Company of Heroes: Eastern Front

Author Topic: [1.11] Sniper/Tank-hunter problems  (Read 23263 times)

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #45 on: July 10, 2010, 07:09:16 AM »
@GodlikeDennis
Thanks for the information :P, I just thought that perhaps they'll make PTRD weaker because they now can earn vet.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #46 on: July 10, 2010, 11:46:18 AM »
You see Black bishop im not complaining about the PTDR squad others are and i forgot to mention how many squads i had , i had 3 PTDR squads(upgraded) and they got beaten by a mp44 pg squad!!!

thts why there is a need to increase the damage vs infantry i dont  see why an investment of 660 mp + 30 f + 75 mun be beaten by an investment of 400 mp!!
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #47 on: July 10, 2010, 12:56:15 PM »
Cause AT squad...does what it says on the tin 'AT'. its a specialist squad. Specialist squads mean that they're rubbish at anything other than their speciality.

Just because something costs more doesn't mean it will or should win against something that costs less.

This is fundamental balance you need to learn and understand. hence why you use a mix of units and not spam specialist ones if you want to get somewhere. Soviet units are not generalists like US Riflemen/Rangers

Mp44s and other anti infantry rip them up like they should do. Its like an AT gun going down to a pio squad...cause that's how it should be. On the other hand, these guys ensure light vehicles don't mess up your infantry.

in fact in the next patch the AT squads have been nerfed accordingly to avoid people spaming them like regular infantry
« Last Edit: July 10, 2010, 12:59:37 PM by Zerstörer »
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #48 on: July 10, 2010, 01:54:21 PM »
Nooooooooooooooooo dont nerf the beloved PTRD's

There is nothing wrong with them,pleaseeeeeeeee!!!
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline Strayker

  • Guard
  • ***
  • Posts: 145
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #49 on: July 10, 2010, 02:21:56 PM »
Cause AT squad...does what it says on the tin 'AT'. its a specialist squad. Specialist squads mean that they're rubbish at anything other than their speciality.

Just because something costs more doesn't mean it will or should win against something that costs less.

This is fundamental balance you need to learn and understand. hence why you use a mix of units and not spam specialist ones if you want to get somewhere. Soviet units are not generalists like US Riflemen/Rangers

Mp44s and other anti infantry rip them up like they should do. Its like an AT gun going down to a pio squad...cause that's how it should be. On the other hand, these guys ensure light vehicles don't mess up your infantry.

in fact in the next patch the AT squads have been nerfed accordingly to avoid people spaming them like regular infantry
Finaly! Thats good to hear, though i hope they will not be nerfed through hard cap, but instead with a cost upgrade...i dont think that hard caping them will be a solution.
"There is no such thing as innocence, only degrees of guilt..."

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #50 on: July 10, 2010, 03:02:29 PM »
No hard caping them, no. But costs for purchase and research have increased.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Offline AbhMkh

  • Commissar
  • ****
  • Posts: 299
  • Who Dares Win!!!
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #51 on: July 10, 2010, 03:12:30 PM »
you mean like 220 to 260-280???
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #52 on: July 10, 2010, 07:43:23 PM »
No hard caping them, no. But costs for purchase and research have increased.

very nice solution. Thank you  :)

Offline vietlord

  • Strelky
  • **
  • Posts: 84
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #53 on: July 14, 2010, 01:29:45 AM »
even heavy tanks are hurt ... well i d just like just these gun being able to be taken like bazookas when the team dies
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #54 on: July 14, 2010, 02:53:03 AM »
No No NOOOO!

That was my finest soveit startgy, down the drain.

Gunna be horrible at the soveits the first week or so.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #55 on: July 14, 2010, 03:46:12 AM »
Your "best strategy" with the soviets and your "only I know how to counter it" have been terminated ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #56 on: July 14, 2010, 03:14:17 PM »
It wasnt "spaming" tank hunters, if thats what you think.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Ryousan

  • Guard
  • ***
  • Posts: 163
  • We shall not give up and despair.
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #57 on: July 25, 2010, 08:17:28 AM »
Perhaps its just me but I also think that the Tank-Hunters pack too much firepower for being available so early.

Being said that Im still a noob against the soviets, I cannot get past TIER 2 without being overrun by soviet infantery. I try to deal with the infantery flooding with Halftracks but the Tank Hunters render all light vehicles useless!!

Hell, they even took out a Panther while playing 4 vs 4 -_-!!  I do belive there is a balance issue with the tank hunters, but its just my opinion...
My Ostheer Concept Updated: August 26, 2010

http://easternfront.org/forums/index.php?topic=4099.0

Offline Mad hatters in jeans

  • Guard
  • ***
  • Posts: 184
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #58 on: July 25, 2010, 09:29:23 AM »
Perhaps its just me but I also think that the Tank-Hunters pack too much firepower for being available so early.

Being said that Im still a noob against the soviets, I cannot get past TIER 2 without being overrun by soviet infantery. I try to deal with the infantery flooding with Halftracks but the Tank Hunters render all light vehicles useless!!

Hell, they even took out a Panther while playing 4 vs 4 -_-!!  I do belive there is a balance issue with the tank hunters, but its just my opinion...
My flatmate and I played several missions against the soviets and as the soviets last night.

As the soviets I had almost complete early game domination, which left me at leisure to throw in my troops against the AI units elsewhere and lock down my areas.

Playing against the AI soviets was just horrifying.
I was doing okay as PE with infantry halftracks to mow down their inf but once they got to the tank hunters+any other infantry squad they were scary good combo.
Course I just tried to build mortars to bomb the blobs, however by the time I got to this stage they had arty firebases and katyushas throwing it back at me. My AI allies just crumpled (this being expert AI allies against Normal soviets enemy)…like wtf?
How can a normal force even come close to combating an expert force?
Then the Russian death horde of armour spam wiped everything from existence.

I think part of the problem is they build units too quickly+ their medium armour is too good.
Their tank hunters obviously need nerfed.

Imho I’m not sure what would be a good way around the command squad…I think they should only be recruited from the barracks like all the other infantry units, far too good early game.

Offline Ghost

  • Beta Testers
  • Commissar
  • *
  • Posts: 365
    • View Profile
Re: [1.11] Sniper/Tank-hunter problems
« Reply #59 on: July 25, 2010, 01:50:50 PM »
as pe it's quite easy:
use grens with mp44 vs. infantry and schreckteams vs. armor (go tankdestroyer for 2xschreck)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P