Company of Heroes: Eastern Front

Author Topic: Tutorial: How to prevent a Worldbuilder crash  (Read 2766 times)

Offline Walentin 'Walki' L.

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Tutorial: How to prevent a Worldbuilder crash
« on: August 18, 2011, 11:29:57 AM »
Just some tips so you enjoy mapping and not crashing all the times like I do :P.

(Yes, every single crash has happend to me too.)

Quote
-Never use too big heightmap layers!
-Never select an empty object spline!
-Never use objects from visuals\environment\art_ambient\buldings\VARIOUSFOLDERS\substance_ribbons
-Never create a directory containing umlauts (ä, ö, ü). You won't be able to open the map then.


These ones aren't causing crashes but are bad for the map's performance:
Quote
-If you use more than 7 tiles in 1 chunk graphic errors will occur. Don't use more than 4 tiles in 1 chunk! Use splats instead. For some odd reason it will be better for the performance.

-buildings>normandy_urban>plaster01_1x2_wdg_01: Collision model is fricking huge!

-Don't use buildings with "m06" and "nis" inside. They have sometimes different stats (f.e. if you upgrade you can build airborne inside them)

-objects>designer: all models in this folder have a strange color better not use them

-objects>base_perimeter: ALL objects in this folder have NO collision models. So if you aren't using them at the HQ make sure to mark them with the impass editor.

-objects>buildings: Testing stuff = don't use

-objects>defenses>trenches: Bugged! Don't use!

-objects>farm_features>hay_bail_01: No collision model... Use impass editor!!!

-objects>grave_stones>dead_body_01: Senseless = don't use

-objects>grave_stones>nis_: Yes, dead bodies but please don't overuse them (even on scheldt is one hidden dead body).

-objects>industrial>metal>vis_only: = vis_only! Don't use!

-objects>industrial>metal>push_tank_02: missing!!! Don't use!

-objects>nis_objects>: These are NIS objects... please don't overuse them because NIS objects are very detailed (and some of them are bugged)

-objects>oob_objects>: AWESOME! AWESOME! Simple tree sprite (2D "card" which shows ALWAYS the front). Use in Non-playable Area only!

-objects>rubble_debris>floating_barrels/wood: Please, only place them in the water :P.

-objects>rubble_debris>nis_carnage: I often use those models on a field full of rubble. Looks more realistic and gives cover.

-objects>rubble_debris>rubble_barricade_double_02: Has no collsion model tanks & infantry will pass.

-objects>ruins>caen_temp: temp = temporary: Don't use.

-objects>single_player>: there are some useful objects but also bugged ones

-objects>statues>caen_angel_01: don't use

-objects>vehicles>civilian>hardtop_conv_01: unfinished object... Don't use

-objects>vehicles>wrecked_vehicles>: Use only with _map_object ending

-objects>walls>stone>ruined_building_01>: Don't use because debris is falling from it everytime you restart the map.

-Prevent the usage of objects from all visual>subfolders except if you want to decorate some buildings.

If you find more please post them:
« Last Edit: February 18, 2012, 08:33:42 PM by Walki »
I identify as a four-eyed bird man. /s

Offline Cranialwizard

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #1 on: August 18, 2011, 02:27:19 PM »
I found this odd tower like object last night, Not really sure of it's purpose but it looks like a half finished 6x1 tower...don't use it:

Don't remember the name, sorry! It's in Normandy_Urban.

EDIT: Whoops! Sent you a sneaky for the next patch >:)
« Last Edit: August 18, 2011, 03:44:05 PM by Cranialwizard »
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Offline Walentin 'Walki' L.

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #2 on: August 18, 2011, 02:56:26 PM »
actually it has NIS in it's name :P.
I identify as a four-eyed bird man. /s

Offline cephalos

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #3 on: August 18, 2011, 04:55:53 PM »
Thank you very much, walki1  :D

Offline Max 'DonXavi' von B.

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #4 on: August 18, 2011, 04:58:21 PM »
May I add something?

WB crashes when you use objects from the path visuals\environment\art_ambient\buldings\VARIOUSFOLDERS\substance_ribbons, you may also prevent the usage of objects from all visual\ subfolders except if you want to decorate some buildings, then you can use the objects from the path visuals\environment\art_ambient\objects.
« Last Edit: August 18, 2011, 05:40:37 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Walentin 'Walki' L.

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #5 on: August 18, 2011, 09:01:26 PM »
Edited and added MaxiKing's stuff.


Quote
EDIT: Whoops! Sent you a sneaky for the next patch >:)

Why you should send me a sneaky... I already know what the map is about :P.
« Last Edit: August 18, 2011, 09:05:08 PM by walki1 »
I identify as a four-eyed bird man. /s

Offline Cranialwizard

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #6 on: August 18, 2011, 09:26:19 PM »
Not the map, there is something in the picture in relation to something we will give out with the next patch :P
"Balancers are 10 a penny"

Offline Max 'DonXavi' von B.

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Re: Tutorial: How to prevent a Worldbuilder crash
« Reply #7 on: January 16, 2012, 03:52:12 PM »
Quote
-Never create a directory containing umlauts (ä, ö, ü). You won't be able to open the map then.

This.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline stealthattack1

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Re: The "How to prevent a Worldbuilder crash" thread
« Reply #8 on: January 16, 2012, 07:38:53 PM »
Not the map, there is something in the picture in relation to something we will give out with the next patch :P

i know im not a mapper, i just like to check the wip maps, but i would like to say i found it  ;)


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?