Company of Heroes: Eastern Front

Author Topic: [1.4.0.0] Shock Guards  (Read 13723 times)

Offline Seeme

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Re: [1.4.0.0] Shock Guards
« Reply #15 on: June 05, 2011, 04:01:03 PM »
we're on top of it, theres some rather dramatic changes happening to guards right now.

Thanks ;)

Btw the abilities are damage wise are fine, just add cost or cool down. AT nades fit them well once they are nerfed.
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Otto Halfhand

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Re: [1.4.0.0] Shock Guards
« Reply #16 on: June 06, 2011, 08:23:41 AM »
What if we just swap the roles of Strelky/Guards?

This is how it is now:
RBS with 7 men and PPSH do a lot of damage to every kind of enemy infantry. DP-28 is still underused.
SG are veeery strong...We can solve both problems now with a simple exchange: The Red Banner Strelky will be equipped with, let's say, 4 or 5 SVTs for better medium range capabilities by the Red Banner upgrade. Aditionally, an upgrade for 2 DP-28 is researchable, giving no alternative (PPSH is moved away from RBS), DPs price can remain at 50mun.

Guards however get the option, when upgraded to Shock Guards, to equip with PPShs for the whole squad. It would fit perfectly with the nades which force the SGs to get close to enemies. The upgrade cost to PPSHs can also remain at its current level. thoughts?
I like this idea a lot. The only change I would make is to increase the cost to obtain two LMGs to 75 muni. to keep it more in line with other factions. Similarly for Naval Infantry, offer two weapons upgrades per squad but separate them as individual upgrades purchases for 50 muni each. They already get the molotov upgrade when Conscripts do. BTW whats this business about firing LMG's on the run? Seems a bit much for Swabbies.

Regarding the supposed OP of Shock Guards; if this is an issue reduce the squad size.

OT: I had a vet 3 guards squad get suppressed today. Has something changed?
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Offline SuperSoca

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Re: [1.4.0.0] Shock Guards
« Reply #17 on: July 01, 2011, 01:12:06 AM »
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.

Offline Blackbishop

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Re: [1.4.0.0] Shock Guards
« Reply #18 on: July 01, 2011, 01:17:54 AM »
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.
Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline SuperSoca

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Re: [1.4.0.0] Shock Guards
« Reply #19 on: July 01, 2011, 04:07:22 AM »
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.
Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).

Nice blackbishop, i thinked was a bug  ;)

Offline Blackbishop

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Re: [1.4.0.0] Shock Guards
« Reply #20 on: July 01, 2011, 04:16:45 AM »
Shock guards was fine on the past patch. In 1.4 they are TOO MUCH TOOO MUCH overpower or maybe buggy.

I'v played this match (great match, worth watching not just by balance concerns  ;D, 2 lvl 16 players - Itaperuna (16, top 18 1v1 Automatch), SgtYoda/3Pastel1Choops (16), Vitor (12) SuperSoca (14).

Itaperuna's StuH can't damage Shock Guards. Sometimes StuH shots and make absolutelly no damage on a full strike against Shock Guards. 80% of the StuH shots dont kill any squad member, beside the shot actually hits. Too much overpower.
Yes, they are somehow bugged ;D... but i think they are fixed now on our internal version, meaning that for the next update are going to be normalized :).

Nice blackbishop, i thinked was a bug  ;)
In fact, we tweaked Shock Guards and RBS thingy, and looks like now both are better than before or at least everyone liked it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline SuperSoca

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Re: [1.4.0.0] Shock Guards
« Reply #21 on: July 01, 2011, 08:12:24 AM »
Can't wait to see how they are  8).

Offline gilioni

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Re: [1.4.0.0] Shock Guards
« Reply #22 on: July 04, 2011, 10:27:24 PM »
Shock guards are Just OOOOPPPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!
They are the best elite troups! for the minable cost of 380 they blow what yu want!
OP OP OP OP OP OP OP OP op....

Offline Seeme

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Re: [1.4.0.0] Shock Guards
« Reply #23 on: July 05, 2011, 12:58:02 AM »
Omg Didn't you read the whole conversion before your post ::)
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline TheVolskinator

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Re: [1.4.0.0] Shock Guards
« Reply #24 on: July 05, 2011, 01:14:57 AM »
TBH, a sniper/dual snipers would impose ludicrous manpower drains on them. And MG42s, even when not suppressing, would deal enough damage to somewhat-turn the tide of the fight. No doubt that theyre rediculously OP now, but just some ideas on how to combat them.
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Offline Otto Halfhand

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Re: [1.4.0.0] Shock Guards
« Reply #25 on: July 06, 2011, 01:12:26 AM »
What kind of armor do the guards/SGs have? Powerful they are but I find Incendiary attacks in melee meltdown guard's health to the point where they can be neutralized.
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Offline Paciat

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Re: [1.4.0.0] Shock Guards
« Reply #26 on: July 06, 2011, 07:08:35 AM »
What kind of armor do the guards/SGs have? Powerful they are but I find Incendiary attacks in melee meltdown guard's health to the point where they can be neutralized.
Elite. Same as Rangers and vet 2 Grens/Stormtroopers.

Offline GnrlKhalid

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Re: [1.4.0.0] Shock Guards
« Reply #27 on: July 13, 2011, 12:51:02 PM »
Actually try to kill a volksgranadier squad upgraded with assault grenades with a shock guard squad and you will instantly realize how weak shock guards are , one batch of assault grenades inflict about 80% damage to a shock guard squad which renders them useless because you'll have to retreat them .
Me and my friends had a lan party 2 days ago and we were absolutely shocked at how weak shock guards became after the patch .
Their only strength lies in their abilities ,but they are weak as an anti infantry unit , Naval squads are much more powerful as anti infantry squads .They also resist assault grenades much better .

Offline Otto Halfhand

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Re: [1.4.0.0] Shock Guards
« Reply #28 on: July 13, 2011, 01:00:59 PM »
 ??? . At first I thought you were referring to Shock Ingenery Inwhich cae I would agree. THey are really geared to assaults on structures. SG's Hold up well compared to upgraded PGs. Except for the price I will take SGs over NI anyday, I also think that NI performance vs infantry becomes impaired when Equipped with PTRDs. If I ever pick-up a ShootOn the Scoot DP, rather than upgrade I'll know for sure.
« Last Edit: July 13, 2011, 01:05:41 PM by Otto 213 »
孫 The
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Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline GodlikeDennis

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Re: [1.4.0.0] Shock Guards
« Reply #29 on: July 13, 2011, 02:45:53 PM »
Judging a unit's strength while being bombarded by assault grenades that stun does not equal a good balance argument.
If you get into an argument with me, you're wrong.