Company of Heroes: Eastern Front

Author Topic: street fighting  (Read 5865 times)

Offline thatguy

  • Ingenery
  • *
  • Posts: 32
    • View Profile
street fighting
« on: August 28, 2011, 01:51:57 AM »
what r ur thoughts on it

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: street fighting
« Reply #1 on: August 28, 2011, 02:51:18 AM »
If you were too lazy that you typed "r" instead of "Are", I am going to be just as equally lazy and say "No" instead of "Yes".

You've got to state reason behind the thread...otherwise it's just pointless. Posting your own thoughts would be nice.
"Balancers are 10 a penny"

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: street fighting
« Reply #2 on: August 28, 2011, 02:54:00 AM »
Right buddy, try to make your posts a tad more eloquent you don't want them looking like some crap that you just texted to your friends. This ain't an English class, but some of out foreign friends don't enjoy reading leet.

EDIT:Damn Cranial, you beat me to it.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: street fighting
« Reply #3 on: August 28, 2011, 07:20:01 AM »
To answer you short Q 8), street fighting has improved, but it simply enhances your units abilty to fight. It nice but perhaps not game changng which is why its weird its the last CP ability :P. Double flamers on you sturm engineers are fun though  ;D. Its not one of those abilites that you necessarily focues on obtaining like KT. Its more of a plus like PE sprint :)..

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline thatguy

  • Ingenery
  • *
  • Posts: 32
    • View Profile
Re: street fighting
« Reply #4 on: August 28, 2011, 10:19:25 AM »
What is the difference between phosphorus grenades and molotoves?

Are phosphorus grenades any good vs vehicles? 

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: street fighting
« Reply #5 on: August 28, 2011, 11:03:00 AM »
I think one does more damage ??? And I think phosphorus cost muni. But I am not sure ???

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: street fighting
« Reply #6 on: August 28, 2011, 11:39:50 AM »
I think one does more damage ??? And I think phosphorus cost muni. But I am not sure ???

Yes, Phosporus Nades costs 15 ammo, Molotov are free.

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: street fighting
« Reply #7 on: August 28, 2011, 12:47:33 PM »
Both the molotov burn and explosion are far weaker than phosphorous explosion and burn. The phosphorous initial explosion is akin to the nuclear US pineapple. Of course phosphorous nades also have a grenade timer whereas molotovs explode on impact.
If you get into an argument with me, you're wrong.

Offline FOXYJAGER

  • Strelky
  • **
  • Posts: 57
  • Sgt Reznov"I think the Riechstag needs remodeling
    • View Profile
Re: street fighting
« Reply #8 on: August 28, 2011, 09:01:03 PM »
Urban strat is my fav and i ve been starting to use it way more in pvps since 1.5.First things first thank u for fixing the booby traping/medic truck bug button and incenderiay traps are awsome!but like fishhunter was saying putting street fighting as 3CP and at the top was a little too much.becuase when i play VP500, standard and random normally...i dont even get street fighting intill theres 30sec left of the game.by that time im still just holding VPs with vstrelky and upgraded tankhunters and dont even have strumovie ingenery yet.Either try to  give some other ability that relates to inf tactics because i always wanted to have that scene on a dark urban map (dom palvov) of my strumovie burning out the hidden bunkers and my strelky next to them throwing nades through a building window full of half health retreating volks grenadiers (kind of like stalingrad) (:
« Last Edit: August 28, 2011, 10:33:06 PM by FOXYJAGER »
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER

Offline thatguy

  • Ingenery
  • *
  • Posts: 32
    • View Profile
Re: street fighting
« Reply #9 on: August 29, 2011, 06:18:39 AM »
Are phosphorous grenades effective against vehicles?

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: street fighting
« Reply #10 on: August 29, 2011, 02:32:35 PM »
Are phosphorous grenades effective against vehicles?
PE incendiaries are very effective in causing engine criticals. 1.5.01 Molotovs somewhat less so. Phosphorus should be the same.

I am somewhat disappointed in the change to partizans from Boobytraps to incendiary traps. The ability to booby trap an SP and mop up the remnants with your Partizans for fun and profit is hard to beat. Was this changed as a balance item?

Re partizan demolitions: I tried wiring a bridge for demo. The first mp expenditure yielded 2 charges set, no detonator. The second mp expenditure yielded one more charge being set, still no detonator. Am I doing something wrong or is there a bug here. Building charges worked fine.
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: street fighting
« Reply #11 on: August 29, 2011, 03:19:38 PM »
Against bridges, you need all 4 charges to be set to be able to detonate them.

Booby traps were replaced because they were too copy/paste. The incendiary trap is rarely used yet is quite a cool device so we went with that. Booby traps also caused problems in SE/Urban matchups where neither player would know who's trap was being set off.
If you get into an argument with me, you're wrong.

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: street fighting
« Reply #12 on: August 30, 2011, 01:07:41 PM »
And Abusive because they could come anywhere from the map and start booby trapping. Though I didn't help stop that myself ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline FOXYJAGER

  • Strelky
  • **
  • Posts: 57
  • Sgt Reznov"I think the Riechstag needs remodeling
    • View Profile
Re: street fighting
« Reply #13 on: August 31, 2011, 12:27:02 AM »
Seeme and your partisans !! ;D On Orel u stole my friends flak at his base and killed half his PGs before they left his base!!well anyways thax for not dorping like the rest of your teamates ???,I mean we finally get across the river and win one little battle so all hope was lost??!?!?thx though because u guys had a great chance to come back at the end if nobody droped but very GG by the way one of my best EF games
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER

Offline Dot.Shadow

  • Axis Commander
  • Commissar
  • *
  • Posts: 270
    • View Profile
Re: street fighting
« Reply #14 on: August 31, 2011, 01:41:50 AM »
I really like the incendiary trap. It might not be quite as effective, but it's very, very cool.

Street fighting on the other hand feels... Well... Useless.