Company of Heroes: Eastern Front

Author Topic: [1.23] ISU-152  (Read 7885 times)

Offline Arcanine

  • Ingenery
  • *
  • Posts: 10
    • View Profile
[1.23] ISU-152
« on: December 13, 2010, 10:35:10 AM »
I am think that tank must be unique unit in game, like King.
Because ISU like King: same armor and HP and great firepower. But if King destroyed we will lost him forever, and if we lost ISU - we can easy call a new one.
I think it's not balanced.
skype: sherman_firefly
Sorry for my bad english ;)

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [1.23] ISU-152
« Reply #1 on: December 13, 2010, 11:05:12 AM »
it's balanced better than you think. It cost a lot of manpower, fires once for century, rotates with snail's speed, and isn't tough as it seems. And I don't see any need making it uniqe: there was 4000 of them build, while there was nearly 500 KTs.

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: [1.23] ISU-152
« Reply #2 on: December 13, 2010, 01:52:00 PM »
To be honest the only problem i have with it is its beasthunter ability as it seemingly does nothing.



Offline Pauly3

  • Commissar
  • ****
  • Posts: 274
  • I have studied your art.
    • View Profile
Re: [1.23] ISU-152
« Reply #3 on: December 13, 2010, 03:17:29 PM »
the whole tank isnt that great imo
you are better off getting a squad of guards and an is-2
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.23] ISU-152
« Reply #4 on: December 13, 2010, 04:33:45 PM »
I agree. I don't like breakthrough at all really.
If you get into an argument with me, you're wrong.

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: [1.23] ISU-152
« Reply #5 on: December 13, 2010, 04:44:48 PM »
I agree. I don't like breakthrough at all really.

What about t34 with riders without pop upkeep?
« Last Edit: December 13, 2010, 04:52:49 PM by IJoe »

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.23] ISU-152
« Reply #6 on: December 13, 2010, 05:33:49 PM »
Gimmick. I'd rather build my own T-34/85s and get katyushas or partisans, which are otherwise unavailable outside doctrine choice. Breakthrough doesn't interest me and never really has.
If you get into an argument with me, you're wrong.

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: [1.23] ISU-152
« Reply #7 on: December 13, 2010, 06:06:23 PM »
Breakthrough and Propaganda are sort of weak at the moment being as I see... "unfinished" with both having problems Propaganda with GOW and the first selection defences (Trenches and MG) and Breakthrough with Mechanics and as per this topic the ISU-152. That said the only problems I've see or heard about with Urban is the KV-2 which is apparently sort of without use late game apart from being a great base breaker (I wouldnt know I hardly use it).



Offline SavageWorld

  • Donor
  • Guard
  • *
  • Posts: 175
    • View Profile
Re: [1.23] ISU-152
« Reply #8 on: December 13, 2010, 06:20:38 PM »
Breakthrough and Propaganda are sort of weak at the moment being as I see... "unfinished" with both having problems Propaganda with GOW and the first selection defences (Trenches and MG) and Breakthrough with Mechanics and as per this topic the ISU-152. That said the only problems I've see or heard about with Urban is the KV-2 which is apparently sort of without use late game apart from being a great base breaker (I wouldn't know I hardly use it).
+1

A good summery of the problems with all the Russians doctries.

Offline Pauly3

  • Commissar
  • ****
  • Posts: 274
  • I have studied your art.
    • View Profile
Re: [1.23] ISU-152
« Reply #9 on: December 13, 2010, 09:59:39 PM »
i mostly end up with urban cause partisans just rock
they are so sneaky
also, the snniper ace is BRILLIANT
it destroys blobs and loads of nebelwerfers on its own
i once had a wehr enemy who chased it with his whole army
he lost his army in the village on angoville to a load of preplaced democharges and mines
IT WAS AWESOME !! one of my all-time faves in CoH
here a matching song to describe the experience
http://www.youtube.com/user/1taz1waz?feature=mhum#p/f/10/-QoajxbbgFc ;D ;D
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn

Offline Jeff 'Robotnik' W.

  • Developer
  • Mr. Spam
  • *
  • Posts: 1961
  • Forum historian
    • View Profile
Re: [1.23] ISU-152
« Reply #10 on: December 14, 2010, 02:44:21 AM »
To be honest the only problem i have with it is its beasthunter ability as it seemingly does nothing.

about this ability there is a bug with it

i looked at the files, and it makes it reload 10% SLOWER.

basically dont use this ability until its fixed




also, changing the shell effect to "150_mm shell" (the one the hummel uses) would be awesome as well, that way it has an explosion effect that matches its power

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: [1.23] ISU-152
« Reply #11 on: December 16, 2010, 12:31:54 PM »
A good summery of the problems with all the Russians doctries.

Not all the problems however people have complained about the arrangement of some of the abilities like the "Dual Rok-3's" - "Not one step back" as one's more suited to early game use than the other. But those have to do with arrangement not the abilities themselves.
« Last Edit: December 16, 2010, 12:35:08 PM by Raider217 »



Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.23] ISU-152
« Reply #12 on: December 16, 2010, 02:06:29 PM »
Propaganda's issue is with the 1st ability on either side which should be combined into one ability on the right and a new zeal type power ability on the left. Also, GoW is shit atm but is being worked on.

I'm intersted to see the final changes that will be made to breakthrough in the next patch. Perhaps it might make the doctrine more interesting and unique rather than just the "tank callin" doctrine.

Urban is a great doctrine IMO. While flamers and NOSB need their CP cost and arrangement sorted, all other powers of the tree are great. Some of you clearly don't use the KV-2 enough as it is an amazing tank. It has fantastic suppression, so big blobs endgame aren't really a threat to you, obliterates all buildings, and is even effective against Paks, flaks and tanks if you get a hit.
If you get into an argument with me, you're wrong.

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: [1.23] ISU-152
« Reply #13 on: December 16, 2010, 03:10:08 PM »
Propaganda's issue is with the 1st ability on either side which should be combined into one ability on the right and a new zeal type power ability on the left. 

Couldnt it instead be an ability like Rapid deployment but instead reduces the cost of units (probably only infantry) not to any massive degree but enough to support more early-mid game infantry use and faster teching which to me goes well with the Red tide. 



Offline Paciat

  • Mr. Spam
  • *
  • Posts: 1206
  • Without balance COH world will end!
    • View Profile
Re: [1.23] ISU-152
« Reply #14 on: January 03, 2011, 08:01:45 PM »
I am think that tank must be unique unit in game, like King.
Because ISU like King: same armor and HP and great firepower. But if King destroyed we will lost him forever, and if we lost ISU - we can easy call a new one.
I think it's not balanced.
ISU will be different. ;D
It will recive a barrage ability. Finally its going to be a multi perpose gun.