Company of Heroes: Eastern Front

Author Topic: A Proposal to make the A.I. more human...  (Read 9125 times)

Offline bopokippo

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A Proposal to make the A.I. more human...
« on: January 23, 2012, 10:10:11 PM »
Just wondering if this is possible because I've seen this kind of thing in other RTS games like starcraft II. How about there are a number of preset builds incorporated into the memory of each A.I. (for example, maybe panzer elite will have the following builds. Fast scout car, mass grens, panzer IV rush) but to accommodate the resource system there are some variables involved like so. If (put resource here)>x amount, then y% chance that z will be performed. In a following case, if fuel income a minute (after lets say a check period of 2 minutes) is greater than 25, then there is a 65% chance that a panzer IV rush will be attempted. Or maybe if fuel income is less than 14, a munitions check will be performed and another strategy follows suit. Is this possible?
« Last Edit: January 25, 2012, 10:09:49 PM by bopokippo »

Offline stealthattack1

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Re: Any more A.I. changes?
« Reply #1 on: January 23, 2012, 11:00:53 PM »
wheres robotnik when you need him? anyways, i wouldn't know, but i think most people will agree with me when i say multiplayer games are more fun. stick to that.


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Offline mads

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Re: Any more A.I. changes?
« Reply #2 on: January 23, 2012, 11:16:51 PM »
As I understand it sounds like a really great idea, because it is not always possible to find a suitable mulitplayer match in ef. and such suggestions will make the computer more fun to play against. but totally agree with stealthattack1 that multiplayer games are more fun.
there are other things I would rather see finished than this ostheer and next patch for example. ;D otherwise a cool idea. ;)
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Offline Cranialwizard

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Re: Any more A.I. changes?
« Reply #3 on: January 23, 2012, 11:17:37 PM »
As I understand it sounds like a really great idea, because it is not always possible to find a suitable mulitplayer match in ef. and such suggestions will make the computer more fun to play against. but totally agree with stealthattack1 that multiplayer games are more fun.
there are other things I would rather see finished than this ostheer and next patch for example. ;D otherwise a cool idea. ;)

In the next patch, multiplayer matches will be easier to find, I guarantee you.
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Offline bopokippo

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Re: Any more A.I. changes?
« Reply #4 on: January 24, 2012, 12:37:29 AM »
Yeah I agree multi player in any game is more fun, but I have parental limitations (asians) and they believe I will get addicted if I play online at all so I'm trying to maximize my cpu compstomp fun! :)

Offline stealthattack1

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Re: Any more A.I. changes?
« Reply #5 on: January 24, 2012, 01:31:37 AM »
well, like i said, talk to robotnik. hes kinda the EF ai programmer.


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Offline Pac-Fish

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Re: Any more A.I. changes?
« Reply #6 on: January 24, 2012, 01:38:15 AM »
but i think most people will agree with me when i say multiplayer games are more fun. stick to that.

As I understand it sounds like a really great idea, because it is not always possible to find a suitable mulitplayer match in ef.

That. And some ppl enjoy play against comp. Others practice against comp b4 playing vs players. We should also cater to our Comp playing community too :P

But I dont think giving comp specific build orders for each map is the best idea. Maybe give them a variety of build orders and let them pick and counter on their own.

And can someone please fix the AI and its spam. Limit them to 4 or 5 maybe? I know the chief argument is that other players cant spam themselves but honestly, unless you are playing a compstomp bridge map or you are dominating the enemy, you wont have 6 StuHs or 7 Stormtroopers  ::). In any real competitive match, you wont be able to spam too well.
« Last Edit: January 24, 2012, 01:40:09 AM by Fishhunterx »

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Offline bopokippo

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Re: Any more A.I. changes?
« Reply #7 on: January 24, 2012, 01:56:43 AM »
oh yeah just another quick thing, I find that wehr tends to make a lot of AT guns for some reason at times as well as excessive amounts ot StuGs in team games... I dunno it's just that in 1v1s and team games (but more prevalent since you're only facing one guy in 1v1) that the comps do the same opening for the most part.

but in response to the above reply  where it is stated, "Maybe give them a variety of build orders and let them pick and counter on their own". Eh maybe I misphrashed my suggestion but picking build orders an countering on their own fall under the checking system as stated in the first post seeing as, you're not going to try to do a tank build when your fuel income is 5... Its not neccesarily map specific, but just for what territory sectors they have but yes, that is somewhat map specific but in reality, contrary to the original post, there would be maybe 20 builds to choose from. And in reponse to the counter system as asked, maybe there could be a 50% chance of creating a coutner when a unit is first seen in the fog of war to not make it too predictable, and when two of a unit is seen, there is a 75% chance, and when three are seen, 85, and so forth...

Offline Tankbuster

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Re: Any more A.I. changes?
« Reply #8 on: January 24, 2012, 07:15:12 AM »
It is true that wehr spams a LOT of Paks and doesn't train too many Volks.
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Offline Pac-Fish

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Re: Any more A.I. changes?
« Reply #9 on: January 24, 2012, 06:51:56 PM »
They need more Grens. At least they are pretty useful :P

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Offline Tankbuster

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Re: Any more A.I. changes?
« Reply #10 on: January 25, 2012, 09:35:53 AM »
They spam HMGs StuGs and PaKs.
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Offline bopokippo

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Re: Any more A.I. changes?
« Reply #11 on: January 25, 2012, 10:02:46 PM »
Also, they always seem to make an mp40 volks squad with 1-2 snipers with support and 2 mg42s with a pak a few minutes later followed by a puma and then STuGs.

Offline bopokippo

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Re: Any more A.I. changes?
« Reply #12 on: January 25, 2012, 10:09:09 PM »
Also some ideas for wehr strats

Mass Volks with MP40s- Transition to pak support and mortars with the same volk mp40 support

Mass grens with schreks and LMGs

Fast Puma with volks

fast grens (no wehrmacht quarters). Save munitions for grenades

Nebelwerfer/puma push

fast sniper with pioneers capping

fast HMG

And add counter-response probabilities to each one. Anti vehicle could be schreked grens, Paks, or upgunned pumas.


Offline Pac-Fish

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Re: A Proposal to make the A.I. more human...
« Reply #13 on: January 25, 2012, 11:12:39 PM »
The fast Gren idea wouldn't work cause AI doesn't cordinate its units like people do. Its would be complete domination by human  :-\. Regular people would piospam and use them together, not just alone.  And they would buy Support vet and get flamers. You suggest saving muni for nades. They wont work as well as you think they will. AI would use them and let them die 1 by 1. And they would walk straight into MG fire without a care in the world.

Usually Volks spam will lead to fast T3 or T4, not mortars and Grens with paks. You would be too behind on teching IMO

Fast snipers are susceptable to WSC strat. without bikes its much harder  :-\

Nebel/Puma rush would entail a heavy T1 stategy. WHich has already been touched on

I dont know what you mean by fast HMG. It can litterally be your first T1 unit

I honestly think the AI spam needs to be changed. Thats all for now in terms of quick fixes. And I've already given my justification :P
« Last Edit: January 25, 2012, 11:14:27 PM by Fishhunterx »

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Offline bopokippo

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Re: A Proposal to make the A.I. more human...
« Reply #14 on: January 25, 2012, 11:24:16 PM »
eh yeah that one above for me was crud. But I'm just trying to give some variation. Getting sick of seeing the same stuff over n over again...