Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 475096 times)

Offline Otto Halfhand

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Re: Unit - Reward suggestions thread:
« Reply #630 on: March 28, 2012, 05:08:20 PM »
1.) Don't want people to do something. Ask or beg them.

LOL beg is a option? Does it work ? ;D ...

Red Guard begged for an IS3.

Do you want something done for Ostheer?   Try something like this: Suggest a Rewards Unit for PE faction say 38T.... Nikulturni, PE is not an EF faction and has a low priority ... In making your suggestion provide a way to make the Design Teams job easier ... The Hetzer is based on a 38T chassis and that model is done and working ... The response will probably be "No way Jose. Can't be done" .... Drop the issue and let it stew. I have hopes and expectations my "Ostheer Suggestion" for a 38T made long after the initial window of opportunity for those things will be implemented in the Axis Minor powers Doctrine.

Concerning the Falls: Line infantry discussion: Use Falls as a partizan-like unit until they have to retreat to base then their low reinforce cost makes them effective assault troops. Vet debate: If falls get the same off/def bonuses as PG, (which I believe is correct), a regen ability while not moving is granted with Def vet. A major plus fpr an infiltration unit with camo, ambush capability. D,O,O.

Concerning Partizans: Not a line infantry unit, not to be used as such. NI is so much better if you need the infantry stopgap. How many weapon slots do Partizans have? Partizans work equally well in a static or mobile role. Use them to decap more often then recap. Right now they are too expensive. They should be at 2CP or NI should be at 3 CP. If Sov fast vehicles are viable, (I'm still not convinced), 3CP. Let the T70/T90s handle the sturms before they can upgrade.

BA64 as a Reward Unit for T90: The sandbox crew indicates BA64 is almost ready for testing. Possibly available from T2. Pre publication scuttlebutt is that it is too OP and Nikulturni concept-wise. It would serve admirably in the AI/recce role in T3 and could be dropped from the line-up if it doesn't work out. And its almost done. Downside trade-off for recce role is no AA.

Is a mobile OBR being considered as a Reward unit for Static OBR or even as a reward unit  for KV2. Its range limitations make it very vulnerable as an emplacement. It would serve as a stopgap for 107mm mortar. and Sovs have an artillery firebase as static artillery.
« Last Edit: March 28, 2012, 06:34:43 PM by Otto 213 »
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Offline keldar

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Re: Unit - Reward suggestions thread:
« Reply #631 on: April 20, 2012, 08:36:32 AM »
Hi!

I'm quite new on this community, but I have played EF for a long time. I've tried many strategies, read a lot on this forum, and based on this I would like to make a suggestion. The balance of the game is great, all the Soviet units are interesting and usable. Only the tank hunter squad is a bit less often used. But with this little change they would make them a tactical choice. Instead of greater damage a new ability would be nice. I'm thinking of immobilize. I've made a bit research on it, and the main targets of anti tank rifles were the tracks, or the driver, but the result is the same.

The Soviet army used the Simonov PTRS-41 14.5mm anti-tank rifle, witch was a magazine fed, semiautomatic anti-tank rifle with a five-round magazine.  The 14.5 mm antitank rifles were put to a variety of other uses. Besides tanks and armoured vehicles, they were used to destroy mortars, gun, and machine gun emplacements. Vasily Zaitsev used a PTRS to attack machine gun nests, during the Battle of Stalingrad, where their sandbag walls stopped standard rifle 7.62x54R bullets. The armour-piercing bullets could easily penetrate the sandbags walls. So this is an other possibility to improve this unit. But I would prefer the immobilize. It could be the ability of the improved tank hunter squad and an ammo based one around 25-30.

Please think about it, because it would make the Soviet army more interesting :)

Offline Tankbuster

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Re: Unit - Reward suggestions thread:
« Reply #632 on: April 20, 2012, 09:21:14 AM »
They already have TM 13 mines which immobilise AND deal huge amounts of damage.
Also the PTRD functions like the PTRS (Extremely fast at close range and Useless at max range).  Perhaps the model could be changed, yes?
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Offline Otto Halfhand

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Re: Unit - Reward suggestions thread:
« Reply #633 on: April 20, 2012, 12:42:48 PM »
the tank hunter squad...tactical choice.... new ability... immobilize.... the main targets of anti tank rifles were the tracks, or the driver,..Vasily Zaitsev used a PTRS to attack machine gun nests, during the Battle of Stalingrad, where their sandbag walls stopped standard rifle 7.62x54R bullets. The armour-piercing bullets......It could be the ability of the improved tank hunter squad and an ammo based one around 25-30.
What you are suggesting is giving "Men against Tanks" tread breaker ability and maybe focus fire to like the PE ATHT. I like the "Thread breaker" idea. THe muni cost to the ATHT for the same ability (35-40 muni)?

