Company of Heroes: Eastern Front

Author Topic: Tigers! Vanilla vs Voss  (Read 2123 times)

Offline ReckLESS

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Tigers! Vanilla vs Voss
« on: August 05, 2010, 11:16:20 PM »
So, some people were reporting "bug", that Tiger call-in still costs 900mp. It costs 900 mp only when reward Voss Tiger is enabled, regular Tigers cost 800 as stated in changelog.

So I'm wondering, what's different in Voss' Tiger (except skin and VO, of course), what are his stats? I didn't find his stats on CoH-stats, so I'm asking here.

Offline Desert_Fox

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Re: Tigers! Vanilla vs Voss
« Reply #1 on: August 05, 2010, 11:40:34 PM »
I'm sure is only a new skin. ;)

Offline AbhMkh

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Re: Tigers! Vanilla vs Voss
« Reply #2 on: August 06, 2010, 03:23:35 AM »
Yes its just a new skin and voice overs , everything else remains the same..
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Offline ReckLESS

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Re: Tigers! Vanilla vs Voss
« Reply #3 on: August 06, 2010, 08:03:42 AM »
Okay, thank you.

Then it's really a "bug", that Voss' Tiger costs 900 mp.

Offline Paciat

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Re: Tigers! Vanilla vs Voss
« Reply #4 on: August 06, 2010, 10:32:51 AM »
A new idea.
Both Tigers use the same gun, but how about making them different.
A cheaper Vanilla Tiger and Vosses Tiger with +100HP. It wouldnt be a Tiger Ace but still a very nice alternative.
It should be very easy to do as well.

Offline TheVolskinator

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Re: Tigers! Vanilla vs Voss
« Reply #5 on: August 07, 2010, 02:23:28 AM »
Works for me, great idea IMO.
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Offline Sasu1995

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Re: Tigers! Vanilla vs Voss
« Reply #6 on: September 04, 2010, 10:56:34 PM »
yep only skin... but a awesome one
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Offline TacticalNuke

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Re: Tigers! Vanilla vs Voss
« Reply #7 on: September 05, 2010, 08:55:22 AM »
All right Sasu. I'm going to assume you're clueless here, so I will politely fill you in. When a topic is over a month old, chances are its dead and nobody cares. At that point you're wasting your time. Check the 'posted on' detail above each post (top right) if you just haven't seen it.
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Offline Zerstörer

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Re: Tigers! Vanilla vs Voss
« Reply #8 on: September 05, 2010, 10:41:45 AM »
it's a bug yes. We'll sort it next patch and put the cost to 800
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