Company of Heroes: Eastern Front

Author Topic: Red army flame tanks?  (Read 22510 times)

pariah

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Re: Red army flame tanks?
« Reply #15 on: June 20, 2011, 08:09:20 PM »
They're already the wrong size, man. ;)

Offline Raider217

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Re: Red army flame tanks?
« Reply #16 on: June 20, 2011, 08:10:24 PM »
It'd be quite interesting if after the 85mm upgrades for the T-34 and KV series the originals built before and after the gaining of the upgrade were given the option to upgrade with flame throwers and maintain a large amount of use late game (not that they dont already anyway), KV-1 to KV-8 and T-34/76 to OT-4... im just throwin it out there.



Offline Andreas 'DMz' Boyce

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Re: Red army flame tanks?
« Reply #17 on: June 20, 2011, 08:11:10 PM »
God you cant pull anyones leg anywhere no more lol.

A wasp would be the same size as the bren its one of the handfull of relic vehicals thats the correct size, plus a wasp wouldent need additional crew. If you want me to uv and texture the damn thing say so. Then i only have to worry about the mess your animaters will make of compiling it lol :)
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Offline Blackbishop

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Re: Red army flame tanks?
« Reply #18 on: June 20, 2011, 08:27:44 PM »
God you cant pull anyones leg anywhere no more lol.

A wasp would be the same size as the bren its one of the handfull of relic vehicals thats the correct size, plus a wasp wouldent need additional crew. If you want me to uv and texture the damn thing say so. Then i only have to worry about the mess your animaters will make of compiling it lol :)
Hahahaha, sorry DMz ;D. I didn't ask because you already have a ton of work to do and the last thing i want is to add more :-[.

It'd be quite interesting if after the 85mm upgrades for the T-34 and KV series the originals built before and after the gaining of the upgrade were given the option to upgrade with flame throwers and maintain a large amount of use late game (not that they dont already anyway), KV-1 to KV-8 and T-34/76 to OT-4... im just throwin it out there.
Yeah, that sounds good ;D. I wonder if that could be possible to implement after BurroDiablo makes new models for the T-34 series ;D.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline neosdark

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Re: Red army flame tanks?
« Reply #19 on: June 20, 2011, 08:41:36 PM »
Didn't you also have some kind of minesweeper T-34 that Burro made?? That would be pretty cool to see too, looks like a tank with a lawnmower attached to it, if I recall correctly. Maybe get the KV-1 a flamer and the T34-76 a minesweeper post-upgrade

Matter of fact I just found the pic


pariah

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Re: Red army flame tanks?
« Reply #20 on: June 20, 2011, 08:45:19 PM »
Hmm... That would only be effecting for clearing mines to the sides, wouldn't it? It's kind of pointless if it can just drive straight over a mine, and leave the poor infantry behind it to clear it...

Offline Crinkle

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Re: Red army flame tanks?
« Reply #21 on: June 20, 2011, 08:47:14 PM »
Quote
It'd be quite interesting if after the 85mm upgrades for the T-34 and KV series the originals built before and after the gaining of the upgrade were given the option to upgrade with flame throwers and maintain a large amount of use late game (not that they dont already anyway), KV-1 to KV-8 and T-34/76 to OT-4... im just throwin it out there.

this is an awesome idea.  :o   
i would love to see this implemented rather than just leave the out teched tanks to become obselete in the later stages of the game.

Offline Raider217

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Re: Red army flame tanks?
« Reply #22 on: June 20, 2011, 09:14:53 PM »
That minesweeper model for T-34 and IS-2 I still believe should be attached to the gaining of Mechanics in breakthrough making that choice more uselful as I find mechanics useless tbh but mechanics and an additional (ntm much faster, perfect for breakthrough) method for mine disposal would make it far more valid. Of course the KV series would get nothing... perhaps another downside of using it over T-34, having to tech to IS-2 in order to use the minesweeper.
« Last Edit: June 20, 2011, 09:22:09 PM by Raider217 »



Offline neosdark

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Re: Red army flame tanks?
« Reply #23 on: June 20, 2011, 11:34:05 PM »
Na that would suck, giving the T34 a minesweeper and the KV nothing. Perhaps the Mechanics can gain a new role, as an upgrading unit.

Call the ability Refitt, and give the ability for the Mechanics to (for a muni cost of course) upgrade any T-34-76 or IS-2 with a Minesweeper and any KV-1 with applique armor screens for reduced chance of critical and part damage.

Anyway the Mechanics aren't useless bro, they can quickly repair almost any Soviet vehicle and they can speed production at the Tank Hall, thems some good boons, plus they are fairly cheap for all they do, sucks they can't actually fight though :(

Offline Blackbishop

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Re: Red army flame tanks?
« Reply #24 on: June 20, 2011, 11:39:13 PM »
I agree with the T-34/76 and KV-1 getting the Flamethrower upgrade after some requirement is met, perhaps Double Flamers from urban. Also, we can add the minesweeper upgrade if the breakthrough doctrine is chosen.
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pariah

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Re: Red army flame tanks?
« Reply #25 on: June 21, 2011, 12:35:07 AM »
Sounds great, blackbishop. :)

Offline neosdark

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Re: Red army flame tanks?
« Reply #26 on: June 21, 2011, 02:35:41 AM »
I totally agree. But since we are adding upgrades based on Doctrine, then maybe we should add some sort of upgrade for the Propaganda?

I think that the KV-1 should get applique armor with Breakthrough because it would sorta fit in with a Breakthrough vehicle, to have more armor so as to survive the attack (or not get engine damage)

Anyway how about Prop upgrades?

Offline RedGuard

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Re: Red army flame tanks?
« Reply #27 on: June 21, 2011, 04:21:14 AM »
^^the kv1 has the same exact hitpoints armor and modifiers as the kv-85, its upgraded counterpart. We couldnt give it anymore survivability from a balance standpoint
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Offline neosdark

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Re: Red army flame tanks?
« Reply #28 on: June 21, 2011, 04:46:21 AM »
Well the fact of the mater is that the KV-1 was more heavily armored than the KV-85 because the KV-85 used a IS-1 turret and gun on a KV1S Chassis, which was lighter and less heavily armored, thus faster (which the KV-85 is compared to KV-1 in game).
But history lesson out of the way, I don't want an up-armoring, i want the applique armor to decrease the chance of getting engine damage, or similar status effects, not much else, to make sure them mines that i can't clear don't kill my engine.

Offline Otto Halfhand

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Re: Red army flame tanks?
« Reply #29 on: June 21, 2011, 06:51:40 AM »
Well the fact of the mater is that the KV-1 was more heavily armored than the KV-85 because the KV-85 used a IS-1 turret and gun on a KV1S Chassis, which was lighter and less heavily armored, thus faster (which the KV-85 is compared to KV-1 in game).
But history lesson out of the way, I don't want an up-armoring, i want the applique armor to decrease the chance of getting engine damage, or similar status effects, not much else, to make sure them mines that i can't clear don't kill my engine.
I don't believe that "Dolly Parton" applique armor would be effective to lessen engine damage. Undercarrage weldments would slow the tank down and still not lessen the concussion (not penetration), damage to sophisticated engine components. Weldments on top of the engine compartment would have to seal up the tank; which would asphixiate the crew. But engineering considerations out of the way; What has to be changed in game in order to get mechanics to repair critical damage first?
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