Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 444384 times)

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #90 on: September 19, 2011, 08:32:39 AM »
2 bikes > upgunned Bren carrier.

Never use bikes against tommies though. Brenned tommies eat through bikes like nothing else. I've destroyed 6 bikes with a single Bren tommy squad in a few seconds before.

Bikes can be useful to hunt Brens, LTs and locate/kill enemy emplacements while they're building. In fact, they kill an under-construction emplacement in just a couple bursts.
If you get into an argument with me, you're wrong.

Offline Dann88

  • Soviet Commander
  • Major
  • *
  • Posts: 513
    • View Profile
Re: Combat situations
« Reply #91 on: September 22, 2011, 05:53:11 PM »
Talking about Bren Carrier. How I use it whole match? From what I read from other posts, I was told how to use them early part of the match, but how I use them later? Should I upgrade it? Can LT/Captain provide vet when sit on a Bren? I don't use it much but become more curious after see it too much on CoH lately.
I'm drunk now, I'm outranked you in philosophy.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #92 on: September 23, 2011, 04:41:46 AM »
Maybe you can use it to assist in engaging enemy infantry. With the MMG upgrade it can surpress and w/o it it can pin vehicles down with Button ability. Assuming it lives that long :P I tcan hunt don light armored vehicles with the MMG to if you use AP rounds :)

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #93 on: September 25, 2011, 09:56:06 PM »
I have a Q. How do you get rid of a sniper if its hiding behind an MG, bike, and there is a volks or MG nearby. I say this b/c I had the unpleaent experience of having to deal with this on Dulciar and his forcess were consolidated on the VP in the middle and near his base :'(. I tried to flank several times but it failed >:(

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: Combat situations
« Reply #94 on: September 26, 2011, 03:45:39 AM »
mortar barrages with inf support or get light vehicle
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline donthateme

  • Beta Testers
  • Major
  • *
  • Posts: 580
  • The Great War 1918 Mod.
    • View Profile
Re: Combat situations
« Reply #95 on: September 26, 2011, 03:54:28 AM »
I have a Q. How do you get rid of a sniper if its hiding behind an MG, bike, and there is a volks or MG nearby. I say this b/c I had the unpleaent experience of having to deal with this on Dulciar and his forcess were consolidated on the VP in the middle and near his base :'(. I tried to flank several times but it failed >:(

get a sniper-> get ur commissar-> bring ur sniper in position-> use unsurpressable abilitiy from commissar and push like rambo in the area u think the sniper is-> enemy sniper will be decloaked-> snip it... very easy hehe...

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #96 on: September 26, 2011, 04:56:51 AM »
I was playing as Amis :P. Not the same thing :P

Anyways I have another Q. How many AT guns should one get. I always feel like I get too little and they die due to strafe. Sometimes I focus more on StuG but that doesn't work sometimes :P. I know this Q is more situational but what should be like the default number ???

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #97 on: September 26, 2011, 05:37:52 AM »
Always at least 2 IMO. Start off with 1 to counter the first M8, then get another pretty much ASAP as long as your infantry is enough to hold him off.
If you get into an argument with me, you're wrong.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #98 on: September 26, 2011, 05:46:30 AM »
TY. I have another Q. Some ppl say tht some maps favor other factions and some people say that your strating position on a map is a deciding factor as well.  I've heard this argument on both EF and vCOH maps. Is this true or are they just having a hardtime personally ???.

If it is true can you justify your answer as to why a paticular faction or positon may help :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #99 on: September 26, 2011, 06:42:13 AM »
Sturz is the classic example of starting position drastically affecting how you play the map. It was extremely imbalanced in the old days but was "fixed" in the most recent patch (but is still a little IMBA). North Sturz had access to FAR more munitions than South, but South had easier access to the fuel points.

Due to the way some factions play differently to others, each map may emphasise these differences depending on its design. Angoville for instance, favours Brits immensely because of the clusters of high resource points on each side. Brits are also immune to cutoffs which is Angoville's main gameplay feature. Ango also slightly favours US over Wehr because of the flank opportunities and cutoff gameplay. Semois slightly favours Wehr because of the undeniable medium fuel outside your base that allows Wehr to tech extremely easily.

Usually skill is much more of a deciding factor in the match than the map anyway. However, sometimes it does come down to the slight nuances in the map that change the outcome.
If you get into an argument with me, you're wrong.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: Combat situations
« Reply #100 on: September 26, 2011, 12:10:51 PM »
dont get PAK unless it is a narrow map, get grens with 2 shrecks with another gren squad. only get PAK if there is a churchill or heavy inf tank. so after u got ur krieg barracks skip to panzer command. sturm is pretty useless to me unless i want to spam nebels.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #101 on: September 26, 2011, 03:58:27 PM »
Paks are required to defeat M8s. Shreks will never hit a properly microed M8. If you don't see BARs or WSC, you absolutely have to get Pak as first on second Kriegs unit dependent on fuel income of the enemy.
If you get into an argument with me, you're wrong.

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Combat situations
« Reply #102 on: September 26, 2011, 04:12:12 PM »
...get grens with 2 shrecks with another gren squad...

Never do that. 2 upgrades on green squads increases the drop rate for those weapons and in vetted allied hands these weapons are extremely lethal. 1 shreck on each squad is better.
"Balancers are 10 a penny"

Offline Dann88

  • Soviet Commander
  • Major
  • *
  • Posts: 513
    • View Profile
Re: Combat situations
« Reply #103 on: September 26, 2011, 05:12:39 PM »
invisible stormtroopers with shrek actually better normal grens shrek right?

Someone please tell me some tips and guides about Semois for every factions please, I'm very suck on that map. Sometime I randomly force to play on that map with random faction even I unsticked it. :(
I'm drunk now, I'm outranked you in philosophy.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #104 on: September 26, 2011, 11:31:34 PM »
I am more familiar with this map so I feel I can help stavaka88(unlike Langress :()

With brits you should park you truck on the med points and since they're close it helps too. You can build an MG nest to lock off an area or a mortar on the other side of a river bank to help stop capping :P

With PE I think using you ketten to harass is essential. Same with Ami's and rifleman :P. Their capping spped helps cut off reasources. You can always retreat if things look bad :P. With ketten since there aren't that too many points SE helps. And their roadblocks will insure that you can direct their armor where you want and make them bend to your will >:D

With Ami and wher you can stick your MG's in strategic buildings to cut off areas momentarily. But due to the size of the map expect a flanking attack or an enemy mortar soon. Or a stupid flamer >:(

Use mines in narrow spots that infantry must cross in order to get to you. Like in b/w the gap of a wall or near the VP or near the end of a hedgegrove. The graveyard is good too b/c alot of players like to use it since it offers all around heavy cover.

AT guns on the edges of the main town with the VP helps with Anti tank since it has a clear LOS of any tanks in bound..

Since there are 3 possible ways to attack(left, right, middle) use this to your advantage. Just b/c alot of fighting occurs in the middle doesn't mean thats the only spot to move troops. I had the unfortunte experience of focusing my troops in the middle and 2 StuH's went around the sides and started to blow my buildings up. It was a lesson I'll never forget :'(

Hope I could help ;D. Maybe you should ask an expert though :-\
« Last Edit: September 26, 2011, 11:42:50 PM by Fishhunterx »

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"