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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Mapping
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[Finished] Perekop (6)
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Topic: [Finished] Perekop (6) (Read 40253 times)
Ltevanlee
Strelky
Posts: 86
200 range bow monks ftw!
Re: Perekop (6)
«
Reply #75 on:
January 31, 2011, 04:52:19 AM »
My map sucks compared to yours
.
Trenchvile (4P)
Logged
"AT missile is OP, Infantry is fine"
Sincerely, Tank
CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC:
http://www.twcenter.net/forums/member.php?u=147065
Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: Perekop (6)
«
Reply #76 on:
January 31, 2011, 01:36:44 PM »
Mr Defence this is a fun map right? It needs more detail.
Logged
I identify as a four-eyed bird man.
/s
Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Perekop (6)
«
Reply #77 on:
January 31, 2011, 03:41:08 PM »
Yeah walki it looks like one..
I think it isn't that bad, I would actually like to play it, just for fun
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
Ltevanlee
Strelky
Posts: 86
200 range bow monks ftw!
Re: Perekop (6)
«
Reply #78 on:
January 31, 2011, 09:57:28 PM »
I did try my best.
Logged
"AT missile is OP, Infantry is fine"
Sincerely, Tank
CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC:
http://www.twcenter.net/forums/member.php?u=147065
pariah
Guest
Re: Perekop (6)
«
Reply #79 on:
January 31, 2011, 10:04:12 PM »
Detail seemed fine to me...
But, er... Are those heavy weapons actually crewable? It sure would be interesting to use an 88 in the beginning of the game....
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Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: Perekop (6)
«
Reply #80 on:
January 31, 2011, 10:08:40 PM »
Quote from: Mr Defence on January 31, 2011, 04:52:19 AM
My map sucks compared to yours
.
Trenchvile (4P)
If you mind, could you upload a version without those weapons as well?
Is your map large enough to 3v3 or 4v4?
«
Last Edit: January 31, 2011, 10:11:14 PM by blackbishop
»
Logged
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Ltevanlee
Strelky
Posts: 86
200 range bow monks ftw!
Re: Perekop (6)
«
Reply #81 on:
January 31, 2011, 10:52:52 PM »
Yes, all the heavy weapons are crewable and I'll upload a version with no weapons. It is only big enough for 2vs2.
Logged
"AT missile is OP, Infantry is fine"
Sincerely, Tank
CoH name: LTEVANLEE
Steam: ScarfaceOsamaBinPolPot
TWC:
http://www.twcenter.net/forums/member.php?u=147065
pariah
Guest
Re: Perekop (6)
«
Reply #82 on:
January 31, 2011, 11:28:56 PM »
Maybe you could destroy the weapons, and create some craters? Make the map look 'lived in', so to speak. And provide the troops with some more heavy cover, and give Pioneers something to salvage...
Post Merge: January 31, 2011, 11:32:27 PM
Also, could we please discuss this map here?:
http://easternfront.org/forums/index.php?topic=5159.0
[nofollow]
This topic is supposed to be about Perekop...
«
Last Edit: January 31, 2011, 11:32:27 PM by pariah
»
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Elquattro
Donor
Strelky
Posts: 56
Re: Perekop (6)
«
Reply #83 on:
February 05, 2011, 12:56:29 PM »
Hi =) !
I've post a new fix for perekop =) !
Logged
pariah
Guest
Re: Perekop (6)
«
Reply #84 on:
February 06, 2011, 08:26:42 PM »
Perekop is looking very good now.
But, i was wondering what you are planning on doing with the center bridge. I still think it would be better with 2 infantry bridges, with the Victory Point on an island between them. Are you going to change it, or leave it as is?
Also, i think there is too much clutter around the area in the picture provided. My poor little Anti-Tank Gun couldn't get out.
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Analpirat
Guard
Posts: 109
Re: Perekop (6)
«
Reply #85 on:
February 07, 2011, 10:16:10 AM »
Infantry bridges shouldn't be on any respectable map, let alone on vital locations. They are prone to being blocked with tanktraps.
Logged
pariah
Guest
Re: Perekop (6)
«
Reply #86 on:
February 07, 2011, 12:33:54 PM »
Tank Traps? Seriously? That seems kind of pointless to me... Why not just use Barbed Wire?
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Raider217
Donor
Commissar
Posts: 283
Re: Perekop (6)
«
Reply #87 on:
February 07, 2011, 12:50:08 PM »
One tank trap blocks any infantry bridge, barbed wire can be cut tank traps cant they have to be blown up or destroyed by a tank which can destroy the bridge.
«
Last Edit: February 07, 2011, 01:02:15 PM by Raider217
»
Logged
pariah
Guest
Re: Perekop (6)
«
Reply #88 on:
February 07, 2011, 01:19:11 PM »
Well, if you cover the bridge with a Heavy Machine Gun, and maybe also a Mortar or Sniper, they will have a hard time cutting the Wire...
Logged
Raider217
Donor
Commissar
Posts: 283
Re: Perekop (6)
«
Reply #89 on:
February 07, 2011, 01:32:49 PM »
Then your wasting manpower to cover something that needs only a free tank trap
Logged
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Mapping
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[Finished] Perekop (6)