Company of Heroes: Eastern Front

Author Topic: Unit stats ingame  (Read 46182 times)

Offline Cranialwizard

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Re: Unit stats ingame
« Reply #15 on: December 27, 2011, 09:47:33 PM »
I understand this subject is a big deal, but what I do not understand is what exactly all those numbers mean O_o

I never really understood the underlaying mechanics of CoH I guess.

The numbers have no fucking correlation with the actual game mechanics. They are there to look pretty and give noobs a general idea on how stuff matches up. I think we're wasting time thinking about it but w/e
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Offline neosdark

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Re: Unit stats ingame
« Reply #16 on: December 27, 2011, 10:03:48 PM »
Lax buddy, take out your anger on a pillow. Noobs may be something that many of the higher players dislike but they must still be part of the gaming community. They need guidance too

Offline Cranialwizard

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Re: Unit stats ingame
« Reply #17 on: December 27, 2011, 10:55:16 PM »
Lax buddy, take out your anger on a pillow. Noobs may be something that many of the higher players dislike but they must still be part of the gaming community. They need guidance too

The noobs are a good part of the community. I did not mean any disrespect or hatred towards them as they're learning the game. I just think that it's kind of pointless to be wasting our time adjusting numbers for show rather than balancing.
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Offline Blackbishop

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Re: Unit stats ingame
« Reply #18 on: December 28, 2011, 12:17:05 AM »
@Cranialwizard
Could you stop overrecting?

I ask the help of everyone to get this right, due to being better than making private, the more people than can report this, the faster we finish this part. I don't really understand your attitude, so should we do with our time what you demand? If you don't consider this necessary, means that it shall not be done? and now this somehow delays balancing?

This should be done and I don't really think that we spent a lot of resources changing some numbers for the layout. As several comrades already stated, this must be done, and the sooner the better. No matter if this is "noob stuff" it has a place on Eastern Front. The other balancers know what they are doing, we are glad they are helping us with balance but that doesn't mean they should be testing 24/7.

Btw, I have fixed the entries for the aforementioned units. One note, for every slot weapon given to a unit sums up the values, e.g. Command Squad has 3/1/0/0 but when purchasing the PPS it gets 3+5/1/0/0 because every weapon has 1/0/0/0 (five times this is 5/0/0/0 ) so, we will need to create different weapons to get the proposed 3+2/1/0/0, add one weapon two times that has the 1/0/0/0 and three times one with zero values. Probably it is not worthy :)... unless you want this, it is very easy, but you can say will duplicate files.
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Offline Cranialwizard

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Re: Unit stats ingame
« Reply #19 on: December 28, 2011, 03:08:51 AM »
@Cranialwizard
Could you stop overrecting?

I ask the help of everyone to get this right, due to being better than making private, the more people than can report this, the faster we finish this part. I don't really understand your attitude, so should we do with our time what you demand? If you don't consider this necessary, means that it shall not be done? and now this somehow delays balancing?

This should be done and I don't really think that we spent a lot of resources changing some numbers for the layout. As several comrades already stated, this must be done, and the sooner the better. No matter if this is "noob stuff" it has a place on Eastern Front. The other balancers know what they are doing, we are glad they are helping us with balance but that doesn't mean they should be testing 24/7.

Btw, I have fixed the entries for the aforementioned units. One note, for every slot weapon given to a unit sums up the values, e.g. Command Squad has 3/1/0/0 but when purchasing the PPS it gets 3+5/1/0/0 because every weapon has 1/0/0/0 (five times this is 5/0/0/0 ) so, we will need to create different weapons to get the proposed 3+2/1/0/0, add one weapon two times that has the 1/0/0/0 and three times one with zero values. Probably it is not worthy :)... unless you want this, it is very easy, but you can say will duplicate files.

You're right. I apologize for the reaction.

However not sure that adding slot weapons for 1/0/0/0 is very smart because of the large squad upgrades (like RBS. That adds 6 PPSHs at one point...sorta high anti-infantry values)
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Offline Blackbishop

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Re: Unit stats ingame
« Reply #20 on: December 28, 2011, 04:50:22 AM »
Volks have similar "stats" after getting MP40s.
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Offline Pac-Fish

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Re: Unit stats ingame
« Reply #21 on: December 28, 2011, 06:00:49 AM »
Maybe give Strelky only +4 or +5 after they get PPSH? Giving them 2+6/0/0/0 seems a tad high. Thats higher than a Puma IIRC  :P. Maybe even as high as an Ostwind :-X

Also IIRC Strelky get 2+2/0/0/0 after they get DPSH lmgs (not sure if thats the correct name, you get the idea). Maybe it should be changed to +3 or +4. Unless they actually aren't that powerful. I wouldn't know  :P

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Offline Blackbishop

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Re: Unit stats ingame
« Reply #22 on: December 28, 2011, 06:26:50 AM »
rgr, for the next patch they will get +5 and changed dp28 to +4
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Offline Tankbuster

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Re: Unit stats ingame
« Reply #23 on: December 28, 2011, 06:53:14 AM »
Shouldn't  strelky have base infanty damage as 3? They have seven rifles initially which do good amounts of damage.
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Offline neosdark

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Re: Unit stats ingame
« Reply #24 on: December 28, 2011, 06:54:34 AM »
Ya but horrid health which knocks them down a peg.

Offline Pac-Fish

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Re: Unit stats ingame
« Reply #25 on: December 28, 2011, 07:53:12 AM »
They have 7 rifles but who says they are accurate? Or that they even do decent dmg? And their health kinda sucks like conscripts so yeah :P

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Offline Dzierzan

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Re: Unit stats ingame
« Reply #26 on: December 28, 2011, 11:02:18 AM »
What about Su-122? Maybe it should has same numbers as StuH 42 has?

Offline Pac-Fish

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Re: Unit stats ingame
« Reply #27 on: December 28, 2011, 01:33:32 PM »
I thought the SU-122 dealt more dmg ???
« Last Edit: December 28, 2011, 01:51:56 PM by Fishhunterx »

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Re: Unit stats ingame
« Reply #28 on: December 28, 2011, 01:46:23 PM »
it does

Offline Pac-Fish

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Re: Unit stats ingame
« Reply #29 on: December 30, 2011, 03:13:56 AM »
I have another suggestion. Since conscripts stats will not be 1/0/0/0, maybe they should be changed to 1+1/0/0/0 when penal battalion is purchased :P.

BTW what does rgr mean ???

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