Company of Heroes: Eastern Front

Author Topic: Airborne = Useless  (Read 14932 times)

Offline EasyCalic

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Re: Airborne = Useless
« Reply #15 on: February 27, 2012, 10:39:34 PM »
There IS an explanation about that in the official CoH forum, something about scatter and how bazookas are better against vehicles and RRs against tanks, something like "bazookas have high scatter, so if they miss the hit roll, they still have a chance to hit, unlike RRs that don't benefit from that, if they miss they freakin' miss."
Puma's buggy hitbox had something to do with that too, but I don' t remember the details, but it translated to:
Use rangers against vehicles, and to help destroy really weakened tanks. (Alternatively, bumrush infantry with thompsons)
Use paras to harass points, flank weapon teams, and engage bunkers and tanks with little AI capabilities (a.k.a. StuGs and Panthers)
« Last Edit: February 27, 2012, 10:45:49 PM by EasyCalic »

Offline Cranialwizard

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Re: Airborne = Useless
« Reply #16 on: February 27, 2012, 11:01:32 PM »
You know the last time you were here we told you about the "phase through" bug that RR suffer from. I think you need to revise your strategy, not de-fame the Airborne doctrine. Even if Paratroopers do suck (which they kinda do :P) there are still 5 other abilities you can choose from. There will always be abilities in a doctrine that aren't really useful and are semi-situational. Airborne are situation in that they are (kinda) good flankers and okay AT. Use nades (if you have it upgraded or the muni) as they are pretty powerful. And you can drop them behind lines to flank or decap and harass. And as Cranial said, they are good vs damaged tanks as they are usually guaranteed to penetrate, meaning you can finish off a tank.

You play against Human or AI? Does playing a test game vs AI with airborne affect their accuracy in any way?
I almost allways go infantry doc.


It doesn't matter whether its Human or AI, the stats will still be the same. It kinda sounds like you play vs comp.

Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.
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Offline Sommarkatze

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Re: Airborne = Useless
« Reply #17 on: February 27, 2012, 11:31:53 PM »
Their recoilless rifles are almost litteraly automatic? They reload in like 2 secs and are DEVASTATING against light/ medium vechicles ?

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Offline GodlikeDennis

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Re: Airborne = Useless
« Reply #18 on: February 28, 2012, 01:03:14 AM »
RRs are the best infantry AT weapon in the game IMO. They have very good accuracy and penetration.

In my opinion, the phase bug isn't a bug but a balance design put in so that the low-scatter RRs don't completely dominate Pumas. Indeed, zooks are generally better against Pumas.

Airborne suck at AI until they pick up a few weapons. Get them some BARs or even an LMG42 and they will destroy, especially with the potent US veterancy (which they gain quickly when killing tanks). Use nades against weapon crews and satchels against Paks, flaks and bunkers.
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Offline Cranialwizard

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Re: Airborne = Useless
« Reply #19 on: February 28, 2012, 01:06:49 AM »
RRs are the best infantry AT weapon in the game IMO. They have very good accuracy and penetration.

In my opinion, the phase bug isn't a bug but a balance design put in so that the low-scatter RRs don't completely dominate Pumas. Indeed, zooks are generally better against Pumas.

Airborne suck at AI until they pick up a few weapons. Get them some BARs or even an LMG42 and they will destroy, especially with the potent US veterancy (which they gain quickly when killing tanks). Use nades against weapon crews and satchels against Paks, flaks and bunkers.

Mostly what I said except in a nutshell :P
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Offline Pac-Fish

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Re: Airborne = Useless
« Reply #20 on: February 28, 2012, 02:58:16 AM »
Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.

Why do you say that ??? I thought AT gun drop was good against quick armor. And you can reinforce it in the field.

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Offline Cranialwizard

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Re: Airborne = Useless
« Reply #21 on: February 28, 2012, 03:28:10 AM »
Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.

Why do you say that ??? I thought AT gun drop was good against quick armor. And you can reinforce it in the field.

It's way overpriced. You can build a ground one for much cheaper and while it's dropping it's a complete liability. What if he rushes in a puma real quick? Bye bye ATG.

Bombing run isnt that bad its just that it's the least useful of the three on the RHS. The recon run can reveal paks and other cloaked stuff, and strafe is just loltastic if you don't see a med bunker. Bomb run is pretty pricey.
« Last Edit: February 28, 2012, 03:30:12 AM by Cranialwizard »
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Offline Tankbuster

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Re: Airborne = Useless
« Reply #22 on: February 28, 2012, 07:06:14 AM »
Also, the RR is WAAAY better than the Bazooka against the T - 34
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Offline Hendrik 'DarcReaver' S.

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Re: Airborne = Useless
« Reply #23 on: February 28, 2012, 08:51:17 AM »
Yes, Airborne = Useless. Play soviets instead :D
rofl

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Offline Monos

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Re: Airborne = Useless
« Reply #24 on: February 28, 2012, 12:02:59 PM »
Quote
Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.

Really?
AT-gun-drop is the only thing to use against Puma without fast motorpool with airborne. So i expected it to be very usefull.
Seen some really good bombingruns, those are powerfull but 250ammo.. Damn...

Yes, Airborne = Useless. Play soviets instead :D
rofl

Good idea! I'll win then =D

Offline Cranialwizard

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Re: Airborne = Useless
« Reply #25 on: February 28, 2012, 12:49:58 PM »
Quote
Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.

Really?
AT-gun-drop is the only thing to use against Puma without fast motorpool with airborne. So i expected it to be very usefull.
Seen some really good bombingruns, those are powerfull but 250ammo.. Damn...

Yes, Airborne = Useless. Play soviets instead :D
rofl

Good idea! I'll win then =D

And that's the problem. It takes about 10-15 seconds for the ATG to drop, land, gather, and lock the gun down, and if a Puma rushes in it can target them even while they fall, and might just circle the poor thing. It's a huge manpower investment to reinforce too.

RRs are by far one of the best AT weapons in game.
« Last Edit: February 28, 2012, 12:53:18 PM by Cranialwizard »
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Offline Monos

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Re: Airborne = Useless
« Reply #26 on: February 28, 2012, 01:04:45 PM »
And that's the problem. It takes about 10-15 seconds for the ATG to drop, land, gather, and lock the gun down, and if a Puma rushes in it can target them even while they fall, and might just circle the poor thing. It's a huge manpower investment to reinforce too.

RRs are by far one of the best AT weapons in game.

So fast MotorPool is only way to go with airborne?

Offline GodlikeDennis

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Re: Airborne = Useless
« Reply #27 on: February 28, 2012, 01:41:55 PM »
No, fast TD is also an option. A Sherman with RR support will stomp anything that comes out of Wehr T3.
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Offline Monos

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Re: Airborne = Useless
« Reply #28 on: February 28, 2012, 01:53:21 PM »
No, fast TD is also an option. A Sherman with RR support will stomp anything that comes out of Wehr T3.

But it's 90+50+80? fuel to get it  :-\
Even if you drop bars, will it be fast enuff?

Offline GodlikeDennis

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Re: Airborne = Useless
« Reply #29 on: February 28, 2012, 02:11:44 PM »
Yes, if you get a map advantage and/or OP on a good fuel point (semois etc.) then it's actually very easy to do.
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