Company of Heroes: Eastern Front

Author Topic: [EF] Minsk (2)  (Read 19889 times)

nbeerbower

  • Guest
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #15 on: August 02, 2009, 10:11:00 PM »
Sorry Mystic.  :P

Anyway, I think http://www.willhostforfood.com/ [nofollow] is one of the better file hosts.

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #16 on: August 02, 2009, 11:47:05 PM »
Hm. I have found a territory-problem. A fuel-depot is wrong near
startingposition 1 so i will upload a fixed version tomorrow!
May the force be with you.

Offline FriendlyFire

  • Strelky
  • **
  • Posts: 85
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #17 on: August 03, 2009, 03:46:21 AM »
Looks sweet,

I was wondering, is that mortar bunker in the middle fully functional or just a normal bunker?

nbeerbower

  • Guest
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #18 on: August 03, 2009, 06:09:24 AM »
Hahah, you actually changed the road. :P

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #19 on: August 03, 2009, 11:40:47 AM »
Looks sweet,

I was wondering, is that mortar bunker in the middle fully functional or just a normal bunker?

I tried to block the bunker. But if this doesnt work i will delet the bunker and replace it with an other objekt.

Hahah, you actually changed the road. :P

Jupp. You said the color of the road isnt quiet "real" and so i replaced the old road with
a darker road.  ;)
May the force be with you.

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #20 on: August 09, 2009, 02:40:27 AM »
There's 2 Light Field Guns hiding in the Rocks :P -



Fix please


Offline Regis91

  • Ingenery
  • *
  • Posts: 46
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #21 on: August 09, 2009, 10:08:56 PM »
Impossible without Stemptool... I think  :'(

Apex

  • Guest
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #22 on: August 09, 2009, 10:21:21 PM »
Btw, we switched the name of this map to Smolensk.

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #23 on: August 10, 2009, 03:43:17 AM »
Impossible without Stemptool... I think  :'(

Really? That sucks.

Offline Regis91

  • Ingenery
  • *
  • Posts: 46
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #24 on: August 10, 2009, 10:08:23 AM »
If he changend something of the state of that guns, it is impossible to mark them with the cursor.
Than you have to stemp the whole map, but the stemptool is broken  ::)

Offline Hartkeks

  • Guard
  • ***
  • Posts: 233
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #25 on: August 10, 2009, 01:41:12 PM »
To get rid of "unselectable" entities on your map you can use this method:

1. Hover with mousecurser over the unit or emplacement that you want to delete.
2. Press ~ key (or one of the keys listed) to open the worldbuilder console *
3. Type "wb_orphan_nuke_entity" (without "") into the console

Note:

*
Different CoH versions have differnt keys to open the console.
It should be the key you use to open the ingame console but without the ctrl + shift

German version:  ö key
US version:        ~ key
UK version:        @ key
also in use for different localisation versions:
Tabulator key


Offline Regis91

  • Ingenery
  • *
  • Posts: 46
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #26 on: August 10, 2009, 01:46:59 PM »
Your are my hero :D

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #27 on: August 19, 2009, 11:19:57 PM »
To get rid of "unselectable" entities on your map you can use this method:

1. Hover with mousecurser over the unit or emplacement that you want to delete.
2. Press ~ key (or one of the keys listed) to open the worldbuilder console *
3. Type "wb_orphan_nuke_entity" (without "") into the console

Note:

*
Different CoH versions have differnt keys to open the console.
It should be the key you use to open the ingame console but without the ctrl + shift

German version:  ö key
US version:        ~ key
UK version:        @ key
also in use for different localisation versions:
Tabulator key

Back from holidays!
So i can fix the map ;)

Hartkeks; can you send me this list in german plz ^^
i would help me because in the moment i had to make so much thinks ;) thx for that!

and i would be very happy, when beta-tester can give a short summery of their impression espacally mapbalance and map atmosphere. thx for that!

hope that their will be in a short time the final version of the map Smolensk.
May the force be with you.

Offline Mystic-Car

  • Moderator
  • Guard
  • *
  • Posts: 206
    • View Profile
Re: 2p - Road to Leningrad - By Lord Rommel
« Reply #28 on: August 30, 2009, 12:59:24 PM »
Oh, apex wanted the name "Smolensk" allright.
Noticed some fixes under "Minsk" you can read it in the "To do List" which gonna open in a few minutes


Mystic

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: 2p - Smolensk ( Old: Road to Leningrad ) - By Lord Rommel
« Reply #29 on: August 30, 2009, 04:28:38 PM »
I really liked playing this map.

However, the roads are a bit too contrasted with the ground. Perhaps if you could choose a more natural looking track?