Company of Heroes: Eastern Front

Author Topic: Unit suggestion (Infantry) [SUMMARY]  (Read 12902 times)

Offline HansBlix

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Unit suggestion (Infantry) [SUMMARY]
« on: July 06, 2010, 10:31:33 PM »
Hey guys,

while I was reading through the unit suggestion thread I realized that certain units were named very often.

Since I want the Ostheer to become a masterpiece regarding history and gameplay like the SU, I summerized those units, added a few screens and gave some info to the historical role and a resulting suggestion of their use in game.

This is meant to be a help for the Devs. If it’s not, nevermind, I had fun doin this.

I will not talk about the details like cost or special abilites because I think this is decided within the overall concept of the Ostheer and should be left to the hands of the Devs alone.

Enjoy.


WEHRMACHT LANDSER / PANZERGRENADIERE


ROLE: The Wehrmacht Landser was the backbone of the german Heer. It could be the basic infantry unit, maybe similar to the volks.


HEERES-STURMPIONIERE



ROLE: Besides their normal Pioneer-duties (building bridges etc.) Heeres Sturmpioniere had the basic objective to storm and destroy enemy fortifications. Several Battalions fought in the eastern campaign, especially in Stalingrad. It would make sense to make them a versatile attack unit. To pay tribute to their training to destroy emplacements they should get explosives for bunkers etc. Also flamethrowers seem to fit into the concept to be able to fight occupied buildings. A run-ability would increase their attacking potential vs bunkers. The Sturmpioniere would become specialists of urban warfare and a nice counter to the russian infantry hordes.


GEBIRGSJÄGER


ROLE: Gebirgsjager were a highly trained special forces unit to fight in difficult terrain especially high mountains. There were a few units of them fighting in Russia. Due to their historical background it would make sense to give them rifles (maybe G43) and make them a long distance anti-infantry unit. Since they were better trained than standard infantry and their percentage in the Wehrmacht pretty low, they should rather be very expensive and very good.

Scouting and fighting weapon teams could be their basic objectives. Russian super-mortars are going to hate them. xD


WAFFEN-SS Infantry


ROLE: Waffen SS Divisions in the east were often used ass “front jumpers” to fill in the gaps in the front or quickly support a counter-attack. Due to their high figting morale (and the fact that Stalin ordered to kill every captured SS member) the Waffen SS was the most eager unit to fullfil Hitlers “no step back” policy. Digged in, using trenches and building traps Waffen SS units were very effective in killing russian armor. Thus it would make sense to let those guys get some shrecks and boni while fighting in cover, maybe even be able to build trenches. They could be the tank hunters of the Ostheer.
--------------------------------------

cheers,
Hans

Offline Seeme

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #1 on: July 06, 2010, 10:40:27 PM »
Very good, I think the Obsteer is going to be like this, anyways.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline vonhaggon

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #2 on: July 06, 2010, 11:01:34 PM »
Exellant presentation hans!
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline Paciat

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #3 on: July 06, 2010, 11:49:52 PM »
WAFFEN-SS and/or GEBIRGSJÄGER can be doctrinal, other 2 should be included.

500MP 2CPs for a squad of 5 GEBIRGSJÄGER with Soldiers armor and G43 rifle upgrade (more than 50 ammo for more than 2 G43). Their reinforce would be as cheap as Tommies/Fallschirmjager reinforce costs.
« Last Edit: July 06, 2010, 11:52:22 PM by Paciat »

Offline Unr3aL

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #4 on: July 07, 2010, 12:48:48 AM »
First of all, nice presentation!

I like some ideas but I think that CoH isn't 100% historicaly accurate. And if want devs to add different units from Wehr and PE, we must devise completly new units. I have two ideas.
Starting unit
Quote
We have five starting units in game yet which can be divided in two types: a) weak unit for building (USA, Wehr, Russians) b) strong fighting unit, which creates core of side for most of the game (PE, British). As the best solution I consider unit that won't fit in to class a or b. Recon squad is the best solution. It would be weaker fighting power than PE Grenadiers but stronger than Engineers Ideal equipment is rifle Kar98 (MP40 was quite heavy). Unit looks like this:
Recon squad, squad of three men with Kar98
- fast moving, fast capping, big sight distance, can detect mines, they can build only first building
- upgrades: 1) Heavy recon - Kar98 is replaced by LMG,   suppression ability, more health
      2) Heavy Engineers - can build defensive structures can defuse mines, get elite armor, slower
Core
Quote
attack squad
squad of 4
4*mp40
can capture territories
upgrades: -
abilities: after research throw grenade, throw at grenade
Core unit, can be build in t1.
Ostheer units were in the beginning resolved to fight, equipped with guns purposed on attack. However Ostheer underestimate Russians so that units aren't much numerous.
Maybe you can say, they're same like upgraded volks. No they aren't. They are similar same like Cnight cross holders and MP44 pe grenadiers.
Waffen SS should be "best" basic Ostheer infantry in t2/t3. HEERES-STURMPIONIERE should be doctrine unit in doctrine specialized on Urban fight, GEBIRGSJÄGER should be in another doctrine. And WEHRMACHT LANDSER should be renamed assault squad. Main is that I say no for five man squad with kar98's.

PS Sorry for my English, I hope that you understand.
« Last Edit: July 07, 2010, 12:51:01 AM by Unr3aL »

http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original

Offline Seeme

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #5 on: July 07, 2010, 01:22:02 AM »
We understand 100%
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Venoxxis

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #6 on: July 07, 2010, 11:19:15 AM »
nice list yes.
But you forgot about the tankhunter and the rifle-granade guys  ???

hopefully you will add them soon ;)

Offline HansBlix

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #7 on: July 07, 2010, 02:04:19 PM »
Thx for the nice replies.

@Venoxxis - Every unit I depicted above could become a tankhunter (just hand Landsers or, like suggested, Waffen SS infantry a shreck). Same with the rifle-grenade. Those are just weapons, I was tryin to summarize the basic infantry units and describing their possible role.

Which unit gets what weaponry, is goin to be up to the Devs.

Offline Seeme

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #8 on: July 07, 2010, 10:17:04 PM »
You shold have a abiliy that people put rocks in the treads so they tanks cant more for 2-8 sec of something.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Red_Stinger

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #9 on: July 07, 2010, 10:47:44 PM »
What about others infantry unit? Scharschuetze, stosstruppe (sorry for incorrect spealing) .....?? I want a presentation for them too!  :D :D :D :D

Pics are awesome! Please, more!  ;D ;D
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Offline HyperSniper999

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #10 on: July 08, 2010, 05:28:22 AM »
I don't think Waffen-Grenadiers quite cuts it for a Foreign unit. Especially if they're running around saying, "Ja?" or "Was wunschen sie?" And speaking English in a very stereotypical German accent.
Otherwise looks good.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Offline Aouch

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Re: Unit suggestion (Infantry) [SUMMARY]
« Reply #11 on: July 08, 2010, 12:13:00 PM »
Excellent!
Non-doctrinal units:
Landser as basic infantry, but for sure better than Volksgrenadiers. Also decent AT-capability with grenades or Panzerfausts. About 5 soldiers
Sturmpioniere as close-combat unit, like MP40-Volks, ability to throw explosives and upgrade with Flamethrowers. About 5 soldiers

Two doctrinal units:
Gebirgsjäger as elite anti-infantry-unit for greater distance, 3 soldiers.
Waffen-Grenadiers as multi-purpose elite unit to hold ground, Schrecks and maybe dig-in (trenches). 4 soldiers.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!