Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 444417 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #60 on: September 06, 2011, 05:09:19 AM »
TY. So Im assuming I should make like 2-3 snipers :P?

Anyways I have another Q. However this one is a bit...unique. It seems as though I kinda suck at the map Langres. I've played 4 PvP game on Langres ranging from low lvl(lvl 3) to fairly high lvl(lvl 12 I think). I always seem to lose >:(. I thought it was b/c they were very skilled so I tried playing against a comp and couldn't even secure 2 VP's :o. I basically always get my ass kicked on Langres :'(.

So I'd like to know how to play well on Langres :P. But mostly I'd like some simple tips specifically for Langres :P

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Offline Pauly3

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Re: Combat situations
« Reply #61 on: September 06, 2011, 11:51:17 AM »
Use wire to secure flanks
place lots of mines
be wary of AT guns cause langres is a great map for those pesky things
learn the best flanks
there is a huge guide on GR (gamereplays) read and you will become a way better 1vs1 player
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Offline Mattdamon07

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Re: Combat situations
« Reply #62 on: September 06, 2011, 02:23:31 PM »
he is a tip for axis players on vire river

1. if PE always go luftwaffe and rush at the start with the luft inf get halftracks for support, the nbuild flaks on the other side to secure a position and then rush their base with halftrack+tankbustersx2

2. if playing a britsh, they will always try to rush with brens and then build mgs,mortars ect. to prevent this either get to the bridge first and build tank traps or get grens with paks and destroy their forward base.

3. do not ever rely on tanks, go for arty, especially the stuka, they r good at destroying anything even tanks when en mass. tanks are cannon fodder on this map.

4. always try to get to the middle and secure it, it will matter in late game since pop cap.

5. Dorctines- either go for defense or terror. defense u will get flak, but beware of snipers always keep inf reserves and u get the rocket barrage and other goodies.
Terror- u get the fire storm. sneak a sniper over the other side and call in fire storms or guide ur stukas to get crucial targets this will stress the other player and may cause him to lose concertration to the main battle, this gives u time to attack in full force.

6. if player against either airborne or Royal commandos get ostwinds/wirbelwind and some vetted grens with Lmgx2. because they will always try to get u off guard by landing in ur territory and wreck havoc.


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Offline Pac-Fish

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Re: Combat situations
« Reply #63 on: September 06, 2011, 09:13:13 PM »
Thx Pauly3. I have another Q. How do you get rid of an MG quickly and efficiently early game. The typical counter would be flamers but you dont have the munitions early on :( and since they are usually in a building over looking a strategic location, its tough. What makes it worse is the fact Wher have acces to MG from the get go :(

I tried running around the building with rifleman so it couldn't fire on me :P but his volks were nearby and killing my guys 1 by 1 >:(. I didn't even attempt to flank b/c I didn't really see a point in flanking a....building? And it took me a while to get mortars and when I did his mortars, motorcycles, and snipers harrased it alot >:(.

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Offline FOXYJAGER

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Re: Combat situations
« Reply #64 on: September 07, 2011, 01:14:48 AM »
I know this isn't a situation but do u guys always use the same doc for every faction every time u play because your good at that doc or do u chose based on the enemy's moves .because i normally play team games and do Wat ever is a good combo but during 1v1s  Wat do u do because i can never really get good at all the docs overall because I'm always switching on and off and having to fig new strats.

SU i always go urban now because i like the 1.51 ver(got to buff street fighting though)
 
Ameri i go Armor most of the time because i like mass production and the t17

Wher i always go blitz because its a great inf stopper because of the stuh42

PE I'm not good at and never play in pvps enless I'm praticing

RMC Arty for team games and Engineer for 1v1

vbrit never really play them because I'm always on EF but normally engineers
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Offline Pac-Fish

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Re: Combat situations
« Reply #65 on: September 07, 2011, 03:54:43 AM »
IMO it depends on your gameplay style and the situation.

