Company of Heroes: Eastern Front

Author Topic: Breakthrough Doctrine- Mechanics  (Read 35810 times)

Offline MBJrP36

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Re: Breakthrough Doctrine- Mechanics
« Reply #30 on: March 28, 2012, 08:18:42 AM »
Yes and the Wher officer has great abilites, in addition to the production buff.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Hendrik 'DarcReaver' S.

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Re: Breakthrough Doctrine- Mechanics
« Reply #31 on: March 28, 2012, 11:33:27 AM »
The Officer ability gives +100% more speed for research and unit training. Everything will be done twice as fast.

Abuse is abuse and has to go.

Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #32 on: March 30, 2012, 03:55:10 PM »
I think they're worthless. Ingenery do just fine. The mechanics can't even build any new stuff, unlike the Luftwaffe. Speeding up tank production is meh. I don't think I've ever really needed the increased production.

I think they should be taken out in favor of something else. I never use them, and when I used to, they never changed anything. Why not just replace them with increased vehicle production and advanced repair? Doesn't have to be the first thing you get either. I mean, that's all people use them for anyway. Why make people spend manpower and have them be killable when you can just make it passive and maybe make it cost 1 command point more? Something like...

"Advanced Ingenery"

"Decrease the production time of all vehicles by x%, and enables Ingenery to repair vehicles at an increased rate."

Or they could just do something like the Americans have with Field Repairs (or whatever it was called) where you spend munitions to repair your tanks. Mechanics are slow, frail, and inconvenient.
Mechanics are useful in utility but Breakthrough lacks a munitions sink other than the existing two abilities and cage armor.
I don't have a problem with Mechanics. If Mechanics must be replaced I suggest an anti-tank mine. (Presuming the Sovs had them). Kill two birds with one stone. (Sounds like something Sun Tzu would say). :P
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Offline Tankbuster

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Re: Breakthrough Doctrine- Mechanics
« Reply #33 on: March 30, 2012, 05:10:36 PM »
*Cough* Men against tanks *Cough*
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #34 on: March 30, 2012, 07:25:40 PM »
*Cough* Men against tanks *Cough*

qft


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Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #35 on: March 30, 2012, 07:28:02 PM »
qft means what?
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Offline Pac-Fish

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Re: Breakthrough Doctrine- Mechanics
« Reply #36 on: March 30, 2012, 09:13:19 PM »
QFT = Quoted For Truth

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Offline MBJrP36

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Re: Breakthrough Doctrine- Mechanics
« Reply #37 on: March 31, 2012, 01:25:51 AM »
If mechanics get a new ability it should be support, i.e. Over-repair, Stat Buff. They are meant to support assaults not shore up a defense.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #38 on: March 31, 2012, 03:29:07 AM »
If mechanics get a new ability it should be support, i.e. Over-repair, Stat Buff. They are meant to support assaults not shore up a defense.
I don't understand your position. Mechanics are support troops, a new support ability is fine; although Over-repair is not attractive to me. Yes Mechanics repair tanks but they are not frontline troops, if they were they would be armed with submachineguns or rifles. They already have defencing abilities; but minelaying is not one of them. I am happy with Mechanics as is, although rifles would be nice to deal with base raids and infiltrators.

I would be less than honest if I didn't tell you I was suggesting anti-tank mines as a replacement for Mechanic Squads. But now that you mention it I like the Idea of giving Mechanics an anti-tank mine.
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Offline MBJrP36

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Re: Breakthrough Doctrine- Mechanics
« Reply #39 on: March 31, 2012, 07:27:51 PM »
With men against tanks TH have that ability already.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #40 on: March 31, 2012, 10:49:54 PM »
Oops! :P
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #41 on: March 31, 2012, 11:18:48 PM »
thats why i quoted tankbuster, for truth ;)


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Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #42 on: March 31, 2012, 11:29:49 PM »
Granted I didn't think about "men against tanks". My bad, but why not allow Mechanics an AT mine . NI get molotovs, but only after an upgrade. If Molotovs are not OP for NI, AT mines would make Mechanics OP?

We are talking about two things here. Players kvetching about how pathetic Mechanics are. Balancers are Kvetching about having a munitions sink.
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #43 on: April 01, 2012, 12:20:25 AM »
i dont think anyone said AT mines for mechanics were OP, just that they were unneeded because men against tanks.

IL-2 seems muni sink enough for me.


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Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #44 on: April 01, 2012, 12:56:18 AM »
I am with you brother. As I indicated before I don't have a problem with mechanics. Sure they could have more utility, but The defencing abilities meet my needs pretty well. It would be useful if they could cut wire though.

I mostly save my munis for sturmovic runs too. Perhaps we are missing a bet here. When engaged in a compstomp vs Sovs the AI seems to activate "inspiring Speech" wether attacking or withdrawing. I don't understand all the mechanics of using this ability. I believe it to be the "Fire up" ability on a global scale. the increased speed and reduced suppression are helpful especially since all my infantry gets the advantage for all more munis than focus fire. Since defensive vet increases the speed and effectiveness of PG/ST44s when making attack moves. It may work the same way with Stormovie, CS and or Tank Rider style Guards. It doesn't improve Strelky/SMGs. I'm uncertain that Stormovie is improved with use of the inspired speech. any comments?
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