Company of Heroes: Eastern Front

Author Topic: Removing limits on call in units  (Read 17773 times)

Offline Loupblanc

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Re: Removing limits on call in units
« Reply #45 on: September 15, 2010, 11:09:18 PM »

 - Yea, I just don't fear the flamethrower like I used to,
 anymore.
 - Sigh. I guess he wants all cap removed. Guess we got
 to make King Tiger / Tiger / JagPanther call ins with no
 cap, eh? :)

 I really wonder how he'll feel when 60 Hummel blow up
 his base.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Newbie.

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Re: Removing limits on call in units
« Reply #46 on: September 16, 2010, 07:12:22 PM »

 - Yea, I just don't fear the flamethrower like I used to,
 anymore.
 - Sigh. I guess he wants all cap removed. Guess we got
 to make King Tiger / Tiger / JagPanther call ins with no
 cap, eh? :)

 I really wonder how he'll feel when 60 Hummel blow up
 his base.

Lol. Must people just shit themselfs seeing One King Tiger.

I deff. shit myselfs when i'm playing Wehrmacht, and HQ Gets destroyed by Calliopes.

Offline nickpol15

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Re: Removing limits on call in units
« Reply #47 on: September 23, 2010, 04:28:10 PM »
(airborne is one hell of a unit for infiltration-support pls remove restrict)
but imagine if 4 allies players in a 4v4 agree that they will all
take infantry doctrine and build 30 rangers eh?
while on the other hand wermacht players could all pick tank doctrine and
call in 10 king tigers and support them with grenadiers making them unbeatable i cant fantasize for more callin spams cause i think you got my point so i agree removing the restictions in some units not all  ;)
« Last Edit: September 23, 2010, 04:32:34 PM by nickpol15 »
in this link you will see what
will happen to the ostheer  :)
http://static.howstuffworks.com/gif/axis-conquers-philippines-6.jpg
freezing till death in easternfront

Offline Versedhorison

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Re: Removing limits on call in units
« Reply #48 on: September 24, 2010, 01:21:08 AM »
(airborne is one hell of a unit for infiltration-support pls remove restrict)

while on the other hand wermacht players could all pick tank doctrine and call in 10 king tigers

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Offline nickpol15

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Re: Removing limits on call in units
« Reply #49 on: September 24, 2010, 06:37:52 PM »
i am not mad i am just saying my opinion :'(
in this link you will see what
will happen to the ostheer  :)
http://static.howstuffworks.com/gif/axis-conquers-philippines-6.jpg
freezing till death in easternfront

Offline Loupblanc

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Re: Removing limits on call in units
« Reply #50 on: September 25, 2010, 04:30:26 AM »

 I wish weather was implemented in COH ;) Sigh.

 I'm sad they want to make OstHeer more spam-capable
 than Soviets, though.

 (as Lord Rommel said that OstHeer will be capable to have
 more tanks, better, and earlier thanks than soviets) on the field.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Ghost

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Re: Removing limits on call in units
« Reply #51 on: September 25, 2010, 11:47:29 AM »
(as Lord Rommel said that OstHeer will be capable to have
more tanks, better, and earlier thanks than soviets) on the field.
where did he say that? he just said that ostheer might have panzer III's on the battlefield before the red army has t-34 but never that panzer III > t-34, that's just what you keep spamming all day  ::)

btw:
[...]I really wonder how he'll feel when 60 Hummel blow up
his base.
a single PE player can do that already destroying his own hummels and recovering them with a bergetiger. and nobody suggested removing the limit on hummels or kingtigers etc. it was just said that hummels should be back on 3 and some people discussed remoing the limit on airborne, fallschirmjaegers and hetzers (units which didn't have a limit in vcoh).
« Last Edit: September 25, 2010, 11:53:25 AM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Aouch

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Re: Removing limits on call in units
« Reply #52 on: September 27, 2010, 10:32:04 PM »
First of all, I fully agree with everything Ghost said in his last post.

