The Devs even moved cloak to vet 1, and smoke to vet 3! Besides, looking through the changelog, 1.3 has made some major nerfs on soviets, trading it all for recrewing. So just stop whining, take a little rest before playing some more games, and see that all your problems are due to tiring out.
BTW, I noticed some severe problems with AI (any faction)
I gotta agree with some points of chancellor in here. 10% bunus from the commando may be a bit too much indeed.I was always thinking about the sniper teams and about a way to balance them. But yet, i didnt come up to a well suited solution. Atm they are allrounders from hell.The fact with them being 2 man is a interesting mechanic, but the fact that this will may never get balanced should be considered as well. Also, these guys got way to powerfull abilities. I mean i love to play with them, especially with these abilities, since that is not compareable to the snipers of the other factions. They are simply completely on another powerlevel and being only 40mp more expensive. Also the Art. barrage doesnt make sense comparing the snipers with eachother. Why should a sniper have the ability to destroy emplacements? Actually you can do it with only one shot if im not mistaken here. The cooldown is a joke.Cancellors post is entitled. Dont come up again with "stop whining" again here. First of all think neutral about what he said. And nothing else.best regards
[...]artillery barrage costs munitions 125 (it's equal to wehr's defensive arty) [...]
You are really honest IJoe, i like that.I didnt know as well that it was nerved to 5%, but thats sound pretty much more balanced now. Imo the sniper is the outstanding troublemaker of balanced gameplay now.Quote from: IJoe on January 23, 2011, 01:36:35 PM[...]artillery barrage costs munitions 125 (it's equal to wehr's defensive arty) [...]Do you really think that is balanced if its really equal?- you gotta pay just once for it- you can do it with a invisible unit- it is non-doctrinal- it just has a short cooldown, afterwards you can use it again and againI really dont think there is any sign of balance left if its really equal to a doctrinal ability Anyways, best regards, keep discussing!
OMG!I just checked all the previous changelogs, it actually was 5% per vet (though for quite some time now I was fairly sure it was 15% ). No matter - I humbly ask your forgiveness for that unintentional mistake of mine. As for myself, I don't think, that doubling attack\defence buffs is all that deadly (no, I'm not saying it's definitely good). At least, we should give it some trial period. After all, before I got to realize my silly mistake I didn't find myself complaining about this change, though I did play about 10 mp and 15-20 compstomp games since the time, I installed the patch.