Company of Heroes: Eastern Front

Author Topic: [1.4] List of known issues  (Read 50598 times)

Offline Blackbishop

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Re: [1.4] List of known issues
« Reply #135 on: August 11, 2011, 05:55:31 PM »
Quote
Strafing Run has no friendly fire.
And why it should have in EF?

Quote
Aimed Fire of officer can't kill the officer.
What ???

Quote
SU-76 can pass between two tanktraps.
I'll check it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Walentin 'Walki' L.

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Re: [1.4] List of known issues
« Reply #136 on: August 11, 2011, 05:58:42 PM »
Quote
Strafing Run has no friendly fire.
And why it should have in EF?

Quote
Aimed Fire of officer can't kill the officer.
What ???

Quote
SU-76 can pass between two tanktraps.
I'll check it.

Ok the strafing run is a vCoH problem :P.

The thing with the officer: If you use the ability right onto him he won't die even if a mortar shell hits him directly.

I identify as a four-eyed bird man. /s

Offline Blackbishop

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Re: [1.4] List of known issues
« Reply #137 on: August 12, 2011, 05:25:43 AM »
@walki1
Looks like all tank traps(allied and axis) were bugged since 2.602, unfortunately I don't know how to fix them :(.
Mors Indecepta

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Offline Walentin 'Walki' L.

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Re: [1.4] List of known issues
« Reply #138 on: August 12, 2011, 07:52:13 PM »
I more likely think that the SU-76 collision model is too small :P.
I identify as a four-eyed bird man. /s

Offline Blackbishop

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Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Darkjolly

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Re: [1.4] List of known issues
« Reply #140 on: August 13, 2011, 02:59:55 AM »
I didnt take a picture of this bug since it happened in motion but I was moving the RMC Achilles then pressed hulled down, instead of stopping it carried on moving full speed with the sandbags around it 0.o and wouldnt bloody stop till some panzercheck silenced it.
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Offline Blackbishop

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Re: [1.4] List of known issues
« Reply #141 on: August 13, 2011, 03:04:11 AM »
@Darkjolly
That's a common relic bug, but it's unfixable for us.
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Offline Max 'DonXavi' von B.

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Re: [1.4] List of known issues
« Reply #142 on: August 14, 2011, 03:04:46 PM »
AI seems to be able to unleash GOW on HQ territories. I just had a skirmish to test Kalach and AI spammed NI as usual, but in the end they baserushed with them and even used GOW on a players base sector. I don't have a replay because it won't work (known issue) plus it's a custom map.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Blackbishop

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Re: [1.4] List of known issues
« Reply #143 on: August 14, 2011, 06:29:22 PM »
You can't use it on the Command Sector but you can put it outside and your HQ will be in range, don't know if something could be done about it.
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Offline Max 'DonXavi' von B.

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Re: [1.4] List of known issues
« Reply #144 on: August 14, 2011, 07:21:00 PM »
You can't use it on the Command Sector but you can put it outside and your HQ will be in range, don't know if something could be done about it.
That was and is clear to me. I didn't use it, but the AI did. Maybe robotnik should have a look at it.
I saw the red flares and the initial barrage going down deep in the command sector, so it certainly was inside.

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Offline DrRockzo1986

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Re: [1.4] List of known issues
« Reply #145 on: August 15, 2011, 02:38:19 PM »
Was their HQ destroyed? I ask because I swear Ive seen this before as well or at least another ability that you're not supposed to be able to use in command sector, but it was while their HQ was destroyed.
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Offline GodlikeDennis

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Re: [1.4] List of known issues
« Reply #146 on: August 15, 2011, 03:06:31 PM »
Coms do what Maxi describes pretty often actually. They ignore the rules of the HQ sectors. They use sector arty on HQ sectors all the time.
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Offline Max 'DonXavi' von B.

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Re: [1.4] List of known issues
« Reply #147 on: August 15, 2011, 03:10:36 PM »
Was their HQ destroyed? I ask because I swear Ive seen this before as well or at least another ability that you're not supposed to be able to use in command sector, but it was while their HQ was destroyed.

It was typical AI-like, there was just a HQ and a Bunker left.

Coms do what Maxi describes pretty often actually. They ignore the rules of the HQ sectors. They use sector arty on HQ sectors all the time.

Maybe robotnik could have a look at this.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Mr.ious.Q

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Re: [1.4] List of known issues
« Reply #148 on: August 17, 2011, 08:57:34 AM »
Guys can you guys get an eye on the KV-1's chain. The part of the chain that should be flexed when go on bumpy terrain seem to be missing.

And can you guys also fix the bug that vehicle can merged, i mean they go through each other instead of get stucked.
« Last Edit: August 17, 2011, 09:21:26 AM by Mr.Q »
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Offline Mystic-Car

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Re: [1.4] List of known issues
« Reply #149 on: August 17, 2011, 01:45:06 PM »
And can you guys also fix the bug that vehicle can merged, i mean they go through each other instead of get stucked.
You mean the "feature" which enables better pathfinding? Relic once included that in a 2.x patch :O

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