Company of Heroes: Eastern Front

Author Topic: Veterancy for PE  (Read 13536 times)

Offline Pac-Fish

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Re: Veterancy for PE
« Reply #15 on: August 28, 2011, 01:54:08 PM »
I have another veterancy Q. I figure I shouldnt start a new thread just for this. Should you get Off or Def vet on your Command squad? What are the bonuses anyway?

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Offline GodlikeDennis

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Re: Veterancy for PE
« Reply #16 on: August 28, 2011, 01:59:57 PM »
Off gives +5% damage per level. Def gives -5% received damage per level. It's really up to you and depends what you're using. Snipers don't benefit from offensive at all, so don't get it if using them. I normally get defensive since it's the most generally useful one.
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Offline Otto Halfhand

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Re: Veterancy for PE
« Reply #17 on: April 07, 2012, 03:02:30 AM »
Try to avoid mixing the vet. Due to the way it stacks, you get better bonuses for sticking to the same vet type.
Dennis given multiplicative rather than additive stacking  do you stick by your advice not to mix vet?
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Offline Pac-Fish

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Re: Veterancy for PE
« Reply #18 on: April 07, 2012, 03:05:20 AM »
I sometimes mix in def. vet just b/c of the extra bonuses some def. vet lvls give. But I typicially only stay with one vet lvl. Except Fallschirmjagers. They cloak even while fighting so I get off., def., def.

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Offline Otto Halfhand

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Re: Veterancy for PE
« Reply #19 on: April 07, 2012, 05:53:48 AM »
With infantry I normally go def vet1 strictly for the health regen. After all Defensive Operations only works in base and field HQ.
I'm not even sure I have the right vet stats for PE in the current vCOH patch. There are some anomalies in PE Vet that do impact the order you use when choosing mixed vet. Dennis' suggestion about Shrek vet is on the nut. I frequently will try to give a vanilla PG all off. vet in hopes of picking up a Shrek.  :-X When Dennis offers Advice I listen even if I disagree. Today it came into question wether we actually know if bonuses stack additively or multiplicitively. It does make a difference.

My PE/st44's always hit vet 3. For the rest of my PE infantry vet2 is more the norm. Oddly enough My Sov infantry seldom goes above vet1 except for THs which go vet 2.
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Offline GodlikeDennis

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Re: Veterancy for PE
« Reply #20 on: April 07, 2012, 07:09:22 AM »
Vet is multiplicative, so yeah it's best to stick to 1 type except in rarer cases.
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Offline SublimeSnugz

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Re: Veterancy for PE
« Reply #21 on: April 07, 2012, 11:48:32 AM »
If you are going Tankdestroyer putting triple offensive vet on your ATHT can be awesome together with the APCR Rounds passive upgrade, it will penetrate the shit out of allied tanks.


Offline Pac-Fish

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Re: Veterancy for PE
« Reply #22 on: April 07, 2012, 11:51:38 AM »
LOL I never really thought of ATHTs penetrating anything ;D

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Offline Otto Halfhand

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Re: Veterancy for PE
« Reply #23 on: April 07, 2012, 01:29:23 PM »
If you are going Tankdestroyer putting triple offensive vet on your ATHT can be awesome together with the APCR Rounds passive upgrade, it will penetrate the shit out of allied tanks.
APCR rounds actually applies to Shreks? The old bug with APCR was around for so long I think I was Blindsided.
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Offline Pac-Fish

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Re: Veterancy for PE
« Reply #24 on: April 07, 2012, 01:34:02 PM »
No on ever said APCR applied to shrecks :P. IIRC they only apply to Marder, ATHT, Panther, Hetzer, Jagdpanther

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Offline Otto Halfhand

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Re: Veterancy for PE
« Reply #25 on: April 07, 2012, 01:42:33 PM »
No on ever said APCR applied to shrecks :P . IIRC they only apply to Marder, ATHT, Panther, Hetzer, Jagdpanther
That is my understanding too. I think I must have misread snugz post and saw Shrek in place of ATHT. Probably too many pharmaceuticals and not enough drugs on my part. :D or maybe wishful thinking.
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Offline allthatisman

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Re: Veterancy for PE
« Reply #26 on: April 29, 2012, 10:20:34 PM »
Some has been toched on but the rule of thumb for the PE vet is 2 def 1 off, all the vet have these stats Example: http://dow2.info/coh/Infantry_Panzer_Grenadiers.html [nofollow]
def:                                                                   Off:                            12 Vet-Exp (they stat 3 times)
Received Damage:  0.95                                    Accuracy: 1.15
Received Suppression: 0.85                               Reload: 0.9
Maximum Health :  1.1                                      Cooldown: 0.9
Health Regeneration : 3.36/min                         Penetration: 1.15   

One thing to note though is the Order: because Def vet 3 has an extra stat...
Def 3:                                      40 Vet-Exp 
Received Damage: 0.95
Received Suppression: 0.85
Maximum Health: 1.1
Health Regeneration: 3.36/min
Received Accuracy: 0.95 

Vechiles that do not see direct front action I normally triple Off vet like the Mortar HT because it reduces the cooldown of your barrage ability and fire rate when left to the AI
I often on frontline vechiles and/or Inf go in order of Def, Off, Def.

Offline Dann88

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Re: Veterancy for PE
« Reply #27 on: April 30, 2012, 12:18:19 AM »
I'm very sure that Hotchkiss with APCR + 3 off vet can penetrate Pershing's front armor ALL THE TIME. I don't have enough courage to test with IS-3 though :P. Did anyone try that? IS-3' front armor?
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Offline Pac-Fish

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Re: Veterancy for PE
« Reply #28 on: April 30, 2012, 12:25:48 AM »
APCR doesn't effect Hotchkiss. However the barrel upgrade can penetrate everything

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Offline Panzer4life

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Re: Veterancy for PE
« Reply #29 on: July 01, 2012, 05:41:33 PM »
When I use the PGs, it depends on what upgrade I went for, For G43s, I go triple offensive vet so they can get a ROF and accuracy bonus. For the Mp-44s and Panzershrecks, I go triple defensive vet so they are much harder, especially with the Panzershrecks, they need to close the distance to kill tanks.
But If using vehicles, The rule of thumb is if there are lightly armored (HTs and AC) go triple defensive to better protect them from the wretched US sticky bombs and BARs. If they are along the line of tanks (Pz IV IST and Panthers) I go triple offensive vet, to improve pen and accuracy, especially with the Panthers, they need the be able to hit and kill infantry formations.
Now when it comes to hummels and mortars, I don't notice a direct affect with offensive vet, but I might help.
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