Company of Heroes: Eastern Front

Author Topic: Ostheer Layout for 2.0.0.0  (Read 28209 times)

Killar

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Re: Ostheer Layout for 2.0.0.0
« Reply #60 on: October 22, 2012, 08:31:43 PM »
G41 will shoot faster and maybe more damage on the same range as Kar98. Sturmpios are your close range firepower.

Offline krupp steel

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Re: Ostheer Layout for 2.0.0.0
« Reply #61 on: October 23, 2012, 04:34:38 AM »
G41 will shoot faster and maybe more damage on the same range as Kar98. Sturmpios are your close range firepower.

So G41>G43=SVT>Kar98?
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Offline GodlikeDennis

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Re: Ostheer Layout for 2.0.0.0
« Reply #62 on: October 23, 2012, 06:10:12 AM »
G41s won't be long range focused like G43s. Instead they will increase firepower at all ranges, similar to the BAR upgrade (though not as lethal up close). They won't be superior to G43s and will just work differently. They won't have the same bad moving modifiers as G43s either because they are supposed to be somewhat mobile weapons. OH weapons will be designed to work best at midrange compared to long range Wehr and short range US/conscripts.

As Killar said, the short range firepower early on comes from Sturmpios and later on from doctrinal troops and Jaegers/Fusiliers (after Sturmpios upgrade with flamers).
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Offline Shwepps

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Re: Ostheer Layout for 2.0.0.0
« Reply #63 on: October 23, 2012, 12:36:27 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
« Last Edit: October 23, 2012, 12:38:05 PM by Shwepps »

Killar

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Re: Ostheer Layout for 2.0.0.0
« Reply #64 on: October 23, 2012, 12:37:30 PM »
demolition charges

Offline Dreamerbg

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Re: Ostheer Layout for 2.0.0.0
« Reply #65 on: October 23, 2012, 01:57:23 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.

Offline Tankbuster

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Re: Ostheer Layout for 2.0.0.0
« Reply #66 on: October 23, 2012, 03:17:31 PM »
About the foreign troops, what role should they be used for?
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Killar

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Re: Ostheer Layout for 2.0.0.0
« Reply #67 on: October 23, 2012, 03:31:54 PM »
Thats classified :)

Offline Ghost

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Re: Ostheer Layout for 2.0.0.0
« Reply #68 on: October 23, 2012, 03:35:21 PM »
About the foreign troops, what role should they be used for?
if you are referring to the "confederate battle group", guess that depends on which units you are given ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Shwepps

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Re: Ostheer Layout for 2.0.0.0
« Reply #69 on: October 24, 2012, 12:06:18 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.

O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?
« Last Edit: October 24, 2012, 12:09:47 PM by Shwepps »

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Layout for 2.0.0.0
« Reply #70 on: October 24, 2012, 12:14:57 PM »
U can switch unitpools by a tech button ;-)
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Offline Ghost

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Re: Ostheer Layout for 2.0.0.0
« Reply #71 on: October 24, 2012, 04:49:04 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.

O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?
like Lord Rommel said, you can only have 1 pool active at a time, you can however switch to the other pool and back again. so the units of the other pool are disabled only temporarily not for the entire game. pools are chosen globaly so building a second (let's say) tier2 building means you can just chose 1 pool, not 2 at the same time.
hope that helps shwepps ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Major Hochstetter

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Re: Ostheer Layout for 2.0.0.0
« Reply #72 on: October 24, 2012, 10:05:18 PM »
Interesting Concept.

I hope there is a place for the pak40 in this concept (as reward unit it sounds not bad).
I'm curious what has changed with the doctrines for Ostheer.  :P

Finally a question:
Who made this unit picture cards???  :o  They looks awesome! The MG Gunner und the Marksman..., all Infantery pictures looks great!

Offline Alexander 'ApeMen' J.

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Re: Ostheer Layout for 2.0.0.0
« Reply #73 on: October 24, 2012, 10:08:53 PM »
thx for the flowers^^
ui is my part XD



Offline Ghost

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Re: Ostheer Layout for 2.0.0.0
« Reply #74 on: October 24, 2012, 10:23:57 PM »
[...]I'm curious what has changed with the doctrines for Ostheer.  :P[...]
in the latest replays it was like this, but may have changed already ;)

Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (stationary 105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)

Army Support Troops:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), e.g. 3 tanks and 1 "alpinis" infantry (upgrade: MP40, ability: ?)
« Last Edit: October 25, 2012, 01:12:19 PM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P