The entire 2.602 PE is fine. PG's higher 45 manpower reenforce cost is just part of the faction design. This goes double in EF because USA strafe already has a siren warning.Part of playing PE is mastering near-perfect micro early game so you don't have to 45 mp reenforce too much. If you preserved your PGs early on then you can spend that manpower on upgrades instead. If your PGs get mauled early on, then you will be punished by having to 45 mp reenforce instead of upgrading.
Grenadier isn't nearly as good as PGs.Quote from: RedGuard on June 04, 2011, 10:37:40 PM^^that is very debatable in of itself, and open to interpretation
^^that is very debatable in of itself, and open to interpretation
PE because it is a challange.-Otto
@OttoI think PE's mobility is designed to counter that. PGs are a T0 unit. The way I see it they're designed to support the vehicles, not the other way around. They have no sniper because, compared to other more inf-heavy factions, MGs and mortars are largely ineffective. Abominable capping rates? They have kettenkrads and scout cars.
This is the kind of controvertial stuff we can test in our internal version .