------------------------------------------------------- -- AXIS PE -- LUFTWAFFE SUPPORT -- pe_luftwaffe_random = { -- main = CT_PZ.LUFTWAFFE, choices = {} -- choices as nil means random -- }, -- pe_luftwaffe_left_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02, CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,} -- }, -- pe_luftwaffe_right_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02,} -- }, -- pe_scorched_random = { -- main = CT_PZ.SCORCHED_EARTH, choices = {} -- choices as nil means random -- }, -- pe_scorched_left_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02, CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12,} -- }, -- pe_scorched_right_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12, CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02,} -- }, pe_tankdestroyer_random = { main = CT_PZ.TANK_DESTROYER, --choices = {} -- choices as nil means random }, pe_tankdestroyer_left_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02, CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12,} }, pe_tankdestroyer_right_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12, CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02,} },
Hey,sorry for late reply am pretty busy with a lot of stuff.Here is what you need to do for doctrines.file : command_tree_prefs_lib.aiYou will see a lot of tables they r kinda sorted for all factions, so you just need to comment what you don't need.-- sign means commented line or you can look it as ignored code .Example PE starts at line 180 for only Tank Destroyer PE it needs to look like this:Code: [Select] ------------------------------------------------------- -- AXIS PE -- LUFTWAFFE SUPPORT -- pe_luftwaffe_random = { -- main = CT_PZ.LUFTWAFFE, -- choices = {} -- choices as nil means random -- }, -- pe_luftwaffe_left_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02, CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,} -- }, -- pe_luftwaffe_right_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02,} -- }, -- pe_scorched_random = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {} -- choices as nil means random -- }, -- pe_scorched_left_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02, CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12,} -- }, -- pe_scorched_right_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12, CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02,} -- }, pe_tankdestroyer_random = { main = CT_PZ.TANK_DESTROYER, --choices = {} -- choices as nil means random }, pe_tankdestroyer_left_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02, CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12,} }, pe_tankdestroyer_right_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12, CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02,} },For WH Blitz only is the same stuff just comment other two doctrines, i have not tested yet but it should work .Re-install and re-editing lines should always work .Reward units are fixed internally and i guess i can post that fix cuz it is just a one file that fixes it will see with others. But that fix will be out with new patch i guess .Hope it helps.
------------------------------------------------------- -- AXIS PE -- LUFTWAFFE SUPPORT -- pe_luftwaffe_random = { -- main = CT_PZ.LUFTWAFFE, -- choices = {} -- choices as nil means random -- }, -- pe_luftwaffe_left_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02, CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,} -- }, -- pe_luftwaffe_right_first = { -- main = CT_PZ.LUFTWAFFE, -- choices = {CT_PZ.LUFTWAFFE_10, CT_PZ.LUFTWAFFE_11, CT_PZ.LUFTWAFFE_12,CT_PZ.LUFTWAFFE_00, CT_PZ.LUFTWAFFE_01, CT_PZ.LUFTWAFFE_02,} -- }, -- pe_scorched_random = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {} -- choices as nil means random -- }, -- pe_scorched_left_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02, CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12,} -- }, -- pe_scorched_right_first = { -- main = CT_PZ.SCORCHED_EARTH, -- choices = {CT_PZ.SCORCHED_EARTH_10, CT_PZ.SCORCHED_EARTH_11, CT_PZ.SCORCHED_EARTH_12, CT_PZ.SCORCHED_EARTH_00, CT_PZ.SCORCHED_EARTH_01, CT_PZ.SCORCHED_EARTH_02,} -- }, pe_tankdestroyer_random = { main = CT_PZ.TANK_DESTROYER, --choices = {} -- choices as nil means random }, pe_tankdestroyer_left_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02, CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12,} }, pe_tankdestroyer_right_first = { main = CT_PZ.TANK_DESTROYER, choices = {CT_PZ.TANK_DESTROYER_10, CT_PZ.TANK_DESTROYER_11, CT_PZ.TANK_DESTROYER_12, CT_PZ.TANK_DESTROYER_00, CT_PZ.TANK_DESTROYER_01, CT_PZ.TANK_DESTROYER_02,} },
Hi guys, just got back from a week on the road. @viruz777: Welcome to the club. You are quite a HasenJaeger. Please post your wishlist for EF_mod AI behaviour on the Compstompers corner THread. It will be taken under advisement. - PM me.I too wish to see a mode of player for compstompers which allows the selection of particular AI Personalities pre-game. THis is do-able. It is not at this time politically viable in the EF_mod. I hope to change this but as Sharks suggested: We are not fast. I will add to that we are not slow, we are half fast. I have hopes that perhaps by the time the first or second Ostheer patch is offered we might be able to get this feature. If you can; Lobby JoJo. He is after all the only Dev here.Regarding your request to fight only Jagdpanzers in TD mode this is do-able as well. Jojo has a program to select a particular reward unit and THe CT tree used in a game can be selected at start with rudumentary knowledge of lua coding. Download a copy of "notepad ++" text editor and we can get you started. I can show you how to increase the occurance of Jagdpanzers in ai play but that is not so rudimenatary. Don't let the balancers intimidate you. They are good guys but they don't understand why anyone like you and I prefer compstomping.
Hi Jojo after really reading properly I think I understand what you're trying to say and I see the difference in the code.Basically just add "--" to all those doctrine lines that you don't want and the AI will ignore it right? I can see tank destroyer didn't have "--" in their lines.Seems simple enough just adding -- there Problem now is using the right tools to edit it hmm..Anyway, what about if I wanted AI to not build artillery like nebelwerfer, calliope etc?Thanks again for your help!
I was about to say to Sharks that I didn't mean to hustle jojo since I actually took his word that he'd be free to help me in a couple of days but I cleared that up. I would very much wish to lobby with jojo but it's abit hard sometimes since I wouldn't want to take too much of his time away from doing the real work and rolling out 'what needs to be rolled out' quick hahaha... but also mainly since english isn't his first language, it's abit hard to understand what he's trying to say exactly - no offense to you jojo!
Anyway, what about if I wanted AI to not build artillery like nebelwerfer, calliope etc?
. The game launched fine and no error but the code didn't affect AI and they still build terror doctrine and luftwaffe...