Company of Heroes: Eastern Front

Author Topic: Summary of the Ostheer sneaks [WIP]  (Read 162963 times)

Offline Max 'DonXavi' von B.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #210 on: January 01, 2012, 07:50:25 PM »
In some weird way, you're cute, Sommarkatze.  :P

That kind of mask is a nice alternative, however most of the people wouldn't have seen this before so they ask themselves if the Devs are mad to camo the troup's faces ;)

Plus that:
You want us to get sued by Slipknot? :P

;D

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Offline Gerrit 'Lord Rommel' G.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #211 on: January 01, 2012, 07:59:17 PM »
In some weird way, you're cute, Sommarkatze.  :P

That kind of mask is a nice alternative, however most of the people wouldn't have seen this before so they ask themselves if the Devs are mad to camo the troup's faces ;)

Plus that:
You want us to get sued by Slipknot? :P
;D

This face masks were trail versions of the Waffen-SS-Division. The Heer wasnt interested because this masks limited the soldiers abilities in battle. The were nice to camo the face but camo colours or natural camo materials like soot or dust or mud were much more effective and much easier to produce/get.
Out of my view Ostheer wont need them. They are just a optical gimmick with no real ingame effect.
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Offline Sommarkatze

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #212 on: January 01, 2012, 09:35:28 PM »
You are right my dear Lord Rommel. Just thought if you ran out of ideas for the apperance of units this would be an idea. Maybe something for the Jagers ? ( the 3 elite snipers/marksman doctrine unit?)

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Offline Mattdamon07

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #213 on: January 02, 2012, 12:22:17 AM »
hahaha dont use the facemask it looks like a gimp mask, unless you put goggles on it and maybe other things but seriously to me it looks like a gimp mask.
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Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #214 on: January 02, 2012, 01:24:49 AM »
You want us to get sued by Slipknot? :P

OT but whats slipknot?

Maybe something for the Jagers ? ( the 3 elite snipers/marksman doctrine unit?)

I like this idea :P. Snce they are suppose to be hunters and stuff it would be appropriate

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Offline neosdark

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #215 on: January 02, 2012, 02:54:21 AM »
Slipknot is a metal band, a particularly gruesome group well known for their "lovely" album covers and violent lyrics. They love wearing masks and other strange bondage like paraphernalia (might be wrong with this last part of course)

The mask heavily obscures peripheral vision, especially important for any self respecting (and life valuing) Sniper or Jager. If anything the Heckenschutze should have a ghillie cap. Like the fellow down bellow, he even has a StG-44 XD

Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #216 on: January 02, 2012, 03:41:05 AM »
The mask isnt suppose to be comfortable in the game its just suppose to make the unit look nice or cool. Likt the gas mask. Gas weapons weren't used during WW2 :P. At least not widely or conventionaly

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Offline neosdark

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #217 on: January 02, 2012, 04:12:43 AM »
Well actually Fish buddy the early Panzerschrecks I.E. the Ofenrohr had no heat shield, as you can see on the later Panzerschreck models. Thus early operators had to wear gas masks to protect their faces from the back blast and heat discharge of the weapon.

Technically speaking the Bazooka and other AT weapons that fire Rockets (that includes the Panzerschreck) should be unable to fire (well not unable but for safety reasons, they shouldn't) in buildings because firing a rocket out of a confined space releases a hell of a lot of energy and in confined spaces that much pressure can actually damage internal body parts and cause death quite easily. The PIAT, Faust and AT rifles (I'm including the Recoiless Rifle in this category cause it is in fact a rifle, not a rocket launcher) can however fire out of buildings with no problems (not sure about the Faust truthfully, since it does use a small explosive charge it might also be in the same rocket category)

Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #218 on: January 02, 2012, 04:21:05 AM »
Ah yes. I know what you're talking about. Alot of smoke + heat expels out the back of the end of the bazookas, which is why the weapon is recoiless. Thats why the teammate(b/c it typically took 2 ppl to operate a bazooka IIRC, despite the games and movies) wasnt suppose to stand behind the gunner(or guy holding the weapon). The same thing happens with modern AT4 launchers. I saw it on a show (I think :P)

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Offline neosdark

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #219 on: January 02, 2012, 05:35:03 AM »
Sorta although there is a new AT4 model called the AT4CS (Confined Space) that has a ballast of seawater in the back thus negating the explosive effects.

But back to the topic please...

Offline Tankbuster

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #220 on: January 02, 2012, 08:06:44 AM »
are animating the AT teams finished?
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Offline Blackbishop

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #221 on: January 02, 2012, 06:50:41 PM »
Nope, the Ofenrohr equipment is not ready, neither the famo.
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Offline irik

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #222 on: January 03, 2012, 12:16:41 AM »
what's the progress on sending the update? i'm curious of where you guys are right now
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Re: Summary of the Ostheer sneaks [WIP]
« Reply #223 on: January 03, 2012, 01:25:39 AM »
sending the update?

What do you mean?

Offline SublimeSnugz

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #224 on: January 03, 2012, 01:27:13 AM »
sending the update?

What do you mean?

I think he asks for when the next patch is rdy for shipping ^^