I don't think a molotov is thrown by spinning it, I think it's thrown like a shot put.
a) Decrease weapon penetration values (specially against heavy armor), but let damage as it is. This will ensure that he is a counter ONLY for light armor. TH in conjunction with AT Guns would still perform great against AC's, SC, Puma, HT. As the Axis armies need bigger amount of fuel to make heavy tanks, Soviets should need a equally larger amounts of fuel to make a effective counter against them.
b) Increase Squad cost and reinforcement cost: As mentioned before, the squad cost AND the reinforcement cost is too low, this ensure that a player can't just blob them. Player will need to be more careful and smart, using them together with other units, making ambushes, placing mines, etc. I think 320 manpower and 35 reinforce cost should be OK. Compare:Rangers = 400, doctrinal unit.Airborne = 375 (need a 125 ammo up), doctrinal unit.PG = 360 or 25 + 75 ammo. Tier 2.Brits = 320 + 75 ammo, tier 2 unit.Other comparison:Airborne unit have a 6 member squad. The proportional reinforce cost per member is 72% of a new squad (375mp)(remember, doctrinal, require ammo...).Ranger: 69% (doctrinal)Soviet TH: 40%
c) Decrease firing rate a little. Something about 1s or 1,5s should be ok.
Currently we set mines to be used after Men agains Tanks is researched but this definitely would help to balance those guys.
Tankhunters shouldnt be compared to other AT infantry. They have puny rifles, low HP lower xp bonuses than US infantry. They aren versatile as shreck Grens or PGrens. However Naval Infantry are a problem. 1 squad with its cheap upgrade can replace a squad os Strelky and a second squad of Tankhunters. No extra fuel needed.
This thread isn't about OP NI. It's about THs. They are fine. Their low reinforce is tied to their low health. They do piss poor damage and cannot penetrate most tanks from the front. They bounce off and do 0.15 deflection damage, which is extremely minimal. They are ineffective against infantry and pretty crap against light vehicles without the Men Against Tanks upgrade. With it, there is a combined tech cost of 75FU. Honestly, they are pretty crap.