Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.60 Patch  (Read 59888 times)

Offline Blackbishop

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Re: Eastern Front 1.60 Patch
« Reply #45 on: February 03, 2012, 06:24:06 PM »
[...]
I didnt play it yet, but already noticed that the Nashorn non-fuel cost is a pathetic change.
You don't pay fuel when calling it but still pay fuel while he's alive. It was changed to match relic design for Call-ins...

@Otto 213
Are you happy now XD? ...
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Offline Baralhaum

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Re: Eastern Front 1.60 Patch
« Reply #46 on: February 03, 2012, 07:29:39 PM »
Nashorn is a call-in, but replacing a buildable unit, so this change is a tragedy. Nashorn already was a overpower unit. His advanteges comparing to Flak: dont need luftwaffe squad, instantly called in, mobile, more easily to keep vet(cause Flak crew dies easily with the vet lost forever).

Yes, 2 fuel per minute, so if he stays in game for 45 minutes will reach his old fuel cost. By the way, if you have three Nashorns, and got completelly cutted, your income of fuel gona be -1?

Panther battle group without fuel cost already is absurd, now we got two major absurds

Offline Alexander 'ApeMen' J.

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Re: Eastern Front 1.60 Patch
« Reply #47 on: February 03, 2012, 07:40:04 PM »
nonono

dont compare the panther battle group with the nashorn

you have to pay very much fule in research to unlock your panthers and even then you need 1000mp to call them in
but we will have an eye on the nashorn and maybe we will change it a bit in the future if its needed



Offline Blackbishop

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Re: Eastern Front 1.60 Patch
« Reply #48 on: February 03, 2012, 07:53:19 PM »
@Baralhaum
As @evilSpike said, it is not that it will stay as it forever ::)... that's why we need feedback about the changes.
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Offline Alexander 'ApeMen' J.

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Re: Eastern Front 1.60 Patch
« Reply #49 on: February 03, 2012, 08:17:02 PM »
btw here is a 2nd mirror for the update version

http://www.speedyshare.com/file/rXPwQ/EF-Setup-1.6.0.0.exe



Offline Cranialwizard

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Re: Eastern Front 1.60 Patch
« Reply #50 on: February 03, 2012, 09:03:13 PM »
Nashorn is a call-in, but replacing a buildable unit, so this change is a tragedy. Nashorn already was a overpower unit. His advanteges comparing to Flak: dont need luftwaffe squad, instantly called in, mobile, more easily to keep vet(cause Flak crew dies easily with the vet lost forever).

Yes, 2 fuel per minute, so if he stays in game for 45 minutes will reach his old fuel cost. By the way, if you have three Nashorns, and got completelly cutted, your income of fuel gona be -1?

Panther battle group without fuel cost already is absurd, now we got two major absurds

Post legit balance concerns with cost reasoning in the balance forum. Don't whine.
"Balancers are 10 a penny"

Offline Venoxxis

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Re: Eastern Front 1.60 Patch
« Reply #51 on: February 03, 2012, 09:07:57 PM »
Very good news!

These changes sound very very promising.  :o
Nice changes to the Ace i gotta state, fits its playstyle very well!

JT..  :) ;) ;D

Gonna test this after the exams..

Best regards,
-V-

Offline Baralhaum

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Re: Eastern Front 1.60 Patch
« Reply #52 on: February 03, 2012, 09:57:47 PM »
nonono

dont compare the panther battle group with the nashorn

you have to pay very much fule in research to unlock your panthers and even then you need 1000mp to call them in
but we will have an eye on the nashorn and maybe we will change it a bit in the future if its needed

I didnt compare then, just remind theyre both absurd situations. And no, PE dont have to pay much fuel to unlock it. Lets compare:

If Wher (in utopic game) use fuel only to reach panther, will spend 35+50+50+50+110=295 and his panther is a trash without vet, gona need more fuel to buy vet;
If PE use fuel only to reach panther(wich is possible, cause he can hold with schreks+teller+hetzer) will spend 20+30+30+35+40+60+20=235, and he will get TWO PANTHERS and they gona earn vet pretty quickly because of share sistem.

Offline Rogue

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Re: Eastern Front 1.60 Patch
« Reply #53 on: February 03, 2012, 10:02:01 PM »
well done lads fantastic a big thank you

Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #54 on: February 03, 2012, 11:32:38 PM »
But who has 1000mp on standby? And as Walki once said, the factions arent exactly linear. Just b/c one faction takes x amount of resources to get something, doesn;t mean another faction should also take x amount of time too. And PE quite frankly has nothing n terms of heavy armor that has any bite.

And besides the Nashorn has a number of disadvantages :P. But this isn't the proper thread so I wont start listing things.

And as bb said, it isnt permanent ::)

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Offline My Name Is Ante

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Re: Eastern Front 1.60 Patch
« Reply #55 on: February 04, 2012, 03:37:27 AM »
Now who are you, and what happen to Tuna? >:(
I am sorry for my bad

Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #56 on: February 04, 2012, 03:40:03 AM »
Uhhhhhhhhh its complicated :P. Best we get on topic though ;)

Maybe I had a tuna Fish sandwhich ;). Yum Yum ;D
« Last Edit: February 04, 2012, 03:42:28 AM by Trannyhunterx »

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Offline Hydra

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Re: Eastern Front 1.60 Patch
« Reply #57 on: February 04, 2012, 07:47:35 AM »
Interesting balance decisions, I'm glad you guys took away the munition upkeep.
Also I like what was done with The Red Tide ability and SU-85 :)

Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #58 on: February 04, 2012, 05:23:06 PM »
Can someone explain the Red Tide thing ???. Im a little confused :P. And I didn't get what the changelog said :(

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Offline cephalos

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Re: Eastern Front 1.60 Patch
« Reply #59 on: February 04, 2012, 05:35:06 PM »
Can someone explain the Red Tide thing ???. Im a little confused :P. And I didn't get what the changelog said :(

for 200 munitions and 20 popcap you get extra infantry - 2(?) Shtrafnyie Conscripts and extra Strelky/Red Banner Strelky if you have any Support Barracks upgrade bought, and/or extra Guards squad if you have any Tank Hall upgrade bought.