You know the last time you were here we told you about the "phase through" bug that RR suffer from. I think you need to revise your strategy, not de-fame the Airborne doctrine. Even if Paratroopers do suck (which they kinda do ) there are still 5 other abilities you can choose from. There will always be abilities in a doctrine that aren't really useful and are semi-situational. Airborne are situation in that they are (kinda) good flankers and okay AT. Use nades (if you have it upgraded or the muni) as they are pretty powerful. And you can drop them behind lines to flank or decap and harass. And as Cranial said, they are good vs damaged tanks as they are usually guaranteed to penetrate, meaning you can finish off a tank.Quote from: Monos on February 27, 2012, 08:06:15 PMYou play against Human or AI? Does playing a test game vs AI with airborne affect their accuracy in any way?I almost allways go infantry doc. It doesn't matter whether its Human or AI, the stats will still be the same. It kinda sounds like you play vs comp.
You play against Human or AI? Does playing a test game vs AI with airborne affect their accuracy in any way?I almost allways go infantry doc.
RRs are the best infantry AT weapon in the game IMO. They have very good accuracy and penetration.In my opinion, the phase bug isn't a bug but a balance design put in so that the low-scatter RRs don't completely dominate Pumas. Indeed, zooks are generally better against Pumas.Airborne suck at AI until they pick up a few weapons. Get them some BARs or even an LMG42 and they will destroy, especially with the potent US veterancy (which they gain quickly when killing tanks). Use nades against weapon crews and satchels against Paks, flaks and bunkers.
Worst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.
Quote from: Cranialwizard on February 27, 2012, 11:01:32 PMWorst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.Why do you say that I thought AT gun drop was good against quick armor. And you can reinforce it in the field.
Yes, Airborne = Useless. Play soviets instead rofl
QuoteWorst ability in that doctrine is the Paradrop AT Gun, next is the Bombing run.Really?AT-gun-drop is the only thing to use against Puma without fast motorpool with airborne. So i expected it to be very usefull. Seen some really good bombingruns, those are powerfull but 250ammo.. Damn... Quote from: dArCReAvEr on February 28, 2012, 08:51:17 AMYes, Airborne = Useless. Play soviets instead roflGood idea! I'll win then =D
And that's the problem. It takes about 10-15 seconds for the ATG to drop, land, gather, and lock the gun down, and if a Puma rushes in it can target them even while they fall, and might just circle the poor thing. It's a huge manpower investment to reinforce too.RRs are by far one of the best AT weapons in game.
No, fast TD is also an option. A Sherman with RR support will stomp anything that comes out of Wehr T3.