Second: Correct me if I'm wrong, but AFAIK the DEVs implemented the limit to prevent AI spamming call-in-units.
However, every time I play a skirmish against CPU, the AI actually DOES spam call-in-units. For example, if I cut him off his resource-points and my tanks are nearly near his HQ, stupid AI calls in endless Stalinorgels, drive them towards my tanks, communist vehicle is blown up, but soon another one arrives.

Therefore I think the hard-cap isn't a valid solution to stop stupid AI building a useless vehicle one after another.
This leads me to the question: Why are the limits still in?
If it's for balancing-reasons, I see no problem in keeping them, however it shouldn't be a gamebreaker for certain (valid?) tactics.
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Offline Stevie64

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Re: Removing limits on call in units
« Reply #53 on: October 07, 2010, 01:09:10 PM »
I agree that the limit on Priests and Hummels should be brought back to 3. A pair of Hummels is not that useful - only a light dusting of mediocre artillery (and they're supposed to have 155mm shells, not so?). For the pop cap that they take up it's little more than an annoyance. I don't often play allies, but I don't think the Priests should be considered an equivalent to the Hummel. 105mm vs 155mm? You do the maths...

I think either the third allowed unit be brought back and/or the range of the Hummel extended somewhat. I also reckon Scorched Earth has been unfairly hamstrung by the this arbitrary measure to curb AI spamming, rather than addressing the problems with the AI itself.

Offline Versedhorison

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Re: Removing limits on call in units
« Reply #54 on: October 09, 2010, 02:44:51 AM »
don't forget that priests have overwatch, counter battery fire and creeping barrage.

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Offline GodlikeDennis

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Re: Removing limits on call in units
« Reply #55 on: October 09, 2010, 05:06:46 AM »
Hummels are awesome and don't need a buff.

Creeping barrage is pretty expensive for what it does when you can fire a normal barrage for free. It's pretty good though.

Counter battery really isn't very useful most of the time. It was great when it thought people throwing nades were using artillery back in 2.301 and fired on them. :) Funny glitch, got accused of hacking a lot by nubs lol.

Overwatch, contrary to the general opinion that it just automates something you should be able to do already, is actually very good. The fact that it explodes instantly without warning is useful against good players who have the micro to retreat squads when they see the shells fly in. Instead, their troops simply explode. I normally fire one or two shots to great effect before he retreats and then cancel the overwatch and get pretty much the same cooldown as a regular blast for a better effect. It's also good in close VP games obviously and it's much cooler seeing the airbursts than normal shells.
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Offline Paciat

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Re: Removing limits on call in units
« Reply #56 on: October 09, 2010, 01:10:50 PM »
don't forget that priests have overwatch, counter battery fire and creeping barrage.
Dont forget that PE have booby traps, cheap shimm flame mines, sector arti and offensive vet.

Offline Versedhorison

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Re: Removing limits on call in units
« Reply #57 on: October 10, 2010, 10:14:36 PM »
don't forget that priests have overwatch, counter battery fire and creeping barrage.
Dont forget that PE have booby traps, cheap shimm flame mines, sector arti and offensive vet.

My statement was comparing hummels to priests, not doctrine to doctirne.

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Offline Paciat

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Re: Removing limits on call in units
« Reply #58 on: October 10, 2010, 10:41:16 PM »
don't forget that priests have overwatch, counter battery fire and creeping barrage.
Dont forget that PE have booby traps, cheap shimm flame mines, sector arti and offensive vet.

My statement was comparing hummels to priests, not doctrine to doctirne.
And my statement was that you shouldnt compare these 2 units becouse they mean nothing without an army that they support.

Offline Akalonor

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Re: Removing limits on call in units
« Reply #59 on: November 02, 2010, 03:08:30 PM »

 - Yea, I just don't fear the flamethrower like I used to,
 anymore.
 - Sigh. I guess he wants all cap removed. Guess we got
 to make King Tiger / Tiger / JagPanther call ins with no
 cap, eh? :)

 I really wonder how he'll feel when 60 Hummel blow up
 his base.
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