Hello there,I would propose to make the medic halftracks able to reinforce each infentry section of the reason that every faction have the possibilities to reinforce his infentry with halftracks but not the russian one because they don't have any halftracks.If it is possible to do this than maybe that the halftracks can only reinforce troups in the friendly are and not in the ennemies area.
And another suggestionThe command section will give bonus with each rang but realy sayed its very difficult to get a proper skilled command section of the reason becasue they are so easy killed like every other red infentry... what is about to get a better hp for the section like the cross soldier? it would be much fairer.At moment i only saw more abilities for some trops but a rly offensiv or defensiv bonus i don't saw it at moment , what are the statistic after each rang of the red army btw?
You can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck.
QuoteYou can reinforce at an Outpost, or a Soviet OP. You can also garrison the outpost, and park your medic halftrack next to it and retreat to the truck. Yes i know it but for me i find it not well and on the front its useless because it get immediatly destoyed with the first arty... so rebuilt it evry times its not possible for reason that the infentry cost also enough and in soviets we don't get much mp per min. That the main rason why i propose it not to say i where not thinking befor^^
For the command squad it can only beat volks if they have the pps upgrade and this we can only do after having tank depot... so at this stage ennemies have already first tanks , than maybe just let them be a bit better without upgrade cause they are doing nothing with the poor pocket pistol
We're not going to give a T1 infantry squad Knights Cross health/armor, otherwise it would be major OP.
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
Besides, "it's fine as is", what argument does the dev team against letting the Medic truck reinforce nearby troops? It's a healing vehicle, let it throw out reinforced troops to nearby squads. The "Build OP, Put down Healtruck, camp, hope he doesn't have a Mortar/stukas/Stormtroopers" aspect is a little disconcerting. Plus, trying to correctly place the truck nearby the OP (which has an insane hitbox size) takes away from a fast flowing fight, and can mean the differance in a 1v1--whoops, you lost your two Strekly squads because your medic truck had to play ring around the rosie to set up next to your OP.
Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.
You're not seriously starting an argument against the DEV TEAM, you just don't. Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.), they still have the merit of being the ones who created (first and foremost, bow down and thank them for even having started the project in the first place) and balanced EF to near perfection.
Even while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.)
Quote from: EasyCalic on December 03, 2012, 08:10:17 AMEven while they get on my nerves with all the silent death wishes toward THQ (Be careful what you wish for Devs, bad things eventually happen to those who bear ill will.)Please elaborate further on this.