The anti infantry tactic you suggest: using the PTRD to reduce the level of cover of a crew weapon is interesting. I'm not sure how this could be coded. I think it a little to overkill too, since the PTRD has an anti=structure attack. The concept is very interesting in any case.

EDIT: Upon reflection I like this idea a great deal. All AT rifles like the PTRD, Slothurn and Panzerbuch(?) should have a long range and reduced penetration value as well as the "tread breaker" ability, from a historical relevance POV at least. I think adding the "tread breaker" ability instead of an additional PTRD for the upgrade would work for upgraded TH squads. THey would still be a soft counter and retain the 3rd rifle. THe addition of a fifth squad member would not be required. I suspect you will draw a lot of fire from the more reactionary element of the EF community. Such is life. I think I will use your concept for any mod I do with AT Rifles.
« Last Edit: April 20, 2012, 01:05:36 PM by Otto Halfhand »
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Offline Dann88

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Re: Unit - Reward suggestions thread:
« Reply #634 on: April 20, 2012, 01:57:47 PM »
Rather than suggest this and suggest that, we should enjoy what we have and while we still can.
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Offline Otto Halfhand

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Re: Unit - Reward suggestions thread:
« Reply #635 on: April 20, 2012, 02:31:42 PM »
Your Philosophy is commendable but your motivation is obscure. THis is a suggestions thread after all. BTW: Take time to smell the Roses.
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Offline Dann88

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Re: Unit - Reward suggestions thread:
« Reply #636 on: April 20, 2012, 03:23:49 PM »
Okay, THs with "tread breaker" is not good at all (I mean it's OP, yeah). Suggest new units, new abilities are mostly being denied but they're somewhat fun and the creative are used in a positive way but this mess up with gameplay a lot. Sorry if my posts hurt something in you but I have to write this.
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Offline Walentin 'Walki' L.

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Re: Unit - Reward suggestions thread:
« Reply #637 on: April 20, 2012, 03:35:18 PM »
Okay, THs with "tread breaker" is not good at all (I mean it's OP, yeah). Suggest new units, new abilities are mostly being denied but they're somewhat fun and the creative are used in a positive way but this mess up with gameplay a lot. Sorry if my posts hurt something in you but I have to write this.

In 1.0 TH had Tread Breaker and yeah it was completly overpowered, like everything in 1.0.
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Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #638 on: April 20, 2012, 05:39:35 PM »
and also TH were nerfed against emplacements and buildings because they were like a massive WtfUltraPwnBlob that could steamroll right through mgs, tanks, and bases.

good idea, and hisorically accurate, but as always,      balance
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Offline Blackbishop

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Re: Unit - Reward suggestions thread:
« Reply #639 on: April 20, 2012, 05:43:39 PM »
We have decided to avoid as much as possible using other faction's features, that's why Guards covering fire, TH "tread breaker", salvaging tanks and other abilities were scrapped and will never return.
« Last Edit: April 20, 2012, 05:45:14 PM by blackbishop »
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Offline Alexander 'ApeMen' J.

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Re: Unit - Reward suggestions thread:
« Reply #640 on: April 20, 2012, 10:55:24 PM »
We have decided to avoid as much as possible using other faction's features, that's why Guards covering fire, TH "tread breaker", salvaging tanks and other abilities were scrapped and will never return.

god bless this decition :P



Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #641 on: April 20, 2012, 11:08:54 PM »
othseer will have trenches though? or is that scrapped?


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Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #642 on: April 20, 2012, 11:31:24 PM »
IIRC its a trench but can be run over like a sandbag. So its not permanent.

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Offline stealthattack1

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Re: Unit - Reward suggestions thread:
« Reply #643 on: April 20, 2012, 11:38:21 PM »
ahh. good to know.  :)


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Offline Ghost

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Re: Unit - Reward suggestions thread:
« Reply #644 on: April 21, 2012, 12:50:14 AM »
othseer will have trenches though? or is that scrapped?
they won't be like british trenches for 2 reasons:
1)balance, b/c british have no flamethrowers or other dedicated anti-trench-weapon
2)to add something new instead of using the old british ones

as far as i know OH trenches will be more like sandbags but with heavy cover
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