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Offline GodlikeDennis

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Re: Combat situations
« Reply #66 on: September 07, 2011, 04:30:16 AM »
I usually base my doc off how best to counter an enemy strat. This is true for all my factions except Wehr, where I go the doc that best fits with my build order. If I'm beating someone already, I usually go a doc that will help deal with an unexpected shock unit (like Hetzer etc.) so that I will keep the advantage.
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Offline Spieel

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Re: Combat situations
« Reply #67 on: September 07, 2011, 08:46:35 AM »
Thx Pauly3. I have another Q. How do you get rid of an MG quickly and efficiently early game. The typical counter would be flamers but you dont have the munitions early on :( and since they are usually in a building over looking a strategic location, its tough. What makes it worse is the fact Wher have acces to MG from the get go :(

I tried running around the building with rifleman so it couldn't fire on me :P but his volks were nearby and killing my guys 1 by 1 >:(. I didn't even attempt to flank b/c I didn't really see a point in flanking a....building? And it took me a while to get mortars and when I did his mortars, motorcycles, and snipers harrased it alot >:(.

Flanking does help, for instance last night I got a wher mg in a building on langres, I send two rifle men sqauds(one on each side of the building) to draw the fire, then send a flamer from the front since his mg was firing on my 1st rifles, and the supporting enemy squads as well. the flamer got the mg down to one man and had to retreat. But my 2nd rifles was able to finish it, before it could switch windows or get support.

Offline Pac-Fish

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Re: Combat situations
« Reply #68 on: September 07, 2011, 05:16:58 PM »
Thx Pauly3. I have another Q. How do you get rid of an MG quickly and efficiently early game. The typical counter would be flamers but you dont have the munitions early on :( and since they are usually in a building over looking a strategic location, its tough. What makes it worse is the fact Wher have acces to MG from the get go :(

I tried running around the building with rifleman so it couldn't fire on me :P but his volks were nearby and killing my guys 1 by 1 >:(. I didn't even attempt to flank b/c I didn't really see a point in flanking a....building? And it took me a while to get mortars and when I did his mortars, motorcycles, and snipers harrased it alot >:(.

Flanking does help, for instance last night I got a wher mg in a building on langres, I send two rifle men sqauds(one on each side of the building) to draw the fire, then send a flamer from the front since his mg was firing on my 1st rifles, and the supporting enemy squads as well. the flamer got the mg down to one man and had to retreat. But my 2nd rifles was able to finish it, before it could switch windows or get support.

But what about early on when you have no muni or later in the game when your out of muni ???

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Offline Spieel

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Re: Combat situations
« Reply #69 on: September 07, 2011, 07:12:34 PM »
I always try having one or two flamers all game, usually one of my first upgrades.
Rifles firing from two sides should help as well. On most maps it should be possible to cap around this. So then just harass other parts and wait for a flamer.

Offline Mr.ious.Q

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Re: Combat situations
« Reply #70 on: September 09, 2011, 06:03:42 AM »
Guys, what can you do if you are a playing as British and your Wehr opponent spam pios in the early game and equipped most of them with flammers ? Really, i saw players who skipped the Quarter and go straight for Krieg Barrack but he spammed...a lot pios. They used them to capping points but sometime blobbed them in early game and it's a major threat to my Universal carrier and Infantry Section.
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Offline Pac-Fish

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Re: Combat situations
« Reply #71 on: September 09, 2011, 07:37:36 AM »
This was already answered in the previous page ::).

Another Q: What is the difference b/w the Hetzer and the Jagdpanzer IV when both are unupgraded? Looks and performs the same 2 me :P

Also whats the diff b/w the regular Tiger and the Tiger ace? More armor? Damage? Should I use it like any other Tiger?

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Offline GodlikeDennis

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Re: Combat situations
« Reply #72 on: September 09, 2011, 10:35:49 AM »
Tiger Ace is essentially a vet3 Tiger with +50% speed as well.

JP4 is healthier and deals more damage to tanks than the Hetzer IIRC. The Hetzer has ambush, is faster, better against infantry with main cannon and has an MG.
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Offline Pac-Fish

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Re: Combat situations
« Reply #73 on: September 11, 2011, 03:07:14 AM »
Another Q: Althoug I already had a thread about the Jagdpanther vet some of you had different opinions considering your different game styles. This is true on other forums where some ppl go all def and others go all off :P.

So I would like to know what is generally the best vet combination? Lets say I have no specific plan in mind but I need to vet it up. What do I do ???

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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Pauly3

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Re: Combat situations
« Reply #74 on: September 12, 2011, 11:41:11 AM »
With high damage units like Marder, Mortar-Ht or the Jagdpanther i tend to go defensive VET because they survive just a few shots and shells more. Their damage already is impressive so i always fell they need more armour. The same goes for STG-44 troops and armoured cars. I am not sure about the Hummel and the Pz.IV.  Maybe GodlikeDennis can help me out there?
"But risk has always been an inescapable part of warfare."
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