwizard

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Re: Civil wars....
« Reply #51 on: June 07, 2010, 12:26:57 PM »
I HATE CPU CALLIOPE SPAMS ):<
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