Company of Heroes: Eastern Front

Author Topic: [Finished] Perekop (6)  (Read 32772 times)

Offline Elquattro

  • Donor
  • Strelky
  • *
  • Posts: 56
    • View Profile
Re: Perekop (6)
« Reply #45 on: January 25, 2011, 11:56:44 PM »
Yes Pariah .

Download new map and delete old.

pariah

  • Guest
Re: Perekop (6)
« Reply #46 on: January 26, 2011, 12:25:25 AM »
Thanks.

Well, i decided to have a quick (250 point) game to test it, and i found a few more issues. First of all, the border really doesn't look right. I realize the borders never look good, but i still think it could be better...

Also, there's some cyan box that doesn't appear to be historically accurate...

And i'm not too sure about the bridges, either; Having 2 bridges leading to friendly territory, there is no incentive to repair both. Not sure what you could do about that... And the indestructible middle bridge doesn't seem right either. I think it would maybe be better if you had the 2 previous infantry bridges, but have an island in the middle with a Victory Point.

And you really should place some roads instead of whatever that terrain is...

Just some more suggestions. It really is a great map. Just needs some more polish is all.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Perekop (6)
« Reply #47 on: January 26, 2011, 02:07:29 PM »
Also, there's some cyan box that doesn't appear to be historically accurate...

This box is caused by a missing RGM, a CoH model file.

Quote
And you really should place some roads instead of whatever that terrain is...

It seems just to be a tile, a normal terrain texture. He "painted" his roads instead of creating them by the spline tool.

@ElQuattro: If you don't know how to use this feature, look for a tutorial or ask me ;)
One thing that's also causing my attention is the off-map area again.
Like it seems, you just have adjusted a horizon mesh, that looks rather.. not that good.
If you would like to improve your off map area, you will have to stamp the whole map with the stamptool, which doesn't work in the newest version of CoH, but there is a fix for it. Just ask me, I will give it to you.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Elquattro

  • Donor
  • Strelky
  • *
  • Posts: 56
    • View Profile
Re: Perekop (6)
« Reply #48 on: January 26, 2011, 03:03:56 PM »
hi hi hi Friend =) !

My road aren't painted. I use spine texture and painted for random visual.

I've more problem with off-map area (because there is too small).
If you have a fix for it... i need ^^.

I will post a new version map, with more detail...

I've a problem with loading screen. I can not fix it :(

pariah

  • Guest
Re: Perekop (6)
« Reply #49 on: January 26, 2011, 03:31:09 PM »
O.K., well we should probably save the loading screen for last, since it's the least important. But the roads, however, are very important. You should replace whatever you are using as roads with actual roads. How to find them, i don't know, but i shouldn't think it would be too hard.

Offline Elquattro

  • Donor
  • Strelky
  • *
  • Posts: 56
    • View Profile
Re: Perekop (6)
« Reply #50 on: January 26, 2011, 03:56:24 PM »
Probably bug for road, because i've made a road with Relic Tutorial :

1- Spine Placement
2- Mode Switch -> Texture
3- Select texture -> Stone Road (BIA_COBBLE)
4- Width : 10.000
5- clic -> Default (texture)

Debug : Change Road ! no ?
« Last Edit: January 26, 2011, 04:22:56 PM by Elquattro »

pariah

  • Guest
Re: Perekop (6)
« Reply #51 on: January 26, 2011, 04:24:38 PM »
Well, if what you have placed is actually a road, but is buggy somehow, i really don't know what to suggest...

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Perekop (6)
« Reply #52 on: January 26, 2011, 04:36:20 PM »
I will take a look at it in WB.

EDIT: Just a short question, how did you do the dogtag with your name on it to appear just like real EF's one?
« Last Edit: January 26, 2011, 04:43:22 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Elquattro

  • Donor
  • Strelky
  • *
  • Posts: 56
    • View Profile
Re: Perekop (6)
« Reply #53 on: January 26, 2011, 05:42:59 PM »
Quote
how did you do the dogtag with your name on it to appear just like real EF's one?

This is a copy and modify. (we can use Photoshop or Gimp)

pariah

  • Guest
Re: Perekop (6)
« Reply #54 on: January 26, 2011, 05:54:03 PM »
Just curious, what does the "BC CCCP" on the dog-tags mean?

Offline IJoe

  • Mr. Spam
  • *
  • Posts: 1025
  • Who controls the present controls the past.
    • View Profile
Re: Perekop (6)
« Reply #55 on: January 26, 2011, 06:21:11 PM »
Just curious, what does the "BC CCCP" on the dog-tags mean?

USSR Armed Forces

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

pariah

  • Guest
Re: Perekop (6)
« Reply #56 on: January 26, 2011, 06:38:18 PM »
Just curious, what does the "BC CCCP" on the dog-tags mean?

USSR Armed Forces

Umm... What?  ??? How does that make sense?

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Perekop (6)
« Reply #57 on: January 26, 2011, 07:15:09 PM »
You see, the USSR (Soviet Union) had armored forces, so think of Soviet tanks and armoured vehicles.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Perekop (6)
« Reply #58 on: January 26, 2011, 07:17:38 PM »
I guess that's why
Советский Союз, Союз Советских Социалистических Республик [СССР] - CCCP means USSR in Russian

Offline Dzierzan

  • Translator
  • Commissar
  • *
  • Posts: 465
  • I am the king of second bananas!
    • View Profile
Re: Perekop (6)
« Reply #59 on: January 26, 2011, 08:24:27 PM »
Question: Can tanks cross bridge in middle? Is this bug? Some screenshots.