The purpose of this thread is to provide a clearing house of information to Community members who are looking for ways to improve the game engine AI.
Reaction times:
Human reaction time has limitations. An average adult takes ~1 second to respond to a visual stimuli. Age, physical condition (EG drunkenness,etc) and infirmity modify this response time. The vCOH game engine has a response time of 8 times per second. (.125) You know them as ticks. This is the basis for the saw: "the computer sees all and know all". To my mind this is the biggest difference between PvP and AI play. From a stompers POV the AI operates /- 8x faster than a human. In a team stomp the human responce ratio (HRR) is improved. IE 4v4AI: HRR=4/sec, AIRR= 8/sec. The reason for this is people can and should cooperate with each other. AI factions operate independently of each other.
Limited arc of fire DF weapons are at LARGE disadvantage vs AI, (ATHT, SU76, SU122). An AI vehicle will start to back out .125 sec. after contact (hit or miss). when out of LOS the AI vehicle will stop and target you in .125 sec. At a HRR of 1/sec even in an ambush environment The human player must shoot and scoot. BTW the vCoH AI repair vehicle ability works very well. Superior range of human operated weapons in no way overcome this problem. The case of LAoF DF weapons with lock/down (Marder), is better for humans but not much. The locked/down units are reacting at 8 times /second. My rule of thumb is: If the prevailing opinion of Baalancers and other high ranking Players indicates 2 marders are required for a particular mission 3 marders will be required in a compstomp.
Test Observation: Kalach 1vs3AI(Wehr) normal difficulty, no activity by human. The AI obtained control of 21/28 SPs in 5min/20secs. .72 map control (VPs were all captured but not included in map control calculation.