Company of Heroes: Eastern Front

Author Topic: The Jagdtiger issue  (Read 35742 times)

Offline Raider217

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Re: The Jagdtiger issue
« Reply #30 on: January 10, 2011, 09:23:00 PM »
Hmmm.... so I wonder if it could be possible to make Tiger Ace reward for KT. Jagdpanther is rather impractical, and there is nothing terryfing in this 70-tonne monster.

No doubt its possible the model and animations are already within the game ntm voice files and the Jagdtiger can be moved to a reward unit for the JagdPanther an exchange of speed, maneuverability and powerful gun for lower speed, more health and better gun. (I'd stick with Jagdpanther however :P)



Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #31 on: January 10, 2011, 09:40:45 PM »
[...] there is nothing terryfing in this 70-tonne monster.

not yet thats true, that s why i orignially opened that thread as well. But a nice splash-damage and a badass skin should solve that problem.

^ and yea, raider is right, it would make a good reward for the jagdpanther.

Regards
« Last Edit: January 10, 2011, 09:44:27 PM by Venoxxis »

Offline cephalos

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Re: The Jagdtiger issue
« Reply #32 on: January 10, 2011, 10:25:40 PM »
it would be really hard to disagree with you guys. Jagdtiger for Jagdpanther sounds great.
+1 for easily solved problem ;)

Offline SublimeSnugz

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Re: The Jagdtiger issue
« Reply #33 on: January 10, 2011, 10:42:29 PM »
Quote
Tiger Ace as Reward unit for KT
Jagdtiger as reward unit for Jagdpanther

+1

Offline TacticalNuke

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Re: The Jagdtiger issue
« Reply #34 on: January 11, 2011, 12:52:50 AM »
+1
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Offline cephalos

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Re: The Jagdtiger issue
« Reply #35 on: January 11, 2011, 12:58:39 AM »
Quote
Tiger Ace as Reward unit for KT
Jagdtiger as reward unit for Jagdpanther

+1
+1

Offline Versedhorison

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Re: The Jagdtiger issue
« Reply #36 on: January 11, 2011, 07:37:37 AM »
Personally i would rather want the Production turrent KT (henchel turrent) as reward unit for the normal KT
Whats the point?
It will have a different turret but it will be the same. ???
Stat changes should be noticable. Thats the whole point of reward units.

The Henchel turret had better armour thickness than the porche turret so if the henchel turret was added as a reward unit the stats changes would just be more health for the KT or something. Also I'm in favor of making both the tiger ace and the henchel turret reward units of the KT but I expect the Dev's to only do one of them.

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Offline GodlikeDennis

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Re: The Jagdtiger issue
« Reply #37 on: January 12, 2011, 03:06:41 AM »
That poll was made just after OF came out I believe and everyone was very unhappy with the expansion so there was animosity toward the KT by default. I like the thing now. I actually think the elite type units should go to Blitz, to go with the Stormtrooper/Waffen SS theme and terror should stick with the experimental units.

Personally, I would give the KT slightly more AI (equiv. to P4) and give the Jagdtiger the new ISU shot but keep it where it is. Give the Black Tiger ace to Blitz with the old ace stats since it was awesome and fits with the fast moving Blitz style. Leave standard buildable Tigers (with reduced AoE splash) for the Ostheer. Once the OH is out, Blitz will need something to stand apart and be an attractive choice over the OH.

Whatever happens, the Black Tiger ace must make a return somehow.
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Offline TacticalNuke

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Re: The Jagdtiger issue
« Reply #38 on: January 12, 2011, 03:08:29 AM »
I could live with that. I think you have a very good idea.  ;D
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Offline Blackbishop

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Re: The Jagdtiger issue
« Reply #39 on: January 12, 2011, 03:20:07 AM »
That poll was made just after OF came out I believe and everyone was very unhappy with the expansion so there was animosity toward the KT by default. I like the thing now. I actually think the elite type units should go to Blitz, to go with the Stormtrooper/Waffen SS theme and terror should stick with the experimental units.

