Company of Heroes: Eastern Front

Author Topic: Flamethrowers, a new tank deterrent.  (Read 12543 times)

Offline HolyHappiness

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Flamethrowers, a new tank deterrent.
« on: May 10, 2010, 06:28:57 PM »
I know the idea for flamethrowers being tossed around in the ostheer section but I believe my idea (if taken) should be applied to all factions flamethrowers.

The only usefulness the flamethrowers have been for me is to clear out slit trenches and other small emplacements but nothing more. Historically and in reality, flamethrowers were highly effective against tanks. Turning those steel shelters into ovens with the heat detonating ammunition and fuel as well as killing the crew.

Now the main reason I bring this up is because we have all been in a situation in which someone has rolled into your base with a dozen tanks and all you have is a few at guns and a handful of infantry. Usually at that point it's over unless the attacker is plain stupid. Building AT guns with armor is in your base is useless due to the fact the tanks will take it out before it is even in position and tanks at that point take to long to build and are too expensive. The infantry need a better deterrent against tanks than just panzershreks, panzerfaust, recoiless rifle, etc.

Flamethrowers in general should have their firepower against armor skyrocketed. However, I do see players spamming flamethrowers so to deter this, make them highly vulnerable to infantry as they were in real life. You could even go as far to have the carrier of the flamethrower explode when shot and scorching others around him (I have no clue how hard that would be). This would make it so Tanks wouldn't dominate the field at the end of long games.

Tanks would be compliment with infantry a lot more as well as the fact tanks would be used prudently. Additionally, those using the flamers would not spam them (due to the fact the are highly volatile) and have more infantry protecting their flamers. This could promote the use of infantry in late game (which usually doesn't occur).

This simple change of values (in exception to the exploding flame pack) could change the way players play the game drastically. I really hope that forum at least thinks of the idea.

My two cents
-Nathan
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Offline Zerstörer

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Re: Flamethrowers, a new tank deterrent.
« Reply #1 on: May 10, 2010, 06:59:58 PM »
Flamethrowers vs tanks would be about as usefull as a sticky was in real life....aka 'fuck all useful'. Sure you can quote occasions when they destroyed tanks but...its the same as quoting the fact that a single 7.62  AK round was responsible for knocking out an Abrams tank when it went through the engine compartment. Both are true but rare as fuck.

Panzerfausts were the the way germans dealt with armour all too well. And these were far from the pathetic versions depicted in COH so far.
« Last Edit: May 10, 2010, 07:05:32 PM by Zerstörer »
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Offline HolyHappiness

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Re: Flamethrowers, a new tank deterrent.
« Reply #2 on: May 10, 2010, 07:02:16 PM »
Aside from all the suggestions, all I'm looking for is an effective deterrent to tanks via the infantry. Something that can promote the use of infantry in late game instead of armor spam.
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Offline Zerstörer

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Re: Flamethrowers, a new tank deterrent.
« Reply #3 on: May 10, 2010, 07:08:10 PM »
Fausts could  be used the same way Assault grenades are.All you'd need to do is make sure they don't have the 100% accuracy they have the current versions and bob is your uncle...
But I'm not involving myself in Ostheer design so its what others decide  ;)
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Offline HolyHappiness

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Re: Flamethrowers, a new tank deterrent.
« Reply #4 on: May 10, 2010, 07:15:23 PM »
Good idea, I'd like a realistic damage to them as well, however as you said pull accuracy away from it so to balance it's effectiveness.
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Offline Paciat

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Re: Flamethrowers, a new tank deterrent.
« Reply #5 on: May 10, 2010, 08:08:50 PM »
Aside from all the suggestions, all I'm looking for is an effective deterrent to tanks via the infantry. Something that can promote the use of infantry in late game instead of armor spam.
You mean PG spam or Ranger/Airborne + Rifleman spam?

Offline HolyHappiness

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Re: Flamethrowers, a new tank deterrent.
« Reply #6 on: May 10, 2010, 08:21:50 PM »
Aside from all the suggestions, all I'm looking for is an effective deterrent to tanks via the infantry. Something that can promote the use of infantry in late game instead of armor spam.
You mean PG spam or Ranger/Airborne + Rifleman spam?

More like a unit that by itself is effective against tanks.
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Offline Paciat

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Re: Flamethrowers, a new tank deterrent.
« Reply #7 on: May 10, 2010, 08:59:16 PM »
More like a unit that by itself is effective against tanks.
Double shreck infantry?
Or maybe you want a do it all OP unit that is better than Rangers or Airborne with RR?

Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #8 on: May 10, 2010, 09:12:19 PM »
I agree with you. In fact I had a Great-Grandfather that was in the 21 Shock Army( or that's what I heard). In his journal, he had a part when he was watching so flamers burn a T-34, recalling the someone tried to get out and got shoot almost suddenly. He then said that the tank halted in the middle of driving and he never saw the end because he was retreating. These aren't the exact words because I don't know Russian, but its something like that.

Sadly the Dev's cant affect( or at least doesn't want to) affect the existing fractions so this cant happen.

My Great-Grand Father died somewhere west of Warsaw if you wondered what happen.
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Offline Cranialwizard

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Re: Flamethrowers, a new tank deterrent.
« Reply #9 on: May 10, 2010, 09:38:49 PM »
Actually, the "Explode when shot" already happens.

Take a closer look at Pioneers or Engineers with flamethrowers next time.

When you kill the Engineer/Pio, the flame pack explodes and leaves flames on the ground, at IT WILL hurt infantry, but only slightly if they arn't suppressed
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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #10 on: May 11, 2010, 02:04:05 AM »
No, that doesn't count >:(

 We don't have time to pause the game and see tiny flames doing 0.001 damage which is the size of a couple pixels
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Offline Loupblanc

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Re: Flamethrowers, a new tank deterrent.
« Reply #11 on: May 11, 2010, 02:06:55 AM »
 Blitzkrieg flamethrowers do this.
 I was very surprised, but, yea, it is logical, very.
 Even better : Not much damage from the front, but rear/
 sides cooks the engine pronto.

 - Now find me a way for the EF people to explain
 how soviet flamethrowers can fuck up german engines, but
 german Pio flamethrowers can't return the favor?
 
 Oh, across all factions? ;)

 Well, then it's no longer 'vanilla' COH ;)

 Fail.

 I like the idea, myself, though.
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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #12 on: May 11, 2010, 02:09:10 AM »
Can you be more clear?
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Offline Blackbishop

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Re: Flamethrowers, a new tank deterrent.
« Reply #13 on: May 11, 2010, 03:01:01 AM »
Can you be more clear?

He said that blitzkrieg mod implement that, but if will be implemented on soviets/ostheer, the original fractions will have a disadvantage and that can't be solved without modifying original CoH. Contradicting the "spirit" of Eastern Front.
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Offline Seeme

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Re: Flamethrowers, a new tank deterrent.
« Reply #14 on: May 11, 2010, 03:52:59 AM »
Oh! Thanks. ;D
The Russians think there sooo tough, wait till the Ostheer comes...

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