Company of Heroes: Eastern Front

Author Topic: Unit stats ingame  (Read 29544 times)

Offline Blackbishop

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Re: Unit stats ingame
« Reply #60 on: January 07, 2012, 08:36:38 AM »
Yes, it is elite.
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Offline Otto Halfhand

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Re: Unit stats ingame
« Reply #61 on: April 27, 2012, 06:18:36 AM »
@ Black Bishop You better talk to the AI Devteam before you change anymore stats on the Battle Screen GUI. It may be causing AI bugs. ???
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Offline Blackbishop

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Re: Unit stats ingame
« Reply #62 on: April 27, 2012, 06:24:33 AM »
Nope, these stats don't affect AI. The AI bases on other section to decide if it uses an unit or not against something.
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Offline Dreamerbg

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Re: Unit stats ingame
« Reply #63 on: October 15, 2012, 07:19:04 PM »
Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???

Offline Hendrik 'DarcReaver' S.

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Re: Unit stats ingame
« Reply #64 on: October 15, 2012, 07:34:59 PM »
Why consripts's stats against infantry are 1+4 ?  Isnt this too much? I mean +4 from 3 extra rifles  ::) ???
afaik the weapon stats on the unit themselves are set up pretty random anyways. Something to be redone for 2.000 Ostheer release I guess...

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Offline Otto Halfhand

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Re: Unit stats ingame
« Reply #65 on: October 15, 2012, 07:42:38 PM »
The Stats shown on gui are supposed to represent an anticlass value. I am not sure what category the +4 is directed at but it is probably either Ainf or Abuildings and is a reflection of the molotovs value against those classes of targets. Typical values between 0 - 10 are not uncommon and don't signify when multiple squads are engaged. Look for references to munitions units in the Data\ai files for definitions and calulations.
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Offline Pac-Fish

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Re: Unit stats ingame
« Reply #66 on: October 15, 2012, 10:03:41 PM »
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s

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Offline Hendrik 'DarcReaver' S.

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Re: Unit stats ingame
« Reply #67 on: October 15, 2012, 11:15:22 PM »
It was +4 because they gained 4 rifles and every rifles granted +1 (which I didn't agree with). Just like volks get +5 cause they get 5 MP40s
It doesnt make sense anyways...

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Offline Blackbishop

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Re: Unit stats ingame
« Reply #68 on: October 15, 2012, 11:20:02 PM »
This is already fixed in our internal version AFAIK.
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Offline krupp steel

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Re: Unit stats ingame
« Reply #69 on: January 18, 2013, 01:34:33 AM »
Here is a complete redesign of the Conscript stats vs infantry:

So here we have conscripts that have a 1+4 (5) for infantry, which I can't stand.  So why not take away the +1 from the rifles, and just give them 2 vs infantry?  So here is the what I had in mine:

*Take away the +1 from each rifle slot
*Change the squads stats from 1 vs infantry to 2

So that pretty much means it has a 2 for infantry, something I am happy about (though if there were such thing I would give them a 1.5 vs infantry :P) , but what about the upgrade that gives them more rifles?  The solution would simply be by adding the same regular rifles that DO NOT have the +1.  So your probably asking me "well it doesn't make sense for a squad not to have no improvement on its vs infantry stats" but this is resolved by this way:

After purchasing the Conscript Rifle Upgrade:

*Add 2 Conscript Rifles slots that DO NOT add +1
*Add 1 Conscript Rifle slot that gives a +1

So in all, it has a 2 for infantry at the start, and after their extra rifle upgrade they get 2+1 which in all gives them 3 for infantry.  The +1 once again, would come from a different slot (though same weapon as all the others) but in that upgrade you have it give a +1 , but only give the squad ONE of this slot.
« Last Edit: January 18, 2013, 01:38:15 AM by 132 »
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Offline Todstyak

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Re: Unit stats ingame
« Reply #70 on: March 08, 2013, 04:37:02 AM »
SAS Raiders start out with 7 base against infantry even though they only have 3 Enfields, I think this is a mistake because when upgraded with Thompsons they end up 7+3 wich is RIDICULOUS unless they're just that good. I think you ment the outcome to be 7 as that is what many squads with automatic weapons end up to so they should start at 4 if my math is correct.

Offline Miles Dixon

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Re: Unit stats ingame
« Reply #71 on: July 04, 2013, 06:11:54 AM »
I see that the stats for the light recon vehicle for the British is all 0. Is it going to be fixed? Like to 1/5/5/3, I think?