Personally, I would give the KT slightly more AI (equiv. to P4) and give the Jagdtiger the new ISU shot but keep it where it is. Give the Black Tiger ace to Blitz with the old ace stats since it was awesome and fits with the fast moving Blitz style. Leave standard buildable Tigers (with reduced AoE splash) for the Ostheer. Once the OH is out, Blitz will need something to stand apart and be an attractive choice over the OH.

Whatever happens, the Black Tiger ace must make a return somehow.
lol!... BurroDiablo!!! did you read this!? :P.

I like that idea. however the only problem about it, is that will modify Wehr faction, going against EF's policy of no chaning anything from CoH (besides the balance). So, the only choice looking from that point is replacing the King tiger with the Tiger Ace and the Jagdpanther with the Jagdtiger.
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Offline BurroDiablo

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Re: The Jagdtiger issue
« Reply #40 on: January 12, 2011, 03:42:35 AM »
Yeah, I did... no comment...  :-X  ;)

Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #41 on: January 12, 2011, 10:14:26 AM »
it modifies the existing faction too much. EF should stay an high quality expansion and no usual mod. I dont think you are that kind of "we make it better than the game-developers no matter what we do"-modders. I've seen many many mods fail like that. But i guess you wont do the same mistake after what you did so far, 'cause you seem pretty seasoned for me.

[...] that will modify Wehr faction, going against EF's policy of no chaning anything from CoH (besides the balance). So, the only choice looking from that point is replacing the King tiger with the Tiger Ace and the Jagdpanther with the Jagdtiger.

Yea relic faction should stay as they are. btw great balance fixes, relics next balance-patch is right the same xD but you guys were faster :P
Adding an old vehicle which was orignially in the game and very popular, would make a
1) addon, no certain change for the existing factions
2) expasion, which relic should have done on their own, to satisfy the coh-fanbase


Regards,

-V-

Offline Raider217

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Re: The Jagdtiger issue
« Reply #42 on: January 12, 2011, 06:59:19 PM »
remarkable how easy it is to image this getting its own patch as "Return of the Black Tiger" :P



Offline GodlikeDennis

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Re: The Jagdtiger issue
« Reply #43 on: January 14, 2011, 04:55:21 AM »
The no/minimal change policy went out the window with the reward units that already modify the factions. I would argue that by adding in the Ostheer with buildable Tigers, it changes the vCoH factions by making Blitz far less attractive. The only reason to choose it realistically would be stormtroopers. Everything else holds little or no value compared to the other outstanding Wehr doctrines.
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Offline Venoxxis

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Re: The Jagdtiger issue
« Reply #44 on: January 14, 2011, 12:00:13 PM »
[...] I would argue that by adding in the Ostheer with buildable Tigers, it changes the vCoH factions by making Blitz far less attractive. [...]
There has been a Lot of discussions about that already. Atm its high likely that the Tiger wont make it straight into the panzerhall of the ostheer. There been a lot of good suggestions about that to keep it out of the usual heer. For sure it will be limited, also its high likely that it will stay doctrinal. To keep the blitz tiger unique, the Ostheertiger wont have or wont have the same veterancy as the blitz-tiger. In general: it will be a weaker tiger, speaking about staying power.

[...] The only reason to choose it realistically would be stormtroopers. Everything else holds little or no value compared to the other outstanding Wehr doctrines.
The Blitz is the most-popular wehrmacht doctrine at the moment. The Blitz doesnt have only the tiger, it has stormtroopers as you said, the very usefull granade ability, the manpower boost, and the scary blitzkrieg ability shouldnt be forgotten ;)
The defensive doctrine aways been the worst in most eyes.

Lets have a look at this poll from CoH:O. Taking into account, that the tiger has been weakened to hell in CoH Online, and got taken into a group of weaker tanks which most players actually really dont like!


Strange thing happened: they still love the blitz most. Blitz isnt just about the tiger, it has many usefull abilities which work perfectly with eachother.
The Tiger ace would be a reward unit which was once in the game. A unit created by relic, just readded because the players loved it.


Regards