Company of Heroes: Eastern Front

Author Topic: Ostheer Doctrines.  (Read 1706 times)

Offline Akalonor

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Ostheer Doctrines.
« on: May 23, 2010, 11:17:03 PM »
I just started thinking( not too good of an idea right ;) ) But what if the Ostheer have a foreign unit to match each of there Doctrines, something like

Fast attack

L
3cp-Call-in a quick squad of Finnish Jager Troops*
2cp- Gives all units the ability to sprint*
1cp- Allows Finns to construct sandbags*
R
2cp-Allows Pios(their equal) to construct a shelter that provides camo to garrisoned units(but they can not shoot out of it)*
2cp-Gives Shelter the ability to heal garrisoned units.*
1cp-Gives the shelter increased sight range.*

Creeping Defenses

L
3cp- Call in a Hungarian Support MG ( better defense statistics)*
2cp- Gives the HHMG the suppress ability for no cost*
2cp- Increases the HHMG's Smoke cover.*
R
2cp- Gives you units the ability to disable a sector*
3cp- Temporarily Removes friendly sector FOW.*
2cp- Allows garrisoned units to detect stealthed enemies/objects.

Bloodied Earth

L
3cp- Calls in a Romanian Cavalry man with the ability to ride his steed to the front lines(Dismounts when near enemies, Can't re-mount)*
2cp- Allows the Romanian soldiers to throw grenades*
3cp- The Romanian Forces now fight with Zeal*
R
1cp- Gives Units the ability to throw incindenary grenades*
2cp- Calls down an Off-map Artillery strike*
5cp- The Ostheer Komandant calls for a bombing run(Cost 300Mu, Classic free fall run, 20minutes for Rechrge)*



*-These are only examples of what I think would be good, Don't take my recommendations too seriously its just a concept.
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Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Doctrines.
« Reply #1 on: May 23, 2010, 11:49:12 PM »
I move this "post" at the abilities suggestions thread.
Reason; when everyone start a thread for just presenting doctrines this board will die by spaming threads!

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