Company of Heroes: Eastern Front

Author Topic: [EF] Berlin 1945 (8)  (Read 40798 times)

Offline HerrVoss

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[EF] Berlin 1945 (8)
« on: May 06, 2011, 07:47:45 PM »
Berlin 1945 was originally a map started by Playmobil that I am very privileged to be helping with. Maxi and I have completed the map now and it is available for download and will be included in the next patch. Enjoy :D

Download = http://www.mediafire.com/?9dg0q508xdkxiuj





« Last Edit: January 19, 2012, 11:04:23 PM by HerrVoss »
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Killar

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Re: New Berlin by Playmobil
« Reply #1 on: May 06, 2011, 10:24:07 PM »
link?

Offline HerrVoss

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Re: New Berlin by Playmobil
« Reply #2 on: May 06, 2011, 10:39:22 PM »
Coming up, but I should probably get playmobil's permission first. Now for some new screen shots in the title.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

pariah

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Re: New Berlin by Playmobil
« Reply #3 on: May 06, 2011, 10:49:30 PM »
 :o Holy shit man, that's a lot of screenshots!

They look nice anyway, from what i could make out (They are pretty small.).

Offline HerrVoss

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Re: New Berlin by Playmobil
« Reply #4 on: May 06, 2011, 10:58:19 PM »
Just click on them to enlarge. I posted a beta link to the map. Just remember, it is a WiP and I did not make it.

Here is the official link.
http://forums.relicnews.com/showthread.php?259654-WiP-Berlin-1945-(8)
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

pariah

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Re: New Berlin by Playmobil
« Reply #5 on: May 06, 2011, 11:22:04 PM »
Yeah but with the amount of time it takes to load each picture, i'll be here all day. :(

Thanks for the link. That has some pretty good pictures, anyway. :)

Offline BurroDiablo

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Re: New Berlin by Playmobil
« Reply #6 on: May 07, 2011, 12:17:40 AM »
Looks good, but the Brandenburg gate an Reichstag are a little iffy. The way there were made by the OMG guys was pretty good. And somebody should at least try to re-create this Reichstag -



Guess I'll be making a Reichstag model before long :P

Offline Alexander 'ApeMen' J.

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Re: New Berlin by Playmobil
« Reply #7 on: May 07, 2011, 01:04:45 AM »
yes Brandenburg gate and Reichstag aren´t so nice but the rest of the map looked good

maybe some one build or finished the berlin map of one of the trailers
this one looked realy awesome



Offline HerrVoss

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Re: New Berlin by Playmobil
« Reply #8 on: May 07, 2011, 03:28:59 AM »
This map is still WiP and he working on both the gate and Reichstag. I am only posting as he is providing the pictures.

Blitzkrieg also is trying to get ahold of this map and updates are also appearing on this page. http://www.blitzkrieg-mod.de/forums/index.php?/topic/2807-8-berlin-1945/
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Blackbishop

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Re: New Berlin by Playmobil
« Reply #9 on: May 07, 2011, 04:27:32 AM »
We will have chance to try it as well ;D!!

Quote
note: historicaly, i know its not the americans but the russians who entered in Berlin first, so the map will regain it's historical accuracy when played in Eastern Front Mod.
Mors Indecepta

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Offline Zerstörer

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Re: New Berlin by Playmobil
« Reply #10 on: May 07, 2011, 03:34:54 PM »
Certainly looks epic. It's all about how it plays though....even in a 4 vs 4.
Reichstag should really feature as non playable off map backround behind the axis bases - the goal
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pariah

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Re: New Berlin by Playmobil
« Reply #11 on: May 07, 2011, 03:51:47 PM »
I think it should be like the mansion in Route N13:

I don't like the idea of having H.Q. sectors where the Axis or Allies are 'supposed' to start, because i usually play with random starting locations.

Offline cephalos

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Re: New Berlin by Playmobil
« Reply #12 on: May 07, 2011, 07:08:12 PM »
pariah is right. This would make no sense at all if Reichstag would be behind SU base.

Offline IJoe

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Re: New Berlin by Playmobil
« Reply #13 on: May 07, 2011, 07:18:26 PM »
pariah is right. This would make no sense at all if Reichstag would be behind SU base.
I don't think so: making any historical-like map almost certainly (in most cases) excludes visual symmetry, so a fixed starting locations are more than welcomed on that kind of map (as an option for history fanatics).

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imagine a boot stamping on a human face
— forever.

Offline Playmobill

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Re: New Berlin by Playmobil
« Reply #14 on: May 08, 2011, 02:58:50 AM »
Hey guys!

Quote
note: historicaly, i know its not the americans but the russians who entered in Berlin first, so the map will regain it's historical accuracy when played in Eastern Front Mod.
Don't worry i didn't said that for nothing!
 i'm just keeping some doubts about the reichtag and the brandenburg gate, because as u know it, mine are not really accurate, especialy in comparison to the Berlin map that EF and OMG share.
So i think ill contact the map makers to ask them advices about it, because till the moment i saw their screen, it was too late, the way they have built it is hard to forget so trying to do better after seeing it even harder now :(
I knew i was certainly not the first guy to try to map Berlin, so i had 2 ideas:
- to start WITHOUT looking for other Berlin maps.. to stay independant, because as i feared it, it was hard to not be inspired by what i saw after my search when i found your berlin.
- and to name it 'Berlin 1945' hoping nobody ever though about the same name to avoid confusion.

+an other mapper also make a nice Berlin map in EF forum so I was not very hot to post my map here..
untill i read this topic;)
What i can say is that im really happy that u like the screens. So i'll post here all next updatesto the map.

PS : for the spawn postion, i'm affraid this would change the map in a chokepoint map with bridges epic trafic jams if we turn the spawns to make the reichtag on both armies side, not only on axis side..
I wanted a real plan to make the map more interresting, but i was affraid of tactical issues for balancing the game.. thats why i took this shape for the map (based on a soviet assault map) where bridges are not the center of the battle, they are important, but not too much.

For now i'm working on the Tiergarten in front of the reichtag, that will provide half of the battlefield, so i believe its in the middle of this parc that shit will hit the fan ingame.. so i try to make it destroyed, but not to much, il love gardens so i dont want to make the lunar crateers that should actualy replace it.
« Last Edit: May 08, 2011, 03:04:06 AM by Playmobill »