Company of Heroes: Eastern Front

Author Topic: Unit - Reward suggestions thread:  (Read 508481 times)

Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #375 on: August 26, 2011, 02:06:59 PM »
It would be fine if the AT gun (Zis 2 or 3) did has a stealth ability, as a upgrade, for exemple...
P.

Mmh...

Zis-2 has already Hull Down ability, and Zis-3 I don't think it's necessary.

Offline Mr.ious.Q

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Re: Unit - Reward suggestions thread:
« Reply #376 on: August 28, 2011, 01:39:21 PM »
Guys, i have a few words for Mech squad. I think they shouldn't have the ability to build the emplacement just like the Ingenery because they already have theirs. They have the advanced repair ability and they also have the ability of boosting the production of the Tankovy factory. Make them have ability to build MG nest, outpost, roadblock, sandbags... is not necessary.
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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #377 on: August 28, 2011, 01:41:43 PM »
It's not necessary to remove them either. What difference does it truly make on a game? The only difference is that they now have some use when they're not repairing or supervising tank production. Otherwise they are useless during the downtime.
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Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #378 on: August 28, 2011, 01:42:35 PM »
I intially thought that people complained that mech squads weren't useful due to their lack of abilites :(. They're ability to build basic constructions allows me to not have to build Ingenery later in the game.

BTW how much do mech squads speed up production? Alot?

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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #379 on: August 28, 2011, 01:48:49 PM »
IIRC it's 25%. Not a huge difference to be honest. I think a T-34 takes 50s to build. So 25% off that is still 37.5s.
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Offline Mr.ious.Q

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Re: Unit - Reward suggestions thread:
« Reply #380 on: August 28, 2011, 02:57:42 PM »
I think it's an odd that we have 2 kinds of unit but have the same ability. I think if you guys want the Mech have more ability, you should give them Vet through repairing vehicle mean if the more time they repair, the will have vet and with vet they could have some new abilities like repair faster or increase the production of tank factory.I'm don't think building stuff is suitable for them (their name is Mechanic squad so that is something involve with vehicle).
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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #381 on: August 28, 2011, 03:10:12 PM »
You missed my point. The unit is useless when they're not repairing or supervising. This gives them utility outside of that niche role. At least LGF can build flaks and are OK in combat. Also, vet through repairing is not possible.
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Offline Mr.ious.Q

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Re: Unit - Reward suggestions thread:
« Reply #382 on: August 28, 2011, 03:19:50 PM »
Maybe you can make them to build some station that can auto repair vehicle when they are close cuz i'm not so fond of the idea that mech squad have to build the ingenery's buildings.
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Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #383 on: August 28, 2011, 03:25:10 PM »
IMO Mechs are usefull and doesn't need any changes; I use them often because they have Over-repair.

Units doesn't need any forced change if their OK.

Offline Pac-Fish

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Re: Unit - Reward suggestions thread:
« Reply #384 on: August 29, 2011, 07:40:09 AM »
Mechs have over repair? Is it similar to sappers?

Anyways I have a suggestion :P. As we all now most factions have mdical stations :). US, Wher, and Brits have Med stations that have medics. PE does not :( due to their highly mobile nature and the fact that collecting 3 wounded soldiers to make a PG squad is highly imbalanced.

However the Soviets have no such building nor are they considered as mobile as PE although ou can try to be :P. My suggetion is that the Soviet medical truck has medics riding along with it and when it locks down the medics run out collecting people.

As for balance concerns, the medic would either collection 7 people and make a strelky squad or collect 8 and make a conscript squad. That way since alot of soviet soldiers tend to die :(, you wont have too many squads coming out of the medic truck at the same time since medics pick up 1 soldier at a time. Also, since medic trucks come out later, you wont be instantly swarmed by strelky/conscripts.

And since you can only have 1 truck, you wont have multiple medics running aloof everywhere :P, yet you can retreat your medics and deploy them anywhere, making it unique :).

What do you think?

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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #385 on: August 29, 2011, 10:23:57 AM »
Soviet troops actually have a very small chance of being recoverable by medics when they "die" to prevent team game abuse. Soviets won't have medics, sorry. PE has the berge to recover units.

Mechs have advanced repair but they don't have overrepair.
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Offline Singdarklighter

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Re: Unit - Reward suggestions thread:
« Reply #386 on: August 29, 2011, 10:56:31 AM »
I have a suggestion pop up when I played EF today
It is possible to put the KV-2 as the reward unit rather than SU-122?
we know KV-1/KV-85 are the reward units of the T-34s
so if KV-2 become reward unit of Su-122 (which use t-34 chassis )
we can than choose between using T-34 chassis tank (as standard unit) and the KVs (as reward unit) then

thought?

Offline Desert_Fox

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Re: Unit - Reward suggestions thread:
« Reply #387 on: August 29, 2011, 02:35:55 PM »
I have a suggestion pop up when I played EF today
It is possible to put the KV-2 as the reward unit rather than SU-122?
we know KV-1/KV-85 are the reward units of the T-34s
so if KV-2 become reward unit of Su-122 (which use t-34 chassis )
we can than choose between using T-34 chassis tank (as standard unit) and the KVs (as reward unit) then

thought?

I can't follow you...You can already choose between KV-2 and SU-122.

Offline Max 'DonXavi' von B.

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Re: Unit - Reward suggestions thread:
« Reply #388 on: August 29, 2011, 02:39:55 PM »
He wants kind of a KV package (KV-1, KV-2, KV-85) to be a reward unit pack for the vehicles based on the T-34 chassis (T-34/76, T-34/85, SU-122).

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Offline GodlikeDennis

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Re: Unit - Reward suggestions thread:
« Reply #389 on: August 29, 2011, 03:36:49 PM »
This just locks the player into using all 3 reward units at once. Pointless. You can still choose to only use KVs or T-34s by switching one option on and the other off.
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