Company of Heroes: Eastern Front

Author Topic: How mechanised should the new Ostheer be?  (Read 5444 times)

Offline Headlock

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How mechanised should the new Ostheer be?
« on: May 31, 2010, 05:31:28 AM »
Basically, should the new Ostheer be closer to Wehr or PE?

The ostfront was an unusual scenario, with massive mechanised warfare mixed in with brutal, slow moving infantry orientated warfare.

Vote and comment :)
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Offline Paciat

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Re: How mechanised should the new Ostheer be?
« Reply #1 on: May 31, 2010, 07:07:56 AM »
Mix both of course.
I dont want to Ostheer to be static like wehrmacht.

I want a whole Tier I foreign. Volks like infantry with LMG upgrade, 47mm AT gun, non german scout car/motorbike

There should be a light MG34 squad (light=no recrew bug) that just like PE MP44 can be an upgrade or buildable.
A quad halftrack will replace Puma.
PzIII will be an upgunned Hothkiss gun with PZIV armor.
StugIII should replace StugIV.
I want an expensive Tiger I (1 on the field) and JagdpanzerIV with Panther gun upgrade. Both will replace a Panther.

Offline Werwolf

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Re: How mechanised should the new Ostheer be?
« Reply #2 on: May 31, 2010, 01:13:10 PM »
Both.

Mobile enough to blitz and counterattack, but static enough in order to adapt quickly to a defensive strategy and hold the line if need be.

The OH shouldn't be as spammable as the Soviets are, but they SHOULD be able to attain veterancy faster.  :)

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Offline wordsmith

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Re: How mechanised should the new Ostheer be?
« Reply #3 on: May 31, 2010, 01:33:47 PM »
Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns

And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)

... just like it was in actual WW2-EF history

Offline Paciat

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Re: How mechanised should the new Ostheer be?
« Reply #4 on: May 31, 2010, 03:04:47 PM »
Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
...
And defensive force in late game with some heavy units (like Wehr):
...
- Bunkers and other defensive structures
...
Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.

Offline wordsmith

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Re: How mechanised should the new Ostheer be?
« Reply #5 on: May 31, 2010, 06:40:55 PM »
Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.

I wouldn't say it better. I will just add that for Ostheer to be distinguished from PE&Wehr, it needs quick available light armors (PzII at same time as T70/90 and PzIII before or at least same time as T34) as those were presented on EF from very begin. Then I just want some nice doctrines, f.e. one offensive, one defensive and one special and Ostheer is ready to Rock'n'Roll :-)


Offline Akalonor

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Re: How mechanised should the new Ostheer be?
« Reply #6 on: May 31, 2010, 06:57:59 PM »
the panther bunkers are called Pantherums I believe, they have them in BK mod.
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Offline vietlord

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Re: How mechanised should the new Ostheer be?
« Reply #7 on: June 02, 2010, 12:36:10 AM »
some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret

that might seem a graphic change with tifferent tanks and powerfighting turrets
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0

Offline Aouch

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Re: How mechanised should the new Ostheer be?
« Reply #8 on: June 02, 2010, 01:09:26 AM »
some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret
That seems to be a great ability for Ostheer, if possible with the CoH-engine.

I'm thinking about the following:
Ostheer has a special unit (may it be Repair-Pioneers or a Bergepanzer III) which has the ability to "repair" a wreck like the PE-Bergetiger but instead of fully repairing it, the vehicle/tank will not regain its mobility but function like a defensive cannon-tower (kind like the Panther-turret in BK-mod). However, using this ability should only be possible with tanks etc. so there won't be any Kettenkrad-defense-tower.  :D
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nbeerbower

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Re: How mechanised should the new Ostheer be?
« Reply #9 on: June 02, 2010, 04:01:41 AM »
Mix obviously :)

Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns

And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)

... just like it was in actual WW2-EF history

Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.

Offline Akalonor

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Re: How mechanised should the new Ostheer be?
« Reply #10 on: June 02, 2010, 09:04:54 AM »
I have a question.... why does it say " 'New' Ostheer ", if it will be the first Ostheer
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

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Offline vietlord

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Re: How mechanised should the new Ostheer be?
« Reply #11 on: June 15, 2010, 12:24:00 AM »

Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.

yes early mech would be good to fend sov waves but uneasy to overcap (but harass and turn the tide)


on my osteer try i tried to put offensive, defend and desperate in the 3 docts
pleeeease criticize or comment my ostheer try
http://easternfront.org/forums/index.php?topic=3265.0