Company of Heroes: Eastern Front

Author Topic: Italian Unit Suggestion (Basic Infantry)  (Read 3758 times)

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Italian Unit Suggestion (Basic Infantry)
« on: April 08, 2010, 12:54:47 PM »
(This post was originally in BATTERIES topic, which was in General Suggestions, so I thought my post made more sense here)

The Italians were not bad soldiers. BEING an Italian, I would be able to relate to some of the issues.

The Italians were scared of Mussolini. We didn't have a choice, as Mussolini conspired with Hitler.

The Italians attempted to kill Mussolini 4 times. Hitler aided Mussolini 3 of the 4 by sending in troops to control and support.

But the fourth time, Mussolini was captured and taken to the village of Giulino di Mezzegra, where he was shot twice in the chest.

Not soon after, his and his mistress's body, along with close followers, were dragged to Milan, and hung by hooks. The people of Italy shot, spat, kicked, punched, slit and split his body, already deformed.

What Versedhorison says is also true, and it solely because the Americans had invaded from the south AND in 1943, the Italians were getting angry with Mussolini, practically GIVING UP, resulting in his death.

BATTERIES makes the point. The Italians were VERY scared of Mussolini, and therefore, were not the most obedient. But they weren't bad soldiers. They fought for their life and country, not necessarily for the Fascist.

Their production and weaponry suffered because of their poor care within the country. Industrial factories were a literal joke. Before, during, and after the war, the country suffered major poverty. Infact, some of the heavier tanks were comparable to German tanks, and could compete with a M10 if required.

To get back to the addition of Italians, this is what I suggest for an Italian Unit for the Ostheer:


Suggestion 1:
Contadini Italiano (Which translates to Italian Countrymen)
5 Men, Armed with Hunting Rifles

220 Manpower

Good Accuracy, mediocre power in the rifles, slow reload

Weary from exaggerated marching, Contadini walk slower than most other infantry.

Contandini do NOT have a large health.

Can be upgraded with Carcano Rifles, for 50 Munitions
*All troops receive Carcanos
*Improved Power
*Improved Reload Speed
*Boosting Morale, Contadini walk like normal troops.
__________________________________________________
Suggestion 2

Italiano Fucilieri (Italian Riflemen)
5 men, Armed with Carcano Rifles

275 Man Power

Mediocre Accuracy, High Power, Mediocre Reload Speed

Moral is weakened, but not enough to slow the troops down.

Have Normal health, Italians can take 2 or 3 shots, but more than that and they'll fall to the ground.

The more they see their partners fall, the worse the Fucilieri fight.

Can be upgraded with 1 Beretta Modello 38 Sub Machine Gun:
*45 Munitions
*Adds one Beretta Modello 38 to the arsenal of the Fucilieri
-Gun Improvements
-*High Fire rate from the holder
-*Gun is very powerful
-*Boosting Morale, the squad reloads faster, but not the SMG holder
-*Adds Suppression fire to the ability to the squad. It IS active, you must decide when to use it.
-*This gun is quite loud compared to most WWII guns, so if considered, add high sound pitch.
___________________________________________________
To take into consideration of BATTERIES idea, I suggest the following implement:
***With very weak morale within the Italian ranks, squads have a 15% chance of disobeying a given order to move, attack, or capture. They will, instead, retreat.
***Italians CANNOT crew enemy weapons. They are trained to use normal hunting rifles and carcanos, not AT Guns.
(However, this doesn't mean that if the Modello 38 is dropped, it can not be re-crewed by the Italians ;D)
___________________________________________________
(On a side note, this unit would be produced at a very basic level, either at a low level barracks or, on a doctrine layout, a starting call in for 1 CP)
___________________________________________________
(Fun fact: The Italian Mortars were only 4.5 CM :D)
« Last Edit: April 08, 2010, 10:40:29 PM by Cranialwizard »
"Balancers are 10 a penny"

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Italian Unit Suggestion (Basic Infantry)
« Reply #1 on: April 08, 2010, 01:26:28 PM »
Two problems:
Anyone had said that the Ostheer will be the italian army ;)
And the other: two units without context.
The problem is that this units had to be implement into a HOLE faction concept - so when u start HERE a new discussion about "some" italian infantry squads it wont help anything because the dev-team had to fill up all the rest around your two squads.

So my problem is: single units are sometimes nice BUT without the global linking ( called concept ) i dont like this "aimless" discussions becuase we could say: Okay, cool units but what should we do with this units? Normal? Doctrinunits? Dont know!  ;)
May the force be with you.

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Italian Unit Suggestion (Basic Infantry)
« Reply #2 on: April 08, 2010, 10:34:54 PM »
Maybe I have a concept system. I'll just lay out some ideas:

*HQ*

Beyond your HQ, your Building Squad (Whatever spawns) can build one of the following:

*Foreign Units Rally
AND/OR
*Superior Units Barracks

Foreign Units Rally would be a cheap barracks that can deploy troops from other countries that participated on the German side, supporting the Italian/Romanian/Finnish Concept. These men would be extremely basic.

For your Superior Units Barracks, it would house German only units, much like Grenadier/Volksgrenadier squads. This building, while more expensive, provides a stronger list of units. The units housed here would be more complex and powerful than that of Foreign armies.

I don't know. That's just a thought inside my head. The Ostheer was composed of many armies, and I think that point should be made. The Germans composed of 3/4 of this, yes, but there were some strong additions.

Also, forgot to mention, IF devs considered the idea, they'd pick one or the other, not both. It'd be kind of pointless to contain both units because they are VERY similar, just one is slightly more military outfitted. If they included both, it'd be like having a Conscript squad and a Conscripto squad, with 1 more man and 1 more rifle for 220 MP. No real purpose.

My addition to the fact that the Italian units idea are totally dependent on cover, maybe they can build very basic sandbags, which have reduced health values, but can be built VERY quickly.

Post Merge: April 08, 2010, 10:37:10 PM
I believe that if I REALLY put my mind to it, I may be able to design a whole plan for the faction. I'll get working on it and post it in the correct area later.
« Last Edit: April 08, 2010, 10:37:10 PM by Cranialwizard »
"Balancers are 10 a penny"