PE should tech up more than only building 2 tiers and 1 upgrade to win the game. Shrecks, x2 Marders/1 Marder and AT nades and PzIVs/Hotchkisses are counters to Stuarts. How many more do you need?
This factor is probably the only thing that saves it from being a completely useless unit.
Sure we can put it down to personal opinion on the unit but it's ridiculous to say it needs a buff. It is a very useful unit (personally I much prefer one of these to a single marder) and to say otherwise simply means you aren't using it that well.
In your stuart example you are using it for exactly it's intended purpose (which only works against PE) therefore it's ok at the job but only has a very limited niche to work in. Despite it's massive damage to halftracks it's still worse against PE than an M8 due to it's awful armour type that leaves it incredibly vulnerable to shreks. Using an AT half in conjunction with a shrek squad/marder you have an almost guaranteed kill on the enemy vehicle, even against good players. As I stated before, his mobility is the thing keeping him alive and without it you can turn him into scrap.
The AT halftrack is also extremely effective against kangs in their current state. Their mobility is what makes them deadly, which is why I actually agree with Chancellor in that the list of nerfs were not enough. They also need a speed nerf or a reduction in crush capability.
I'm just worried about the crush as well as the abilities from inside remaining. But of course we'll see soon enough. It's not like you can't change it again if it doesn't do enough.
OK so I've heard somewhere that future EF patches will attempt to balance the other factions until Relic does so themselves.Currently the biggest IMBA unit in CoH is the Kangaroo; it is almost an instant-win unit. If EF is really going to attempt to balance the other factions, here is my 2 cents.1) Forget about a fuel cost increase. Often times what limits the British player is manpower; not fuel or munitions, since they can leech off the resource points like effective parasites. In my opinion, increasing the fuel and calling it part of the nerf is not effective. Manpower is the way to go.2) Remove infantry crush and/or lower speed. Given the speeds of these things, two well microed empty kangaroos can still crush whole squads or at the very least force them to retreat.3) Causing more casualties to passengers when the kangaroo dies is not a good nerf either, because the British player can simply exit the kangaroo before it dies.4) In regards to the possible nerf of vulnerability to flamethrowers or sniper fire: What about Panzer Elite, who have no such tools? Normal rifle fire should be also able to deal damage to passengers to be fair to PE.5) In regards to the button ability unavailable inside Kangaroo nerf, a good British player can simply drive next to the victim tank, drop off the Bren-Tommy squad, and continue to kill it with the PIAT sappers that are still inside the kangaroo. Not an effective nerf in my opinion. Again, perhaps a kangaroo speed decrease would help.ALTERNATIVE) Replace it altogether with another British tank like the Comet or something. The British should support their tanks with vulnerable infantry just like everyone else. I simply don't believe the kangaroo carrier even fits in CoH.