maybe you use them wrong.
Maybe we can get an advice from an experienced player that has used plenty of times this doctrine? (Waiting for it...)
I did it again, i tried to go airborne and OMG i lost soo hard because AirBorne are shitty and overprised.Their don't do shit against infantry, they die like flies, they often die before they hit the ground if there is any superduperranged AA you didn't look for nearby. AND! Their Recoilless rifles have 10% accuracy.They get two of the suckers and they hit once every 10 times. I'm serious, it takes 10 shots for them to hit anything... ONCE. My opponent vehicle spammed T3 units, so i got AT-guns and Airborne. Darn riflemen does more dmg with sticky bombs, atleast the sticky hits and is more worth the ammunition.Infantry gives you rangers who are the heroes of the American army, they are strong vs infantry and vehicles and they don't die so darn fast. The only usefull thing with airborne is their sathel charges, which is too weak to destroy a bunker. And recoilless rifles does so little dmg and almost never hits the bunker so what is their purpose? Behind enemy lines opperations? They got killed by VET 3 pioneer squad that defended the 16ammo on semois. I now know the reason why i never see these guys used in any shoutcasts nor replays with americans.Only way to beat early puma + Pak strategy when you go fast bars is rangers + Riflemen. Airborne is the worst infantry in the game. "Fire up so usefull for flanking"Like those idiots will ever kill anything after you have flanked, un-upgraded volks beat them easily close up. Stupid useless bullshit.Tip for total newcommers @ coh:Want to play americans and take over teritory behind enemy lines?GO ARMOR, choose raid and take over territory early with your jeep.What about airborne you ask? They die faster than the jeep, so they are not worth it... NEVER
IMHO using RRs to hunt pumas is not a good choice, because of the "phase-in" bug(I think that's how it is called). You should use them vs tanks.
Yea I go airborne often. You're definitely using them wrong.
They are[squad of paratroops] very useful against bunkers. One satchel charge doesn't quite destroy a bunker, so you'll need to shoot it first with your recoilless rifles once or twice. Do not attempt to throw satchel charges at bunkers with MGs inside them, if the MG is firing at you! Paratroopers in fire up mode are unable to retreat for about 10 seconds after throwing a satchel charge, leading to them being cut down by the mg before the satchel goes off - or by any supporting units afterwards.Note also that airborne troops are NOT a counter to puma armour cars - recoilless rifles will mostly just "phase through" pumas, causing no damage.Where paratroops shine is knocking out damaged tanks, and supporting your own. They have the best infantry anti-tank weapon in the game, with the longest range. With fire up, you can chase down wounded tanks and finish them without the risk that using your own tanks to do this incurs.
You play against Human or AI? Does playing a test game vs AI with airborne affect their accuracy in any way?I almost allways go infantry doc.