Company of Heroes: Eastern Front

Author Topic: Summary of the Ostheer sneaks [WIP]  (Read 162943 times)

Offline Blackbishop

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #135 on: September 17, 2011, 07:15:18 PM »
does that mean next Ostheer sneak is the Schutzen War Camp then?
Yes, will feature Schutzen War Camp units ;).
« Last Edit: September 17, 2011, 07:18:47 PM by blackbishop »
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Offline Alexander 'ApeMen' J.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #136 on: September 17, 2011, 09:14:23 PM »
and the last 2 missing t0 and t1 units :D



Offline Max 'DonXavi' von B.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #137 on: September 17, 2011, 09:25:48 PM »
and the last 2 missing t0 and t1 units :D

If they're animated by then..

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Offline BurroDiablo

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #138 on: September 17, 2011, 10:00:36 PM »
Shutzen War Camp has the most units, unit variations and modernisation upgrades, so the update may be a little later than scheduled, but when it comes it will be pretty huge.

Offline irik

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #139 on: September 24, 2011, 06:06:35 PM »
I remember when updates would come on the 15th of every month. Will that still happen, or will updates only come as soon as it's done?
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Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #140 on: September 24, 2011, 09:05:19 PM »
When they're done I guess :-\

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Offline Alexander 'ApeMen' J.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #141 on: September 24, 2011, 10:37:12 PM »
the problem is not that we dont want to show you something
its more we cant

the needed modles/animations arent ready
and this would not looks so sexy if there is a panzerwerfer42 without animations right?



Offline Red Banner

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #142 on: September 26, 2011, 06:35:34 PM »
Just question.
What do model without animation ?
my tip....nothing
another question Red alert 2 units need animation too ?

Offline Blackbishop

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #143 on: September 26, 2011, 06:45:43 PM »
All models need animations, otherwise they are just going to be nice blocks without actions.

When we say "animate", we mean someone that can export a model from 3D Max format to Relic format and set it up on the Object Editor.
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Offline Walentin 'Walki' L.

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #144 on: September 26, 2011, 07:52:58 PM »
Quote
export a model from 3D Max format to Relic format

That's exactly the thing the most people fail with. The mod tools are a hell lot of work to set up and it often goes wrong like for me :P.
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Offline Red Banner

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #145 on: September 26, 2011, 08:46:38 PM »
Oh nice thanks

Offline ciorex

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #146 on: October 23, 2011, 08:02:06 PM »
Just curious, is there gonna be a diference in stats between the Army Fortress Troop doctrine King Tiger and the Terror Doctrine one? or just a cosmetic one, aside from the Henschel turret.

Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #147 on: October 23, 2011, 08:05:39 PM »
I would think it does more dmg :P. But you should ask someoe who actually has info on the stats :P

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Offline ciorex

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #148 on: October 23, 2011, 08:14:04 PM »
I would think it does more dmg :P. But you should ask someoe who actually has info on the stats :P
Well historically speaking the Henschel turret was slightly better armored and could hold more shells(same caliber) than the Porsche one, so I guess well just have to wait and see.

Offline Pac-Fish

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Re: Summary of the Ostheer sneaks [WIP]
« Reply #149 on: October 23, 2011, 08:23:02 PM »
Sorry :-[. I said more dmg. I meant the Ostheer KT would do better overall. :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"